AI was used on the images to then be manually refined
- Creator
- Uwu Studio
- Reviews
- 18
- Added
- Jul 22, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used on the images to then be manually refined
Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team.
This game uses generative AI to assist with creating some visual assets, including the default keyboard skin, decorative elements, and store promotional images. AI-generated content is manually reviewed, edited, and integrated before use. The game does not generate AI content in real time during gameplay.
During development we used generative AI tools to create some content that ships in the game: - Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us. - Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion. - Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us. All AI-generated content was reviewed by a human before shipping. We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP.
Our team uses generative AI tools to help develop some in game & marketing assets. We don't use AI to replace artists and developers, but to improve our teams' productivity and offer you a more complete game at an affordable price.
Generative AI tools were used during development to assist with the creation of some 3D assets, music, and draft visual materials. Character concepts were based on human-made sketches, and AI was used only for early draft exploration; the final in-game characters were created by humans. All AI-assisted materials were reviewed, edited, and integrated into the game by the developer. AI is not used to generate content during gameplay.
AI was used to create pre-rendered 2D comic panels for the main menu story sequence, as well as graphics for some of the in-game stickers and medals.
Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.
Generative AI was used to create marketing assets, including store capsules, library art, and banners. The AI was used to compose and refine visual compositions based on original in-game screenshots to ensure high-quality presentation in the Steam store. All core gameplay assets, including 3D models, textures, and code, were created manually without the use of AI.
Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay.
Generative AI was used to enhance and improve some cutscene visuals. Apart from these specific visual assets, no other parts of the game were created using generative AI. All gameplay systems, game design, programming, writing, balancing, and the majority of visual content were created manually by the developer.
Generative AI was used during development to create a limited number of in-game images and to generate translations for multiple languages. All AI-generated content was reviewed and edited as needed by the development team.
Some visuals (backgrounds, characters, icons, interface) and sounds (music, effects) were created using generative AI tools, then selected and integrated by the developer. No generation happens in real time during play.
The first version of the logo was generated by AI.
AI tools were used during development to assist with the creation and refinement of some visual assets. All content included in the final game was selected, edited, and integrated by the developer.
This game uses AI-generated content in two areas: background music tracks were created using Mureka AI, and some pixel art assets were generated using PixelLab. All AI-generated content was reviewed, curated, and integrated by the developer.
Kaironia uses generative AI tools during the development process to create pre-rendered assets. Specifically, AI-assisted tools were used to help create background music tracks, certain 2D environmental icons and images, and to assist with multi-language text localization. None of these assets are generated dynamically or live during gameplay.
AI was used for the game's cover art.
Generative AI was used to assist in the development of the game, including parts of the game engine code, internal development tools, some visual assets, and language proofreading. All AI-generated output was reviewed and supervised by a human. The game's audio was sourced from third-party providers outside the studio and, to the best of our knowledge, was not created using generative AI.
The masterpieces featured in this game are real public-domain paintings, digitized from high-resolution scans. They are not AI-generated. Generative AI was used only in the following areas: some artwork other than the masterpieces (UI, characters, backgrounds), some sound, and localization.
The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service.
Fish species artwork in Swimcraft is pre-rendered AI-generated imagery. All venue photography is the developer's own, and all audio, UI and game code are non-generated. No AI content is generated live during play.
The game is hanadcrafted by very talented individuals in our team. But as a small studio that is still learning and growing, we leveraged AI to aid us in production. We used AI to generate a few textures for the game. Having said that, we assure everyone that the final game is a result of the hardwork and dedication of a very talented and passionate team.
Some pre-rendered artwork and visual assets used in Retro Flight Simulator 2026 were created with the assistance of generative AI and then reviewed and edited by the developer before being included in the game. The game does not use AI-generated content during gameplay and does not rely on external AI services.
some icons
Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme.
During development, AI tools were used to assist in polishing select text descriptions, as well as providing technical support for some of the character art and music assets. However, the core narrative, setting, and gameplay systems are 100% original, conceived and designed entirely by our team. We wanted to share this with complete transparency and genuinely thank you for your understanding and support. We welcome you to enjoy the game based on your own preferences!
AI tools were used to assist with pre-created text content: the localization of the game's UI text into 8 languages (reviewed by the developer) and the store page texts. All artwork, 3D models, animations and audio are human-made licensed assets; no AI-generated imagery or audio ships with the game. The game does not generate any AI content at runtime.
AI tools are used to assist in development, including code, writing, art, and sound effects
AI was used for the game's cover art.
Some 2D art assets in this game were created with the assistance of generative AI tools. All assets were reviewed and edited by the developer before inclusion. Parts of the in-game text localization were produced with the assistance of AI translation tools, then reviewed by the developer.
AI was used for translation, testing, and art assistance.
Some art assets in this game were created during development with generative AI tools (ChatGPT, Google Gemini, and Leonardo.ai), then manually selected and adjusted by the developer before release. Music and sound effects are sourced from CC0 assets on OpenGameArt.org and were not AI-generated.
Generative AI was used to assist in the creation of certain Steam store page artwork (excluding screenshots and trailers) and in the multilingual localization of the store page.
VOIDWAVE's game design, programming, and automation simulation are built by hand. Some visual assets — certain sprites, icons, and UI art — were created with the help of generative AI tools and hand-edited to fit the game's style, and the game's music is AI-generated. Sound effects use procedural synthesis (not AI). All gameplay, systems, and balancing are human-designed, and all content is finalized during development — nothing is AI-generated while you play.
Some character and environment artwork, and portions of marketing/store text, were created with the assistance of generative AI tools. All assets were selected, edited, and integrated by the developer, who has the rights to use them. No AI runs at runtime in the game.
Promotional art, character models, game logo are generated by AI.
I used AI for some of the voice acting in the game. The selected voice models were shared by their respective voice actors through ElevenLabs. There are propaganda posters in the game made with the help of AI.
AI tools were used to generate the visual assets, logos, and images featured on this store page and inside the application. The software itself is a local utility and does not dynamically generate any AI content during runtime.
This game was built in a basement by a dad of 3 with claude, gemini, grok, copilot and chat gpt, all pitched in with various parts. some of the backgrounds and icons atrwork had ai refinement in the process but were all reformatted and redrawn as conceptualized by dev
Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. Generative artificial intelligence has been used by the developer to improve the performance of the developers code to achieve incredible in game performance with respect to voxel mesh rendering and voxel lighting calculations. Thanks to the contributions of gen ai Star Journey performs beautifully even on laptops that have no dedicated GPU.
Store image generated by AI
Some images used in the game were created or assisted with the help of AI-generated content. All AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's final artwork.
Part of the art icons in the game are AI-generated.
We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited.
Generative AI was used during development as a supporting tool for parts of the music, selected visual assets, some voice-over lines, portions of the code, and the editing or localization of selected text. The game's concept, design, story, and creative direction are the developer's original work. All AI-assisted content was reviewed and edited as needed by the developer. The game does not use generative AI or generate new AI content during gameplay.
Drone Farmer uses generative AI to create backgrounds and graphics for TV videos.
部分过场视频、角色语音使用了生成式AI
The game uses Generative AI for the following in a Static manner nothing is dynamically generated I have used some of it for: Some Card Art, Some Event Art and finally Localization - Please try the free demo before purchase if you require a language other than English to see if its workable. Thank you!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hellocracy In-game content art | AI was used on the images to then be manually refined | Uwu Studio | 18 | Jul 22, 2026 | |
마지막 적 함대를 막기위해 출격합니다 In-game content art | Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team. | RDSOFT | - | Jul 22, 2026 | |
按键对对色 Store/marketing art | This game uses generative AI to assist with creating some visual assets, including the default keyboard skin, decorative elements, and store promotional images. AI-generated content is manually reviewed, edited, and integrated before use. The game does not generate AI content in real time during gameplay. | 青木源语 | - | Jul 22, 2026 | |
Wuxing In-game content artaudiotext | During development we used generative AI tools to create some content that ships in the game:
- Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us.
- Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion.
- Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us.
All AI-generated content was reviewed by a human before shipping.
We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP. | Breeze Fox Studios | - | Jul 22, 2026 | |
Jewelry Simulator : Mine, Transform & Sell In-game content art | Our team uses generative AI tools to help develop some in game & marketing assets.
We don't use AI to replace artists and developers, but to improve our teams' productivity and offer you a more complete game at an affordable price. | Meerkatt Studio | - | Jul 22, 2026 | |
ID88 In-game content artaudio | Generative AI tools were used during development to assist with the creation of some 3D assets, music, and draft visual materials. Character concepts were based on human-made sketches, and AI was used only for early draft exploration; the final in-game characters were created by humans. All AI-assisted materials were reviewed, edited, and integrated into the game by the developer. AI is not used to generate content during gameplay. | Vayatika | - | Jul 22, 2026 | |
The Last Gap In-game content art | AI was used to create pre-rendered 2D comic panels for the main menu story sequence, as well as graphics for some of the in-game stickers and medals. | ApeRockt | - | Jul 22, 2026 | |
Compacted Store/marketing art | Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer. | GTGD | - | Jul 21, 2026 | |
Blind Spot In-game content art | Generative AI was used to create marketing assets, including store capsules, library art, and banners. The AI was used to compose and refine visual compositions based on original in-game screenshots to ensure high-quality presentation in the Steam store. All core gameplay assets, including 3D models, textures, and code, were created manually without the use of AI. | ALIAKSEI SAKALOU | - | Jul 21, 2026 | |
Clean Memories In-game content art | Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay. | DICO Co., Ltd. | - | Jul 21, 2026 | |
无尽地下城 In-game content art | Generative AI was used to enhance and improve some cutscene visuals. Apart from these specific visual assets, no other parts of the game were created using generative AI.
All gameplay systems, game design, programming, writing, balancing, and the majority of visual content were created manually by the developer. | 起源工作室 | - | Jul 21, 2026 | |
Separated In-game content arttext | Generative AI was used during development to create a limited number of in-game images and to generate translations for multiple languages. All AI-generated content was reviewed and edited as needed by the development team. | Twisted Realm | 54 | Jul 21, 2026 | |
Bubble Anima In-game content artaudio | Some visuals (backgrounds, characters, icons, interface) and sounds (music, effects) were created using generative AI tools, then selected and integrated by the developer. No generation happens in real time during play. | BlaMacfly | - | Jul 20, 2026 | |
Vanslinger Store/marketing art | The first version of the logo was generated by AI. | Lukasz Sopata | - | Jul 20, 2026 | |
Purr in Bloom In-game content art | AI tools were used during development to assist with the creation and refinement of some visual assets. All content included in the final game was selected, edited, and integrated by the developer. | Thundertale Studio | - | Jul 20, 2026 | |
Sultans Revenge In-game content audioart | This game uses AI-generated content in two areas: background music tracks were created using Mureka AI, and some pixel art assets were generated using PixelLab. All AI-generated content was reviewed, curated, and integrated by the developer. | Wagenlight Games | - | Jul 20, 2026 | |
Kaironia In-game content audioarttext | Kaironia uses generative AI tools during the development process to create pre-rendered assets. Specifically, AI-assisted tools were used to help create background music tracks, certain 2D environmental icons and images, and to assist with multi-language text localization. None of these assets are generated dynamically or live during gameplay. | Kaironia | - | Jul 20, 2026 | |
Football Chess Store/marketing art | AI was used for the game's cover art. | PEGAX Studios | - | Jul 20, 2026 | |
Wayfarer Colony: Veylan Dev only artcode | Generative AI was used to assist in the development of the game, including parts of the game engine code, internal development tools, some visual assets, and language proofreading. All AI-generated output was reviewed and supervised by a human. The game's audio was sourced from third-party providers outside the studio and, to the best of our knowledge, was not created using generative AI. | burnedalarmstudio | - | Jul 20, 2026 | |
NEVER HAPPENED In-game content artaudiotext | The masterpieces featured in this game are real public-domain paintings, digitized from high-resolution scans. They are not AI-generated.
Generative AI was used only in the following areas: some artwork other than the masterpieces (UI, characters, backgrounds), some sound, and localization. | SF Create | 11 | Jul 20, 2026 | |
While Shifu's Away: Senior Sister, I've Fallen for You! In-game content artaudiotext | The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service. | GDAN SOFT CO., LTD. | - | Jul 20, 2026 | |
Swimcraft In-game content art | Fish species artwork in Swimcraft is pre-rendered AI-generated imagery. All venue photography is the developer's own, and all audio, UI and game code are non-generated. No AI content is generated live during play. | Harbledown Digital | - | Jul 20, 2026 | |
Be A Chameleon In-game content art | The game is hanadcrafted by very talented individuals in our team. But as a small studio that is still learning and growing, we leveraged AI to aid us in production. We used AI to generate a few textures for the game. Having said that, we assure everyone that the final game is a result of the hardwork and dedication of a very talented and passionate team. | Treta Studios | - | Jul 20, 2026 | |
Retro Flight Simulator 2026 In-game content art | Some pre-rendered artwork and visual assets used in Retro Flight Simulator 2026 were created with the assistance of generative AI and then reviewed and edited by the developer before being included in the game. The game does not use AI-generated content during gameplay and does not rely on external AI services. | OH Games Studio | - | Jul 20, 2026 | |
Clickstellar art | some icons | Tom | - | Jul 20, 2026 | |
Tix and Claw In-game content art | Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme. | GameGameGames | - | Jul 20, 2026 | |
崇祯直聘:明末官场沉浮模拟器 In-game content textartaudio | During development, AI tools were used to assist in polishing select text descriptions, as well as providing technical support for some of the character art and music assets.
However, the core narrative, setting, and gameplay systems are 100% original, conceived and designed entirely by our team. We wanted to share this with complete transparency and genuinely thank you for your understanding and support. We welcome you to enjoy the game based on your own preferences! | Pyacark | - | Jul 20, 2026 | |
Blend In In-game content textartaudio | AI tools were used to assist with pre-created text content: the localization of the game's UI text into 8 languages (reviewed by the developer) and the store page texts. All artwork, 3D models, animations and audio are human-made licensed assets; no AI-generated imagery or audio ships with the game. The game does not generate any AI content at runtime. | Funcion84 | - | Jul 20, 2026 | |
Idle Fleet In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Jul 20, 2026 | |
MIXBALL: Football Basketball Volleyball Tennis Store/marketing art | AI was used for the game's cover art. | PEGAX Studios | - | Jul 20, 2026 | |
KAREI - ENDLESS DEATH MATCH In-game content arttext | Some 2D art assets in this game were created with the assistance of generative AI tools. All assets were reviewed and edited by the developer before inclusion.
Parts of the in-game text localization were produced with the assistance of AI translation tools, then reviewed by the developer. | Phase Co., Ltd. | - | Jul 20, 2026 | |
阿可与小白:大战污染兽 In-game content arttext | AI was used for translation, testing, and art assistance. | 狐狸博士 Dr.Fox | - | Jul 20, 2026 | |
Guardian of soul tower In-game content art | Some art assets in this game were created during development with generative AI tools (ChatGPT, Google Gemini, and Leonardo.ai), then manually selected and adjusted by the developer before release.
Music and sound effects are sourced from CC0 assets on OpenGameArt.org and were not AI-generated. | Nigate88 Studio | - | Jul 20, 2026 | |
Sunward Squad In-game content arttext | Generative AI was used to assist in the creation of certain Steam store page artwork (excluding screenshots and trailers) and in the multilingual localization of the store page. | PotatoBin | - | Jul 20, 2026 | |
VOIDWAVE In-game content artaudio | VOIDWAVE's game design, programming, and automation simulation are built by hand. Some visual assets — certain sprites, icons, and UI art — were created with the help of generative AI tools and hand-edited to fit the game's style, and the game's music is AI-generated. Sound effects use procedural synthesis (not AI). All gameplay, systems, and balancing are human-designed, and all content is finalized during development — nothing is AI-generated while you play. | DEV505 | - | Jul 20, 2026 | |
Aethermoor In-game content arttext | Some character and environment artwork, and portions of marketing/store text, were created with the assistance of generative AI tools. All assets were selected, edited, and integrated by the developer, who has the rights to use them. No AI runs at runtime in the game. | Jonathan Cogswell | - | Jul 20, 2026 | |
Jungle Tavern Store/marketing art | Promotional art, character models, game logo are generated by AI. | Souleil | - | Jul 20, 2026 | |
Radiant Ruins RTS In-game content audioart | I used AI for some of the voice acting in the game. The selected voice models were shared by their respective voice actors through ElevenLabs.
There are propaganda posters in the game made with the help of AI. | CoreMinimal Software | - | Jul 20, 2026 | |
Shrinkat In-game content art | AI tools were used to generate the visual assets, logos, and images featured on this store page and inside the application. The software itself is a local utility and does not dynamically generate any AI content during runtime. | Fenllan | - | Jul 20, 2026 | |
Skunked: Way of the Spray In-game content artcode | This game was built in a basement by a dad of 3 with claude, gemini, grok, copilot and chat gpt, all pitched in with various parts. some of the backgrounds and icons atrwork had ai refinement in the process but were all reformatted and redrawn as conceptualized by dev | Mephitideus Interactive LLC | - | Jul 20, 2026 | |
Grindbound In-game content art | Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services. | Umbral Forge | - | Jul 20, 2026 | |
Star Journey Store/marketing codeart | Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Generative artificial intelligence has been used by the developer to improve the performance of the developers code to achieve incredible in game performance with respect to voxel mesh rendering and voxel lighting calculations. Thanks to the contributions of gen ai Star Journey performs beautifully even on laptops that have no dedicated GPU. | GTGD | - | Jul 20, 2026 | |
Siege Masters Store/marketing art | Store image generated by AI | Tulipe Gaming | - | Jul 20, 2026 | |
Sweet Land Survival In-game content art | Some images used in the game were created or assisted with the help of AI-generated content. All AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's final artwork. | Arc Moon | - | Jul 20, 2026 | |
大圣牌凌霄斗神 In-game content art | Part of the art icons in the game are AI-generated. | 大唐工作室 | - | Jul 20, 2026 | |
The Whispering Maze Store/marketing art | We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited. | DreamSun Productions | - | Jul 20, 2026 | |
Lancers Cup In-game content artaudiocodetext | Generative AI was used during development as a supporting tool for parts of the music, selected visual assets, some voice-over lines, portions of the code, and the editing or localization of selected text. The game's concept, design, story, and creative direction are the developer's original work. All AI-assisted content was reviewed and edited as needed by the developer. The game does not use generative AI or generate new AI content during gameplay. | Sanaryco Games | - | Jul 20, 2026 | |
Drone Farmer Dev only art | Drone Farmer uses generative AI to create backgrounds and graphics for TV videos. | Rockit Industries | - | Jul 20, 2026 | |
容器 In-game content artaudio | 部分过场视频、角色语音使用了生成式AI | OJStudio | 105 | Jul 19, 2026 | |
Little Adventure Tale In-game content arttext | The game uses Generative AI for the following in a Static manner nothing is dynamically generated I have used some of it for: Some Card Art, Some Event Art and finally Localization - Please try the free demo before purchase if you require a language other than English to see if its workable. Thank you! | TheOilyGooseStudio | - | Jul 19, 2026 |