Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials.
- Creator
- Ipkapu
- Reviews
- -
- Added
- Jul 18, 2026
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Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials.
This game does not use generative AI at runtime and does not generate content based on player input. Generative AI was used during development to assist with some static artwork, icons, promotional images, and draft text. All such content was reviewed, edited, integrated, and approved by the developer.
Audio: AI voice-generation tools, including ElevenLabs, were used to create character dialogue and narration tracks. Visual Elements: AI image-generation tools were used to create some background textures, props, and 2D image assets used in the game’s environments. All generated assets were personally reviewed, edited, and reworked by the developer to ensure that they align with the game’s setting and creative direction before being safely incorporated into the game.
This game includes AI-generated video, code, and voice acting.
部分商店素材包含AI生成元素
Some artwork used in this game was created with the assistance of generative AI. All AI-assisted graphics were further edited, refined, and finalized by the developer before being included in the final game.
We used generative AI tools during development to create pre-generated background map textures and illustrations for the game stages. No live generative AI is used during gameplay, and all pre-generated assets are fully vetted to ensure they do not violate any copyright or third-party intellectual property rights.
AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration.
Generative AI was used during the development process to create a portion of the textures used in the game environments. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
All in-game art resources are subject to secondary creation and modification based on AI-generated content.
Generative AI was used during development for certain text descriptions and for a limited number of illustrative assets. These visuals were subsequently reworked by the game’s artist for consistency with the game’s final style. No generative AI is used during gameplay.
Portions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified.
Some card and background illustrations were initially generated using generative AI and then reviewed and edited by the developer before being included in the game.
Generative AI tools were used during the development of this game to assist with early concept art generation, texture optimization, and fine-tuning certain visual assets. All final in-game assets have been reviewed and refined by the development team.
some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c
Generative AI was used to create the Library Hero artwork, the background image displayed in the main menu, and a short pre-rendered video shown at the beginning of the “Demo Night” scene. All of these assets are pre-generated and no content is generated by AI during gameplay.
Few graphical assets such as trees have been created partly with help of AI image generation tools
Veyrasol uses generative AI tools as part of its art pipeline. Both 3D models and 2D artwork used in the game (illustrations, backgrounds, UI and unit icons), as well as store page and marketing graphics such as capsule images and banners, were created with the help of generative AI tools and then reviewed, edited and assembled by the developer. Generative AI tools were also used to help write parts of the marketing website and store page copy. The core game (engine, server logic, real-time combat, and systems) is hand-coded by the developer, and no content is generated by AI at runtime during play.
AI Used to Generate SOME Game Aspects such as backend simulations and Graphical Textures. ALL AI Usage is Pre-Rendered and approved by Development team before being built into the game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images.
AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content).
Some of the visual and audio assets in Fifth Tier — such as artwork, logos, promotional images, and music — were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before release. The game does not generate any content in real time during gameplay; all such content is created in advance.
Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game.
Some pre-made assets (3D models, sound effects, portraits, and some textures) were created with generative AI tools and then curated and integrated by hand. Music is human-composed and licensed. No AI content is generated while you play.
Some graphical assets (capsule images, etc.) and music tracks were created using AI generation tools. No AI generates content in real time during gameplay. All AI-generated materials were reviewed and selected by a human.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."
Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process.
Pre-generated AI tools were used during development to assist with the creation of selected 2D artwork, visual assets, and sound effects. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI was used exclusively to create all of the game's music and some of the promotional artwork (such as posters and banners). No in-game assets, code, or mechanics were created using AI.
The torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI.
AI tools were used to create early drafts and a few base images for certain small visual elements, such as mission briefing cityscape thumbnails. Some initial sprite concepts were generated using AI. These assets were manually edited, adjusted, and integrated into the game’s visual style. No live generative AI is used during gameplay.
The story and game design are an original creation of the developer. AI was used as a tool to produce certain fixed visuals (store page, logo, illustrations), in order to faithfully represent the game's artistic vision. No content is AI-generated during gameplay.
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers.
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay.
- 3D asset creation - Body animation
Some visual assets used in this game were created or assisted using generative AI and were further edited, refined, and integrated by the developers. No generative AI is used during gameplay.
Part of the store page assets were optimized with AI tools.
本作では、一部の背景画像の制作補助として生成AIを使用しています。 生成された素材は必要に応じて編集・加工を行いゲーム内に実装しています。 シナリオ、ゲームデザイン、演出、ゲーム制作は開発者が行っています。
Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and then cropped, titled, and prepared by the developer. No generative AI runs during gameplay.
Color Cup Racing uses generative AI tools as part of the development and content creation process. AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release. The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play.
This game uses generative AI as part of its art and localization pipeline. Specifically: - Character portrait artwork: The hunters' painted bust portraits (shown on the character-select screen, and reused in store page capsule art and the trailer) were generated using a local Stable Diffusion XL model with a custom LoRA, then composited by hand into final scenes. - Localization: UI text translations for French, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Italian, Polish, and Turkish were produced with AI assistance and reviewed before shipping. All AI-assisted content was reviewed by the development team before inclusion. No content is generated live or in response to player input during gameplay — all AI-assisted assets are fixed at build time.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PixaMixa In-game content arttext | Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials. | Ipkapu | - | Jul 18, 2026 | |
放置事务所 In-game content arttext | This game does not use generative AI at runtime and does not generate content based on player input. Generative AI was used during development to assist with some static artwork, icons, promotional images, and draft text. All such content was reviewed, edited, integrated, and approved by the developer. | drowsycatstudio | - | Jul 18, 2026 | |
From BELOW In-game content audioart | Audio: AI voice-generation tools, including ElevenLabs, were used to create character dialogue and narration tracks.
Visual Elements: AI image-generation tools were used to create some background textures, props, and 2D image assets used in the game’s environments.
All generated assets were personally reviewed, edited, and reworked by the developer to ensure that they align with the game’s setting and creative direction before being safely incorporated into the game. | Belowworks_studio | - | Jul 18, 2026 | |
酱湖恩仇录 In-game content artcodeaudio | This game includes AI-generated video, code, and voice acting. | 牛马工作室 | - | Jul 18, 2026 | |
长生仙途 Store/marketing art | 部分商店素材包含AI生成元素 | May Game | 21 | Jul 18, 2026 | |
Adventures of George In-game content art | Some artwork used in this game was created with the assistance of generative AI. All AI-assisted graphics were further edited, refined, and finalized by the developer before being included in the final game. | PM26Productions | - | Jul 18, 2026 | |
FlipFight In-game content art | We used generative AI tools during development to create pre-generated background map textures and illustrations for the game stages. No live generative AI is used during gameplay, and all pre-generated assets are fully vetted to ensure they do not violate any copyright or third-party intellectual property rights. | AnNguyen | - | Jul 18, 2026 | |
Drone Core Command In-game content arttext | AI Gen tools were used in a variety of ways for this game. Asset image concepting, narrative re-writes, 3d meshing, and marketing assets typically went through some form of a.i. modification, but then returned to a human-in-the-loop production step before game integration. | Earthborn Interactive | - | Jul 18, 2026 | |
記憶の残響-AIプロファイラー- In-game content art | Generative AI was used during the development process to create a portion of the textures used in the game environments. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | StudioLogica | - | Jul 18, 2026 | |
中医模拟练习生 In-game content art | All in-game art resources are subject to secondary creation and modification based on AI-generated content. | guizhi0011 | - | Jul 18, 2026 | |
Spirit of Europe - Enlightenment In-game content arttext | Generative AI was used during development for certain text descriptions and for a limited number of illustrative assets. These visuals were subsequently reworked by the game’s artist for consistency with the game’s final style. No generative AI is used during gameplay. | Predict Edumedia | - | Jul 18, 2026 | |
守护猫老板 In-game content art | Portions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified. | 梦游草稿本(Sleepy Sketchbook) | - | Jul 18, 2026 | |
Road2Conquest In-game content art | Some card and background illustrations were initially generated using generative AI and then reviewed and edited by the developer before being included in the game. | J2H2 | - | Jul 18, 2026 | |
AI Faith: Compute In-game content art | Generative AI tools were used during the development of this game to assist with early concept art generation, texture optimization, and fine-tuning certain visual assets. All final in-game assets have been reviewed and refined by the development team. | Beneloop.ai | 33 | Jul 18, 2026 | |
Water is Heavy In-game content art | some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c | Dryroad | - | Jul 18, 2026 | |
God Is Not Here In-game content art | Generative AI was used to create the Library Hero artwork, the background image displayed in the main menu, and a short pre-rendered video shown at the beginning of the “Demo Night” scene. All of these assets are pre-generated and no content is generated by AI during gameplay. | GNH Company | - | Jul 18, 2026 | |
Helsinki Online In-game content art | Few graphical assets such as trees have been created partly with help of AI image generation tools | Pietari Niinimäki | - | Jul 17, 2026 | |
Veyrasol In-game content arttext | Veyrasol uses generative AI tools as part of its art pipeline. Both 3D models and 2D artwork used in the game (illustrations, backgrounds, UI and unit icons), as well as store page and marketing graphics such as capsule images and banners, were created with the help of generative AI tools and then reviewed, edited and assembled by the developer. Generative AI tools were also used to help write parts of the marketing website and store page copy. The core game (engine, server logic, real-time combat, and systems) is hand-coded by the developer, and no content is generated by AI at runtime during play. | Suleyman Ozcan | - | Jul 17, 2026 | |
Built From Nothing In-game content art | AI Used to Generate SOME Game Aspects such as backend simulations and Graphical Textures. ALL AI Usage is Pre-Rendered and approved by Development team before being built into the game. | Wintergrasped | - | Jul 17, 2026 | |
BOMBACON! Store/marketing art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. | Greyline Studio | - | Jul 17, 2026 | |
Dragon Hoard Keeper In-game content artaudio | AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content). | MidnightStudio | - | Jul 17, 2026 | |
Fifth Tier In-game content artaudio | Some of the visual and audio assets in Fifth Tier — such as artwork, logos, promotional images, and music — were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before release. The game does not generate any content in real time during gameplay; all such content is created in advance. | HS GAMES | - | Jul 17, 2026 | |
Swordoria In-game content artaudiocode | Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game. | Lone Dragon Dev | - | Jul 17, 2026 | |
Line Tower Wars In-game content artaudio | Some pre-made assets (3D models, sound effects, portraits, and some textures) were created with generative AI tools and then curated and integrated by hand. Music is human-composed and licensed. No AI content is generated while you play. | Mithryl Labs LLC | - | Jul 17, 2026 | |
LiLM: Living language model In-game content artaudio | Some graphical assets (capsule images, etc.) and music tracks
were created using AI generation tools.
No AI generates content in real time during gameplay.
All AI-generated materials were reviewed and selected by a human. | Komeppy | - | Jul 17, 2026 | |
Serve Up! Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Jul 17, 2026 | |
ZONE 47 Store/marketing arttext | Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay. | 7trange Play | - | Jul 17, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
Hackagon: Cyber Card Battler In-game content art | Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime. | Main Thread Games | - | Jul 17, 2026 | |
Findport: Before the Silence In-game content art | This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game. | Bookleaf Games | - | Jul 17, 2026 | |
Horse Spirit Valley 2 In-game content artaudiocode | "AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team." | Antique Box Studio | - | Jul 17, 2026 | |
1 MIN AIM: Neo Seoul In-game content artcode | Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process. | TEAM_MGTG | - | Jul 17, 2026 | |
Ashrun Survivors In-game content artaudio | Pre-generated AI tools were used during development to assist with the creation of selected 2D artwork, visual assets, and sound effects. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay. | Nicholas Schmitz | - | Jul 17, 2026 | |
Durak In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Jul 17, 2026 | |
Loop of Agony In-game content audioart | Generative AI was used exclusively to create all of the game's music and some of the promotional artwork (such as posters and banners). No in-game assets, code, or mechanics were created using AI. | Kaos Games | - | Jul 17, 2026 | |
Sophical In-game content artaudio | The torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI. | Ramzi Mukhar | - | Jul 17, 2026 | |
LockLine In-game content art | AI tools were used to create early drafts and a few base images for certain small visual elements, such as mission briefing cityscape thumbnails. Some initial sprite concepts were generated using AI. These assets were manually edited, adjusted, and integrated into the game’s visual style. No live generative AI is used during gameplay. | Wondered Off | - | Jul 17, 2026 | |
Odyssée Stellaire In-game content art | The story and game design are an original creation of the developer.
AI was used as a tool to produce certain fixed visuals (store page, logo, illustrations),
in order to faithfully represent the game's artistic vision.
No content is AI-generated during gameplay. | Exe.ye Loading | - | Jul 17, 2026 | |
My Zombie Apocalypse In-game content art | Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images). | Kornux Games | - | Jul 17, 2026 | |
时装工坊 In-game content artaudio | During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers. | Super alloy | - | Jul 17, 2026 | |
Odd Stories: Backyard Mountain In-game content art | Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu. | IonForce Studio | - | Jul 17, 2026 | |
Readerpet In-game content art | Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay. | Cassie Alexander | - | Jul 17, 2026 | |
Vilnius Museum of Antiquities: A Temple of the Past In-game content art | - 3D asset creation
- Body animation | Weekend Warriors | - | Jul 17, 2026 | |
Lunadra: Luna Awakens the Legendary Dragon In-game content art | Some visual assets used in this game were created or assisted using generative AI and were further edited, refined, and integrated by the developers. No generative AI is used during gameplay. | Luna's Tail Creative LLC | - | Jul 17, 2026 | |
猎国沉默专属 Store/marketing art | Part of the store page assets were optimized with AI tools. | 猎国沉默专属 | - | Jul 17, 2026 | |
最上邸R In-game content art | 本作では、一部の背景画像の制作補助として生成AIを使用しています。
生成された素材は必要に応じて編集・加工を行いゲーム内に実装しています。
シナリオ、ゲームデザイン、演出、ゲーム制作は開発者が行っています。 | もこもこ | - | Jul 17, 2026 | |
EAT THE RICH Store/marketing art | Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and then cropped, titled, and prepared by the developer. No generative AI runs during gameplay. | alyssastahp | - | Jul 17, 2026 | |
Color Cup Racing In-game content artaudio | Color Cup Racing uses generative AI tools as part of the development and content creation process.
AI-assisted tools were used to help create or refine some game content, including development support, visual concepts, marketing materials, and/or music assets. All content included in the game is reviewed, selected, edited, and implemented by the developer before release.
The game does not generate AI content during gameplay. Players do not enter prompts, the game does not create live AI-generated images, audio, text, or code while running, and the game does not connect to external AI services during play. | Matthew Marra | - | Jul 17, 2026 | |
Yokai Hunter In-game content arttext | This game uses generative AI as part of its art and localization pipeline. Specifically:
- Character portrait artwork: The hunters' painted bust portraits (shown on the character-select screen, and reused in store page capsule art and the trailer) were generated using a local Stable Diffusion XL model with a custom LoRA, then composited by hand into final scenes.
- Localization: UI text translations for French, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Italian, Polish, and Turkish were produced with AI assistance and reviewed before shipping.
All AI-assisted content was reviewed by the development team before inclusion. No content is generated live or in response to player input during gameplay — all AI-assisted assets are fixed at build time. | Shrimp Gang Studio | - | Jul 17, 2026 | |
VHS World '89 In-game content art | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures. | Indovers Studio | - | Jul 17, 2026 |