Indexed July 17, 2026
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Disclosure Analysis

AI was used to generate character portraits and assist with localization, with all assets fixed at build time.

Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art Localization
Method disclosed
Generated content Edited content Translated
Evidence

hunters' painted bust portraits (shown on the character-select screen, and reused in store page capsule art and the trailer) were generated using a local Stable Diffusion XL model

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

This game uses generative AI as part of its art and localization pipeline. Specifically: - Character portrait artwork: The hunters' painted bust portraits (shown on the character-select screen, and reused in store page capsule art and the trailer) were generated using a local Stable Diffusion XL model with a custom LoRA, then composited by hand into final scenes. - Localization: UI text translations for French, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Italian, Polish, and Turkish were produced with AI assistance and reviewed before shipping. All AI-assisted content was reviewed by the development team before inclusion. No content is generated live or in response to player input during gameplay — all AI-assisted assets are fixed at build time.

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