Generative AI is used during production to help create some visual assets and promotional materials.
- Creator
- 玄火
- Reviews
- -
- Added
- Oct 7, 2026
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Generative AI is used during production to help create some visual assets and promotional materials.
The art, music, and sound effects in this game were made with the help of generative AI tools, and each piece was selected and refined by the developer. The Chinese and English translations were drafted with AI assistance and will continue to be refined throughout Early Access. The story and dialogue were written by the developer, and the game was designed by the developer.
Pre-generated AI tools assisted with development, including code, interface copy and localization, in-game comic illustrations, and promotional key art, logo, and icon drafts. The developer reviewed and edited all AI-assisted output before inclusion. The game does not generate AI content while running.
AI tools assisted with creating artwork, video effects, sound effects and translations.
AI was used to generate artwork and music.
Generative AI was used to assist with programming and to create visual and audio assets.
AI-assisted tools were used during the development of some visual assets, music, and localization. All AI-assisted content has been reviewed, edited, and integrated by the development team, and is used under licenses that permit commercial use.
Generative AI was used to create some artwork, music, sound effects, text, and localization included in the game. Some AI-generated content is used as-is, while some has been edited by the developer. The game does not generate AI content at runtime.
Generative AI was used during development to assist in creating some 2D art/UI assets and Steam store promotional materials. All related content was reviewed and adjusted by the developer.
Generative AI was used to create promotional artwork for the store page and marketing materials for this game.
Some illustrations in the game were created using generative AI. The developer selected and adjusted the generated images before incorporating them into the game.
AI was used to generate our event assets, player assets, market good assets, icon assets.
AI was used to assist in the creation of the character artwork AI was also used to assist in the creation of the game's promotional posters
Generative image generation was used to create the PANIC POST logo. The game includes this pre-generated logo and icon artwork derived from it.
Generative AI tools were used during development to assist in creating select assets, including a character's voiceover audio, UI design elements, and specific artwork. All generated content was manually edited, refined, and integrated by the developer to ensure quality and stylistic consistency.
Some of the game's content was created with the help of generative AI tools and then reviewed and integrated by the developer: several 3D models and their textures, the logo and key art, some of the music and voices, and the English translation of the game's text. All of it is pre-generated: the game does not generate anything with AI while you play.
Generative AI assisted with portions of the artwork, audio, code, and store promotional materials during development. These outputs were reviewed, adjusted, and integrated by the development team.
AI tools are used to create SVG artwork, generate sound effects, and translate and localize the game's store page text.
During the development of our game, generative AI tools were used to assist in creating certain 2D underwater background visuals, store page graphics. Additionally, AI-based language models were utilized for writing the store page descriptions and localizing the game into various languages. All AI-generated content was manually reviewed and edited before being implemented into the game or the store page.
Part of the game's code was generated and optimized with the assistance of AI development tools during the development process. Some store presentation materials (including the game logo, icon, and background images) were also created with the assistance of AI tools and have been manually reviewed to ensure they do not contain infringing content. All in-game art assets are legally purchased from third-party asset stores or obtained from open-source resources, and are used in accordance with the licenses provided by the respective authors.
Used on capsule photos
Generative AI Usage Disclosure Generative AI tools were used during the development of One Last Shot! to generate or assist with the game’s code, character designs, and visual assets. This includes AI-assisted programming, refactoring, and debugging, as well as AI-generated or AI-assisted character concepts, card artwork, backgrounds, UI elements, and other visual assets. All AI-generated or AI-assisted content included in the released version was reviewed, edited, integrated, and tested by the development team. The game does not use live generative AI during gameplay, and no text, images, audio, or other content is generated at runtime through an external AI service.
Generative AI tools were used during development to assist in the creation of certain pre-rendered visual content, including character assets, artwork, and marketing materials. All AI-assisted content was reviewed, selected, and incorporated by the development team before being included in the game or its promotional materials.
Generative AI tools were used in a supporting role for parts of our art, sound, and translation work. For art assets in particular, we avoid using AI-generated output as-is; AI serves mainly as a starting point and reference, and much of the final artwork is reworked and finalized by our team.
Gemwise includes pre-generated music, visual artwork, and localized text created with generative AI tools. These assets were selected, edited, processed, integrated, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's characters, environment tiles, and totem were created by the developer in Aseprite. Additional enemy variants and animation frames were produced with the help of an AI coding assistant that draws sprites programmatically from authored pixel data. The menu music was created with the help of AI music tools. All promotional and store artwork was created by a human artist. No content is generated by AI while the game is running.
Some 3D models, textures and animations were AI-generated, then edited by human artists in our team.
Generative AI was used to create selected promotional artwork for the Steam store page and to assist with the localization of store text. All generated content was reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
Localization and some (not all) of the fake company logos. Most of the stuff was either created by me directly or through paid assets and services.
Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay.
Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game.
Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay.
During the development stage of this game, some of the art materials and text were created using artificial intelligence.
2D concepts and art have been partially implemented.
AI assistance has been used in marketing materials.
About half of the background and prop pixel art was created with generative AI image tools and then edited by the developer. Character art is mostly hand-drawn.
During development, generative AI tools including OpenAI image generation and Higgsfield assisted with pre-generated visual source material for characters, enemies, bosses, animation strips, world props and floors, menu and capsule art, icons, and achievement art. AI coding assistants also contributed to production code, QA tooling, documentation, player-facing copy, and localization drafts. The developer selected, edited, cleaned, composited, animated, integrated, and QA-reviewed the resulting material. All player-visible content is fixed in the shipped build: no prompt, generative model, or external generation service runs at runtime, and the game has no live-generated AI feature.
Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.
The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation.
Generative AI was used only for a few images shown briefly in the trailer (such as the wolf and the monkey in the suit). All in-game models and textures were hand-drawn by me.
Ai services are used to create some of the artwork and sounds in Lumentide.
This game uses generative AI tools to help create some of the visual assets displayed in the game and on its store page, including select images and icons. All gameplay systems, mechanics, and code are designed and implemented by the development team. AI-generated visuals are reviewed and curated before being included in the final product.
Generative AI tools were utilized during development to assist in creating certain visual assets, including store page capsule graphics, promotional imagery, and selected in-game 2D UI/icon elements. All generated content was curated, edited, and integrated by the developer.
The use of generative AI in this title is limited exclusively to technical assistance for the creation of secondary environmental textures and background patterns. The art direction, the design of all main characters, and the vast majority of visual elements have been handcrafted by our development team.
Generative AI was used to create some pre-generated artwork used in the game. The game does not generate AI content during gameplay.
AI was used for the character portraits and monster assets in the game.
Artificial intelligence has been used in visual and music production, as well as to accelerate coding. The development team has been responsible for final touches and decisions since the very beginning of the game's design.
Backdrops have been outsourced by other artists on the demo build. AI checker highlights this as being AI generated.
Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay.
Various visual and audio assets, translations, and promotional materials were created with the assistance of generative AI tools. All AI-assisted content was selected, reviewed, and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
冒牌特攻队 Store/marketing art | Generative AI is used during production to help create some visual assets and promotional materials. | 玄火 | - | Oct 7, 2026 | |
江湖一牌:无情武林 / Ace of Jianghu In-game content artaudiotext | The art, music, and sound effects in this game were made with the help of generative AI tools, and each piece was selected and refined by the developer. The Chinese and English translations were drafted with AI assistance and will continue to be refined throughout Early Access. The story and dialogue were written by the developer, and the game was designed by the developer. | 墨劍 Ink Blade | - | Oct 7, 2026 | |
Clocking Out In-game content arttextcode | Pre-generated AI tools assisted with development, including code, interface copy and localization, in-game comic illustrations, and promotional key art, logo, and icon drafts. The developer reviewed and edited all AI-assisted output before inclusion. The game does not generate AI content while running. | LEONARDOCODE | - | Oct 7, 2026 | |
The Dungeons of Vellorath In-game content artaudiotext | AI tools assisted with creating artwork, video effects, sound effects and translations. | Bruno Heusi | - | Oct 7, 2026 | |
Warband Of Valhalla In-game content artaudio | AI was used to generate artwork and music. | Lombard Games | - | Oct 7, 2026 | |
将棋トゥーン In-game content artaudiocode | Generative AI was used to assist with programming and to create visual and audio assets. | mayoaji | - | Oct 7, 2026 | |
The Lostwood In-game content artaudiotext | AI-assisted tools were used during the development of some visual assets, music, and localization. All AI-assisted content has been reviewed, edited, and integrated by the development team, and is used under licenses that permit commercial use. | PolyVoxel | - | Oct 7, 2026 | |
Welcome to Hell Resort! In-game content artaudiotext | Generative AI was used to create some artwork, music, sound effects, text, and localization included in the game. Some AI-generated content is used as-is, while some has been edited by the developer.
The game does not generate AI content at runtime. | Gentle Gimmick Games | - | Oct 7, 2026 | |
今天你摸鱼了吗! Store/marketing art | Generative AI was used during development to assist in creating some 2D art/UI assets and Steam store promotional materials. All related content was reviewed and adjusted by the developer. | 粒子星尘 | - | Oct 7, 2026 | |
GuruGuru Cannon Store/marketing art | Generative AI was used to create promotional artwork for the store page and marketing materials for this game. | FuruGura | - | Oct 7, 2026 | |
ドラゴンエッグサバイバー In-game content art | Some illustrations in the game were created using generative AI. The developer selected and adjusted the generated images before incorporating them into the game. | Takar Games | - | Oct 7, 2026 | |
Merchants Demise In-game content art | AI was used to generate our event assets, player assets, market good assets, icon assets. | InbredJesus | - | Oct 7, 2026 | |
Boxes Grow Cats Store/marketing art | AI was used to assist in the creation of the character artwork
AI was also used to assist in the creation of the game's promotional posters | 幻想叙事工作室Mirage Tales Studio | - | Oct 7, 2026 | |
PANIC POST In-game content art | Generative image generation was used to create the PANIC POST logo. The game includes this pre-generated logo and icon artwork derived from it. | PANIC POST | - | Oct 7, 2026 | |
Seven Gate : Lost Hunter In-game content audioart | Generative AI tools were used during development to assist in creating select assets, including a character's voiceover audio, UI design elements, and specific artwork. All generated content was manually edited, refined, and integrated by the developer to ensure quality and stylistic consistency. | Cyrus Games Studio | - | Oct 7, 2026 | |
The Unhidden In-game content artaudiotext | Some of the game's content was created with the help of generative AI tools and then reviewed and integrated by the developer: several 3D models and their textures, the logo and key art, some of the music and voices, and the English translation of the game's text. All of it is pre-generated: the game does not generate anything with AI while you play. | Calvary Games | - | Oct 7, 2026 | |
哥布林背包 In-game content artaudiocode | Generative AI assisted with portions of the artwork, audio, code, and store promotional materials during development. These outputs were reviewed, adjusted, and integrated by the development team. | LittleSun Studio | - | Oct 7, 2026 | |
Robots To Scrap In-game content artaudiotext | AI tools are used to create SVG artwork, generate sound effects, and translate and localize the game's store page text. | NangmanGames | - | Oct 7, 2026 | |
Idle Reef In-game content arttext | During the development of our game, generative AI tools were used to assist in creating certain 2D underwater background visuals, store page graphics. Additionally, AI-based language models were utilized for writing the store page descriptions and localizing the game into various languages. All AI-generated content was manually reviewed and edited before being implemented into the game or the store page. | BoostLab | - | Oct 7, 2026 | |
无尽战斗:放置与构筑 In-game content codeart | Part of the game's code was generated and optimized with the assistance of AI development tools during the development process.
Some store presentation materials (including the game logo, icon, and background images) were also created with the assistance of AI tools and have been manually reviewed to ensure they do not contain infringing content.
All in-game art assets are legally purchased from third-party asset stores or obtained from open-source resources, and are used in accordance with the licenses provided by the respective authors. | Flow Studio | - | Oct 7, 2026 | |
Cat Customs Simulator Store/marketing art | Used on capsule photos | PotDev | - | Oct 7, 2026 | |
一镜到底! In-game content artcode | Generative AI Usage Disclosure
Generative AI tools were used during the development of One Last Shot! to generate or assist with the game’s code, character designs, and visual assets. This includes AI-assisted programming, refactoring, and debugging, as well as AI-generated or AI-assisted character concepts, card artwork, backgrounds, UI elements, and other visual assets.
All AI-generated or AI-assisted content included in the released version was reviewed, edited, integrated, and tested by the development team. The game does not use live generative AI during gameplay, and no text, images, audio, or other content is generated at runtime through an external AI service. | Coach Gao | - | Oct 7, 2026 | |
The Adventures of Zippy and Bippy In-game content art | Generative AI tools were used during development to assist in the creation of certain pre-rendered visual content, including character assets, artwork, and marketing materials. All AI-assisted content was reviewed, selected, and incorporated by the development team before being included in the game or its promotional materials. | James Blackburn | - | Oct 7, 2026 | |
DPS: Desktop Pension Squad In-game content artaudiotext | Generative AI tools were used in a supporting role for parts of our art, sound, and translation work. For art assets in particular, we avoid using AI-generated output as-is; AI serves mainly as a starting point and reference, and much of the final artwork is reworked and finalized by our team. | detailgames | - | Oct 7, 2026 | |
Gemwise In-game content audioarttext | Gemwise includes pre-generated music, visual artwork, and localized text created with generative AI tools. These assets were selected, edited, processed, integrated, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Triox Studio | - | Oct 7, 2026 | |
Caveman vs Everything In-game content artaudio | The game's characters, environment tiles, and totem were created by the developer in Aseprite. Additional enemy variants and animation frames were produced with the help of an AI coding assistant that draws sprites programmatically from authored pixel data. The menu music was created with the help of AI music tools. All promotional and store artwork was created by a human artist. No content is generated by AI while the game is running. | Nice Try Studios | - | Oct 7, 2026 | |
Mani Kalpa: One Last Rite In-game content art | Some 3D models, textures and animations were AI-generated, then edited by human artists in our team. | Bhavil Gupta | - | Oct 7, 2026 | |
Wood Imperium In-game content arttext | Generative AI was used to create selected promotional artwork for the Steam store page and to assist with the localization of store text. All generated content was reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services. | Braincoders | - | Oct 7, 2026 | |
CATCAR Pit Crew In-game content textart | Localization and some (not all) of the fake company logos. Most of the stuff was either created by me directly or through paid assets and services. | ESGalore | - | Oct 7, 2026 | |
Mythaka In-game content textartaudio | Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay. | Ampersand Game Studios | - | Oct 7, 2026 | |
全世界等我开饭! In-game content artaudiotext | Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game. | 清友工作室 | - | Oct 7, 2026 | |
The Lost Cape In-game content artaudiotext | Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay. | RS Game Studio | - | Oct 7, 2026 | |
直面天命 Unclear arttext | During the development stage of this game, some of the art materials and text were created using artificial intelligence. | Jumping Frog Studio | - | Oct 7, 2026 | |
Little Bastards art | 2D concepts and art have been partially implemented. | NextGenuim | - | Oct 7, 2026 | |
The Arrow Store/marketing arttext | AI assistance has been used in marketing materials. | Doomed Frog | - | Oct 7, 2026 | |
Very Long CNP物語 In-game content art | About half of the background and prop pixel art was created with generative AI image tools and then edited by the developer. Character art is mostly hand-drawn. | y-game | - | Oct 7, 2026 | |
Dawnforge Nightfall In-game content artcodetext | During development, generative AI tools including OpenAI image generation and Higgsfield assisted with pre-generated visual source material for characters, enemies, bosses, animation strips, world props and floors, menu and capsule art, icons, and achievement art. AI coding assistants also contributed to production code, QA tooling, documentation, player-facing copy, and localization drafts. The developer selected, edited, cleaned, composited, animated, integrated, and QA-reviewed the resulting material. All player-visible content is fixed in the shipped build: no prompt, generative model, or external generation service runs at runtime, and the game has no live-generated AI feature. | Tinkerburst Studio | - | Oct 7, 2026 | |
Werewolf Whispers In-game content artaudiocode | Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game. | SK | - | Oct 7, 2026 | |
What's the Word In-game content art | The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation. | OutGG | - | Oct 7, 2026 | |
SICRUN In-game content art | Generative AI was used only for a few images shown briefly in the trailer (such as the wolf and the monkey in the suit). All in-game models and textures were hand-drawn by me. | Shinok | - | Oct 7, 2026 | |
Lumentide In-game content artaudio | Ai services are used to create some of the artwork and sounds in Lumentide. | SonicDMG Games | - | Oct 7, 2026 | |
Gift Stream: Sorting & Delivery Simulator In-game content art | This game uses generative AI tools to help create some of the visual assets displayed in the game and on its store page, including select images and icons. All gameplay systems, mechanics, and code are designed and implemented by the development team. AI-generated visuals are reviewed and curated before being included in the final product. | Prime Byte SRL | - | Oct 7, 2026 | |
Final Stand: Zombie Roguelite In-game content art | Generative AI tools were utilized during development to assist in creating certain visual assets, including store page capsule graphics, promotional imagery, and selected in-game 2D UI/icon elements. All generated content was curated, edited, and integrated by the developer. | Atc Games | - | Oct 7, 2026 | |
Endurland In-game content art | The use of generative AI in this title is limited exclusively to technical assistance for the creation of secondary environmental textures and background patterns. The art direction, the design of all main characters, and the vast majority of visual elements have been handcrafted by our development team. | Mada Games | - | Oct 7, 2026 | |
PHUY In-game content art | Generative AI was used to create some pre-generated artwork used in the game. The game does not generate AI content during gameplay. | Viridian St. | - | Oct 7, 2026 | |
孤岛核心 In-game content art | AI was used for the character portraits and monster assets in the game. | 黯月游戏工作室 | - | Oct 6, 2026 | |
Star Purr In-game content artaudiocode | Artificial intelligence has been used in visual and music production, as well as to accelerate coding.
The development team has been responsible for final touches and decisions since the very beginning of the game's design. | Arada Games | - | Oct 6, 2026 | |
Demonfall Unclear art | Backdrops have been outsourced by other artists on the demo build. AI checker highlights this as being AI generated. | Rebirth Studios | - | Oct 6, 2026 | |
Don't Feed the Zombie In-game content artaudio | Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay. | HYDRA GAMES | - | Oct 6, 2026 | |
DEMON JACKPOT In-game content artaudiotext | Various visual and audio assets, translations, and promotional materials were created with the assistance of generative AI tools. All AI-assisted content was selected, reviewed, and integrated by the developer.
No generative AI is used during gameplay, and the game does not generate content in real time. | Root | - | Oct 6, 2026 |