The store page image and title screen in game is an A.I image
- Creator
- Wolfs Moon Studios
- Reviews
- 16
- Added
- May 23, 2026
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The store page image and title screen in game is an A.I image
Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game.
This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project.
AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision.
Some store page and in-game artwork (joker icons and event background scenes) were created using AI image generation tools. All AI-generated content is reviewed and curated by the developer. Game mechanics, story text, code, character animations and audio are not AI-generated.
All images and voices in the game, as well as on the store page, were generated using AI.
Some image may edit with ai.
AI was used to assist with the creation of the human 3d model in this game.
This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some 2D visual assets, icons, background concept art, text drafting/localization, and programming support. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live generative AI during gameplay.
We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as character portraits, icons, and backgrounds. However, all core game assets—including UI HUD and UI interface, enemy 3D models and animations, weapons, and environments are created by the two developers themselves.
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team. All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers. AI is not used during gameplay.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.
Generative AI was used for some of the image assets in this game.
Portions of the artwork in this game were generated using Artificial Intelligence.
Generative Artificial Intelligence was used to assist in the development of this game, including support with aspects of the game's code. AI tools were also used to create some graphical assets, including selected images used for promotional material and the Steam store page.
For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to include these assets in the final build on release.
This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator. I use these tools to help generate [e.g., background assets, soundscapes, or UI elements] that would otherwise be out of reach for a team of one. Every AI-assisted asset has been carefully curated and edited by hand to ensure it fits the game's unique style and narrative.
Solo Developer using small misc. generated art pieces in places.
Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol) Most assets have been replaced in a later build
AI was used to make the paint streaks in the main menu and pause menu.
This game features art assets created using generative AI.
SWARMFALL uses generative AI only for the following 2D images: Hero icons / profile pictures displayed in the UI and on the store page Some marketing assets (Steam capsules, banners) and trailer music All other content — 3D character models, levels, environments, gameplay mechanics and code — was created by hand in Blender or built from royalty-free assets, with no AI. No content is generated by AI during gameplay or in real-time.
Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI tools and subsequently edited before being included in the game.
Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer.
Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.
This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code. All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is a budget.
Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use generative AI during gameplay.
We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store page text, translations, marketing copy, and selected promotional/static visual assets. The game does not use generative AI to create content in real time during gameplay.
This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and portions of the source code were generated or refined using AI tools. Core game design, mechanics balancing, and final creative direction were handled by a human developer.
AI was used to create images and animations
All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to commission a single flavor image.
Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted.
This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. All AI-generated content is pre-rendered and does not affect gameplay.
Specifically: Tools used: ChatGPT What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components). Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited. Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials. No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets.
Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer.
Konzept Art und Claude Code
All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime.
Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision.
Some store graphical assets, store copy drafts, and internal development materials were generated or assisted with AI tools. The game itself does not generate AI content during gameplay.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
- Capsule Images were AI generated and later tweaked.
AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game.
all the pictures are generated by artificial intelligence.
Some visual assets were created with the assistance of generative AI. All generated content was reviewed and edited by the developer before being included in the game.
This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay.
Some icons, some textures, Some quest descriptions, voices
AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All AI-assisted content has been extensively reviewed, edited, and refined by the developer to ensure a cohesive solarpunk experience and a consistent narrative voice.
AI-generated images from the Steam store (3D version of the game's 2D creatures)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Veilbreak Store/marketing art | The store page image and title screen in game is an A.I image | Wolfs Moon Studios | 16 | May 23, 2026 | |
Penguin Rescue Run In-game content art | Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game. | THE GAMING WORLD | - | May 23, 2026 | |
Memo R.I.P. In-game content audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project. | Divine Magic Games | - | May 23, 2026 | |
Galaxiwilds Unclear arttext | AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision. | Blake Sherwin | - | May 23, 2026 | |
Hi-Lo: Card Roguelike arttext | Some store page and in-game artwork (joker icons and event background scenes)
were created using AI image generation tools. All AI-generated content
is reviewed and curated by the developer. Game mechanics, story text, code,
character animations and audio are not
AI-generated. | Emre Şahin | - | May 23, 2026 | |
KRYONULL In-game content artaudio | All images and voices in the game, as well as on the store page, were generated using AI. | NovelkaGames | - | May 23, 2026 | |
Bloomtide Unclear art | Some image may edit with ai. | UVWIO Studio | - | May 23, 2026 | |
Five Nights at Bowl City High School In-game content art | AI was used to assist with the creation of the human 3d model in this game. | Gut Games | - | May 23, 2026 | |
江湖藏锋 In-game content arttextcode | This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some 2D visual assets, icons, background concept art, text drafting/localization, and programming support.
All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live generative AI during gameplay. | machi_studio | - | May 23, 2026 | |
No More Demon In-game content art | We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as character portraits, icons, and backgrounds.
However, all core game assets—including UI HUD and UI interface, enemy 3D models and animations, weapons, and environments are created by the two developers themselves. | Mundus Games | 14 | May 23, 2026 | |
Return to Lumia In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team.
All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers.
AI is not used during gameplay. | hwangso.world | - | May 23, 2026 | |
Jurassic Genesis: We Are Aliens Dev only art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | violarte | - | May 23, 2026 | |
Heroes' heaven In-game content artaudio | This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it. | Majestic Casual Gaming | - | May 23, 2026 | |
Strikeloop In-game content art | Generative AI was used for some of the image assets in this game. | Amotohajime | - | May 23, 2026 | |
Hello Mayor In-game content art | Portions of the artwork in this game were generated using Artificial Intelligence. | JZHL | - | May 23, 2026 | |
Wordrix Store/marketing codeart | Generative Artificial Intelligence was used to assist in the development of this game, including support with aspects of the game's code.
AI tools were also used to create some graphical assets, including selected images used for promotional material and the Steam store page. | Tactical Codeworks | - | May 23, 2026 | |
HELLBENT Dev only art | For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to include these assets in the final build on release. | HELLBENT Team | - | May 23, 2026 | |
ScreenCade In-game content artaudio | This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator. I use these tools to help generate [e.g., background assets, soundscapes, or UI elements] that would otherwise be out of reach for a team of one. Every AI-assisted asset has been carefully curated and edited by hand to ensure it fits the game's unique style and narrative. | Rabbit House Games | - | May 23, 2026 | |
Reel Bad Fishing In-game content art | Solo Developer using small misc. generated art pieces in places. | Doc Tonberry | - | May 23, 2026 | |
Octogun - Idle Store/marketing art | Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol)
Most assets have been replaced in a later build | Ivy Leaf | - | May 23, 2026 | |
Today Tomorrow and the Next In-game content art | AI was used to make the paint streaks in the main menu and pause menu. | cloud__d | - | May 23, 2026 | |
행운의 용사 : 아샤 편 In-game content art | This game features art assets created using generative AI. | 도하니 | - | May 23, 2026 | |
SwarmFALL In-game content art | SWARMFALL uses generative AI only for the following 2D images:
Hero icons / profile pictures displayed in the UI and on the store page
Some marketing assets (Steam capsules, banners) and trailer music
All other content — 3D character models, levels, environments, gameplay mechanics and code — was created by hand in Blender or built from royalty-free assets, with no AI. No content is generated by AI during gameplay or in real-time. | Yonis | - | May 23, 2026 | |
Knock Again In-game content art | Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI tools and subsequently edited before being included in the game. | Fancy Dog Games | - | May 23, 2026 | |
Infinite Library In-game content artaudiocode | Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer. | Endpaper | - | May 23, 2026 | |
Revenge & Defend In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay. | Demirel Sia | - | May 23, 2026 | |
CRYPTSHOOTER In-game content artaudiotextcode | This game uses generative artificial intelligence to assist with development.
AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code.
All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality. | Kronarc Engine Collective | - | May 23, 2026 | |
Little Master In-game content artaudio | Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is a budget. | Sang Hendrix | - | May 23, 2026 | |
Point Shooter Store/marketing art | Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use generative AI during gameplay. | Awesome Developer Name | - | May 23, 2026 | |
Minefront In-game content textart | We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store page text, translations, marketing copy, and selected promotional/static visual assets. The game does not use generative AI to create content in real time during gameplay. | dark_dani | - | May 23, 2026 | |
Hero Company In-game content arttextcode | This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and portions of the source code were generated or refined using AI tools. Core game design, mechanics balancing, and final creative direction were handled by a human developer. | Pana Pororo | - | May 23, 2026 | |
Eclipse Crown Unclear art | AI was used to create images and animations | Raccoonbucket Games | - | May 23, 2026 | |
All Lanes Must Exit In-game content art | All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to commission a single flavor image. | Map Edge Studio | 21 | May 23, 2026 | |
Don't Feed the Boss! In-game content artaudiocode | Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted. | Cinderbun | - | May 23, 2026 | |
Hell Girl In-game content art | This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. All AI-generated content is pre-rendered and does not affect gameplay. | KHD Games | - | May 23, 2026 | |
The Punchbag Machine In-game content art | Specifically:
Tools used: ChatGPT
What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components).
Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited.
Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials.
No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets. | urdentstudios | - | May 23, 2026 | |
Sultan's Decree In-game content art | Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer. | Bellum Pacem Games | - | May 23, 2026 | |
Most Scuffed Golf Unclear artcode | Konzept Art und Claude Code | Wieland Welte | - | May 23, 2026 | |
F.R.E.D.'s Ascent In-game content artaudiotext | All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations
of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime. | buddycore Studio | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み In-game content textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision. | Fukachi World | - | May 23, 2026 | |
水果贪食蛇 Store/marketing arttext | Some store graphical assets, store copy drafts, and internal development materials were generated or assisted with AI tools. The game itself does not generate AI content during gameplay. | BAI XIAOGUANG | - | May 23, 2026 | |
Fun Park Simulator: Prologue Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 27 | May 23, 2026 | |
Bound By A Curse Store/marketing art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
SHULERO – Dice Roguelike In-game content artaudiocode | AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game. | Airem | - | May 23, 2026 | |
Visual novel: Shadows of Ravenhall Castle In-game content art | all the pictures are generated by artificial intelligence. | Lil’Stories | 12 | May 23, 2026 | |
Art Studio Simulator In-game content art | Some visual assets were created with the assistance of generative AI. All generated content was reviewed and edited by the developer before being included in the game. | iGua Games | - | May 23, 2026 | |
The Tenth Minute In-game content artaudiotext | This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay. | XU S.A Studio | - | May 23, 2026 | |
Dead Spell In-game content arttextaudio | Some icons, some textures, Some quest descriptions, voices | Jesse Etzler | - | May 23, 2026 | |
Solantis In-game content arttext | AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All AI-assisted content has been extensively reviewed, edited, and refined by the developer to ensure a cohesive solarpunk experience and a consistent narrative voice. | Mystic Art Games | - | May 23, 2026 | |
Call of Toys: Tower Defense Store/marketing art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 |