Some of the music was generated using AI. A portion of the promotional video was generated by AI.
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- May 23, 2026
Public Steam disclosure research 25,979 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the music was generated using AI. A portion of the promotional video was generated by AI.
This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements. All content is reviewed, selected, and integrated by the developer to ensure consistency and quality. No AI is used during gameplay, and the player experience is fully handcrafted.
Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions.
Generative AI was used during the pre-production phase to create and refine visual concepts, character designs (including enemies and the protagonist), and environmental assets. All AI-generated content was further edited and processed by the developer to fit the game's unique pixel-art constructivist style. No AI content is generated live during gameplay.
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us. All gameplay and design decisions are fully human-made.
I'm using a generative AI to create a few assets.
Some Steam artworks and UI components were created using AI tools and further polished by artists.
部分游戏内的图像素材最初由人工智能生成。
It is currently being used for generating sound background music and stage images. Other characters and tiles were created directly using pixel art and are not the result of generative AI.
All content, except for gameplay and text, is created using AI.
This game uses AI tools to assist in generating some art assets (card illustrations, character portraits, background images) and audio assets (background music, sound effects) during development. The game does not use any AI services at runtime and does not connect to any external AI APIs. All AI-generated content is completed during development. No AI generation is involved during gameplay.
Generative AI was used to generate images for the store/logos.
Invaders Evolutions was developed by a small team using AI-assisted tools to cover technical art skill gaps. This enabled us to create high-quality assets and focus on complex gameplay mechanics that wouldn't have been possible for us to produce manually. All AI-generated elements were curated, edited, and integrated under strict human direction to ensure a cohesive and polished final product.
Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative direction for the creation of assets, music, voice acting, translation, and technical support, all via paid commercial licenses. All content underwent rigorous manual editing and review to ensure technical cohesion and originality. There is no real-time AI generation during gameplay.
Smoke Town utilizes artificial intelligence in the following areas: We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations. All AI-generated content has been human-reviewed and refined for quality and technical integration.
This game contains AI-generated artwork for card illustrations, images, and sound effects.
Some in-game artwork and sound effects were created with the assistance of AI tools during development.
Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players.
AI generated image
AI-generated images
AI assistance was used in creating some 2D & 3D assets, plus portions of text.
As a small-scale indie game project, this title is developed under limited funding and team resources, and currently has no dedicated art staff. Therefore, generative AI has been used in parts of the content creation process to reduce basic production costs and help move development forward. All such content has been manually reviewed and adjusted.
Some assets in this game, including illustrations, were generated using AI technology.
Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tools. All AI-generated content has been manually reviewed, refined, and recreated by the development team, with the final presentation centered on human creation and without any copyright issues.
Some visual assets in the game and store materials were created or assisted using generative AI tools and have been reviewed, refined, and integrated by the developer.
Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools.
AI used for a couple icons and the music.
This game uses generative AI tools in the creation of character illustrations, event CGs, UI icons, logos, and scripts. No real-time AI generation occurs during gameplay.
In snakeyboss, the overall code for player movement and control was written using generative AI. The game icon was also created by generative AI.
Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content.
The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models.
Generative AI was used in some parts game for 2D images.
Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors.
Ingame backgrounds were generated by AI.
Illustrations, backgrounds, and some voice acting in this game were created using AI generation technology.
all the pictures are generated by artificial intelligence.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assisted element has since been carefully reworked, improved, and integrated through hands-on development. The final product is shaped by deliberate design, creative iteration, and personal input to ensure a cohesive and original gameplay experience.
This game uses generative AI in the creation of some visual assets. All generated content has been reviewed, edited, and adjusted by the developer before being included in the game. The gameplay and core mechanics are entirely designed and controlled by the developer and do not rely on AI.
The album "Forever Epic Story: A Journey of Life (Reimagined)" is a remake of the original album that was released many years ago back in 2002. Now using the assistance of AI for both beats and vocals, the album is now "reimagined" in an interactive experience. *AI was used in the development of the cover art and video animations.
This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer.
Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works.
The artistic and musical resources within the game are generated by artificial intelligence.
Some artwork and marketing materials for this game were created with the assistance of generative AI tools.
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
The game map and models are created by AI technology and manual modifications
This game uses generative AI to create some 3D objects, icons, and other image assets.
"This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, enemy, and environment art was sourced from AI-assisted asset packs; portions of the store page description and in-game flavor text were drafted with AI writing tools and then human-edited. No generative AI content is produced live at runtime — all assets are fixed and shipped with the build. The developer has confirmed appropriate rights/licenses for all included assets."
Generative AI was utilized strictly to assist in drafting the narrative script and visuals for our promotional marketing trailers, and for in-game cutscenes. All other actual in-game content—including the gameplay code, 3D models, level design, physics, and mechanics—was meticulously crafted by hand by human developers.
Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
云游VR In-game content audioart | Some of the music was generated using AI.
A portion of the promotional video was generated by AI. | YY | - | May 23, 2026 | |
Dustline In-game content audioart | This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements.
All content is reviewed, selected, and integrated by the developer to ensure consistency and quality.
No AI is used during gameplay, and the player experience is fully handcrafted. | Dustline Studio | - | May 23, 2026 | |
Real Life Simulator Store/marketing art | Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions. | olwoco | - | May 23, 2026 | |
Archivist: Protocol Zero In-game content art | Generative AI was used during the pre-production phase to create and refine visual concepts, character designs (including enemies and the protagonist), and environmental assets. All AI-generated content was further edited and processed by the developer to fit the game's unique pixel-art constructivist style. No AI content is generated live during gameplay. | Opentech OU | - | May 23, 2026 | |
Left Fore Dead: Zombie Battle Golf In-game content art | We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made. | Maple Taco | - | May 23, 2026 | |
The Hawk of Circuit Unclear art | I'm using a generative AI to create a few assets. | OOMasa | - | May 23, 2026 | |
Black Plague: Survival In-game content art | Some Steam artworks and UI components were created using AI tools and further polished by artists. | Doomers Entertainment | - | May 23, 2026 | |
山上那个猴儿 In-game content art | 部分游戏内的图像素材最初由人工智能生成。 | 追忆创造 | 44 | May 23, 2026 | |
DAL'T-4 In-game content audioart | It is currently being used for generating sound background music and stage images.
Other characters and tiles were created directly using pixel art and are not the result of generative AI. | Blanc Studio | - | May 23, 2026 | |
To-Doodle In-game content artaudio | All content, except for gameplay and text, is created using AI. | LIU JIEYI | - | May 23, 2026 | |
闲鱼修仙录 In-game content artaudio | This game uses AI tools to assist in generating some art assets (card illustrations, character portraits, background images) and audio assets (background music, sound effects) during development. The game does not use any AI services at runtime and does not connect to any external AI APIs. All AI-generated content is completed during development. No AI generation is involved during gameplay. | XiaoyaoStudio | - | May 23, 2026 | |
Puzzle ATLAS Store/marketing art | Generative AI was used to generate images for the store/logos. | Watercolor Games | - | May 23, 2026 | |
Invaders Evolutions In-game content art | Invaders Evolutions was developed by a small team using AI-assisted tools to cover technical art skill gaps. This enabled us to create high-quality assets and focus on complex gameplay mechanics that wouldn't have been possible for us to produce manually. All AI-generated elements were curated, edited, and integrated under strict human direction to ensure a cohesive and polished final product. | Northbank Interactive | - | May 23, 2026 | |
Scourge of Eldryngard In-game content artaudiotext | Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative direction for the creation of assets, music, voice acting, translation, and technical support, all via paid commercial licenses. All content underwent rigorous manual editing and review to ensure technical cohesion and originality. There is no real-time AI generation during gameplay. | Eldryngard Studios | - | May 23, 2026 | |
Smoke Town In-game content arttext | Smoke Town utilizes artificial intelligence in the following areas:
We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations.
All AI-generated content has been human-reviewed and refined for quality and technical integration. | TSRV | - | May 23, 2026 | |
Netfall In-game content artaudio | This game contains AI-generated artwork for card illustrations, images, and sound effects. | Zero Day Studios | - | May 23, 2026 | |
HAUL In-game content artaudio | Some in-game artwork and sound effects were created with the assistance of AI tools during development. | Deadstock Digital | - | May 23, 2026 | |
Max's Jungle Odyssey In-game content audioart | Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players. | Fernando Garrido García-Manso | - | May 23, 2026 | |
Charm And Clue 2 Collector's Edition Unclear art | AI generated image | 8floor ltd | - | May 23, 2026 | |
Argonauts Agency: Reflections from the Moon Collector's Edition Unclear art | AI-generated images | 8floor ltd | - | May 23, 2026 | |
Cozy Coasters In-game content arttext | AI assistance was used in creating some 2D & 3D assets, plus portions of text. | Mercior Games | - | May 23, 2026 | |
放置斩魔录 Unclear art | As a small-scale indie game project, this title is developed under limited funding and team resources, and currently has no dedicated art staff. Therefore, generative AI has been used in parts of the content creation process to reduce basic production costs and help move development forward. All such content has been manually reviewed and adjusted. | 懒人游戏 | - | May 23, 2026 | |
ALBERO In-game content art | Some assets in this game, including illustrations, were generated using AI technology. | Stray Cat | - | May 23, 2026 | |
Cards of Sparkle Store/marketing art | Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tools. All AI-generated content has been manually reviewed, refined, and recreated by the development team, with the final presentation centered on human creation and without any copyright issues. | 新的终极猎手 | - | May 23, 2026 | |
Invasion of the Lizard People In-game content art | Some visual assets in the game and store materials were created or assisted using generative AI tools and have been reviewed, refined, and integrated by the developer. | Wian Jacobs | - | May 23, 2026 | |
Livin' the Cream: Ice Cream Simulator In-game content arttext | Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools. | Clover Rock Games | - | May 23, 2026 | |
Monster Masher In-game content artaudio | AI used for a couple icons and the music. | TekWiz | - | May 23, 2026 | |
Dereology Chime In-game content arttext | This game uses generative AI tools in the creation of character illustrations, event CGs, UI icons, logos, and scripts. No real-time AI generation occurs during gameplay. | Ryuki Yumeno | - | May 23, 2026 | |
SnakeyBoss In-game content codeart | In snakeyboss, the overall code for player movement and control was written using generative AI. The game icon was also created by generative AI. | ROH YEON HO | - | May 23, 2026 | |
Reborn Arena Store/marketing art | Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content. | GameLabel Studio | - | May 23, 2026 | |
Digital Civilization: Evolution In-game content arttext | The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models. | KonaGames | - | May 23, 2026 | |
Bada Boom In-game content art | Generative AI was used in some parts game for 2D images. | Amazing A Studios | - | May 23, 2026 | |
Immortal Sect Defend Store/marketing art | Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors. | Immortal | - | May 23, 2026 | |
Clover Town Cozy Solitaire In-game content art | Ingame backgrounds were generated by AI. | magnussoft | - | May 23, 2026 | |
Tokioriki In-game content artaudio | Illustrations, backgrounds, and some voice acting in this game were created using AI generation technology. | 綴路工房 | - | May 23, 2026 | |
Defective Detectives 2 In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 12 | May 23, 2026 | |
Re:Re:Re:Respawn In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | - | May 23, 2026 | |
Void Commander: Armada In-game content artcode | AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assisted element has since been carefully reworked, improved, and integrated through hands-on development.
The final product is shaped by deliberate design, creative iteration, and personal input to ensure a cohesive and original gameplay experience. | LordStarFish | - | May 23, 2026 | |
Okinawa Soba Simulator In-game content art | This game uses generative AI in the creation of some visual assets.
All generated content has been reviewed, edited, and adjusted by the developer before being included in the game. The gameplay and core mechanics are entirely designed and controlled by the developer and do not rely on AI. | gamoo6496 | - | May 23, 2026 | |
Forever Epic Story: A Journey of Life (Reimagined) In-game content artaudio | The album "Forever Epic Story: A Journey of Life (Reimagined)" is a remake of the original album that was released many years ago back in 2002. Now using the assistance of AI for both beats and vocals, the album is now "reimagined" in an interactive experience. *AI was used in the development of the cover art and video animations. | Forever Epic Story | - | May 23, 2026 | |
Ebon Crucible In-game content artcode | This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer. | Andrew Metcalf | - | May 23, 2026 | |
小真心AI-2055 In-game content audiotextart | Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works. | AngeBi | - | May 23, 2026 | |
PopVibe In-game content artaudio | The artistic and musical resources within the game are generated by artificial intelligence. | Musixel Studio | - | May 23, 2026 | |
Dungeon Buddy In-game content art | Some artwork and marketing materials for this game were created with the assistance of generative AI tools. | KIM SANG WOOK | - | May 23, 2026 | |
Vatan In-game content art | During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design.
We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game. | Vortexon Studios | - | May 23, 2026 | |
落仙泱 In-game content art | The game map and models are created by AI technology and manual modifications | 自助星球 | - | May 23, 2026 | |
Tonkatsu Diner Simulator In-game content art | This game uses generative AI to create some 3D objects, icons, and other image assets. | ARAKI | - | May 23, 2026 | |
Cyberpunk Neon Survivor In-game content arttext | "This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, enemy, and environment art was sourced from AI-assisted asset packs; portions of the store page description and in-game flavor text were drafted with AI writing tools and then human-edited. No generative AI content is produced live at runtime — all assets are fixed and shipped with the build. The developer has confirmed appropriate rights/licenses for all included assets." | Bacondog Game Studio | - | May 23, 2026 | |
DAWGS: The Revenge In-game content textart | Generative AI was utilized strictly to assist in drafting the narrative script and visuals for our promotional marketing trailers, and for in-game cutscenes. All other actual in-game content—including the gameplay code, 3D models, level design, physics, and mechanics—was meticulously crafted by hand by human developers. | StratoVec Studios | - | May 23, 2026 | |
Gambiarra Garage In-game content artcode | Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process. | FuzzyDev | - | May 23, 2026 |