"Generative artificial intelligence was used in the design and production of some 2D entities (icons and sprites) within the game."
- Creator
- ULCgames
- Reviews
- -
- Added
- May 23, 2026
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"Generative artificial intelligence was used in the design and production of some 2D entities (icons and sprites) within the game."
Pics are generated with AI
Some character and monster concepts were generated using generative AI, then manually modified and refined.
AI tools were used to assist in creating some card illustrations during development. We will continuously optimize and update the game's visuals based on development progress.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
I used AI-assisted tools to help create and animate characters, manually refining and adapting them to fit the game's art style. All other content, including world-building, UI, SFX, VFX, was either licensed from professional artists or created traditionally.
AI-Generated Content Disclosure: This game includes AI-generated and AI-assisted content. Most 2D art assets (including character/prop/environment illustrations, icons, and UI artwork) were created using generative AI tools and then reviewed and edited by the developer for consistency and quality. Most audio assets (including sound effects and some music/ambience, if applicable) were also created using AI generation tools and then post-processed (editing, mixing, and mastering) by the developer. All AI-generated content is curated and integrated by the developer, and the final in-game assets may include manual modifications and additional original work.
AI Disclosure This game was developed by a solo developer using AI-assisted tools for image generation and coding support. All creative direction, game design, narrative, and artistic vision were conceived and executed by the developer. AI tools were used to make solo development feasible — not to replace creativity, but to support it.
该游戏图像包含AI辅助
We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.
Some pre-generated visual assets in Grimshaw's Blotto were created with the assistance of generative AI during development. The game does not generate AI content during gameplay.
3D Modeling Tool: Meshy (or Unity Asset store) Giant eye (2D Sprite): Nano Banana
The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision.
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff.
Some images were AI-generated.
AI was used to generate art for textures and voiceovers for this game
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
This game includes some AI-generated visual assets, such as certain in-game images and store page artwork like the logo are ai. These assets are used for visual design purposes and do not impact gameplay or player interaction.
AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo)
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The image used on the main menu and the images for marketing.
Some store page assets were edited with AI
This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one.
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
Some images used in the library were generated using AI while others will be purchased as we expand the library.
Partial initial generation of graphical images during the game development process.
AI-generated content used only for Steam page
Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation. No AI is used to generate content during gameplay.
This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game.
Game logo and menu images made with ai tools
all the pictures are generated by artificial intelligence.
This game uses generative artificial intelligence to create skill icons, the title screen background image, and a very small portion of UI assets. These elements were used as supportive tools during development, while the overall game design and gameplay experience were directly designed and implemented by the developer.
This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets.
The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.
This game was developed with the assistance of generative AI tools. Character and background artwork was created using Scenario.com. Sound effects were generated using ElevenLabs, and background music was composed using Lyria 2. These tools were used to support the creative vision of a solo indie developer.
AI tools were used to generate capsule and logo artwork for the store page
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses AI for generating some in-game graphic assets, translations, and promotional materials.
Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players.
This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools.
Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons.
AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
AI aided in the creation of marketing materials
A large part of the art in War of the Damned has been generated using Artificial Intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Revenge Of Destiny In-game content art | "Generative artificial intelligence was used in the design and production of some 2D entities (icons and sprites) within the game." | ULCgames | - | May 23, 2026 | |
Claim Denied! Store/marketing art | Pics are generated with AI | SunsixStudios | - | May 23, 2026 | |
GridFall: Nine-Grid In-game content art | Some character and monster concepts were generated using generative AI, then manually modified and refined. | SnowTide.Studio | - | May 23, 2026 | |
Tabletop Survivors In-game content art | AI tools were used to assist in creating some card illustrations during development. We will continuously optimize and update the game's visuals based on development progress. | Rens Studio | - | May 23, 2026 | |
Cubie In-game content arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality. | Radvi Games | - | May 23, 2026 | |
Solo Grinding In-game content art | I used AI-assisted tools to help create and animate characters, manually refining and adapting them to fit the game's art style.
All other content, including world-building, UI, SFX, VFX, was either licensed from professional artists or created traditionally. | SoloGearGames | - | May 23, 2026 | |
RoPos In-game content artaudio | AI-Generated Content Disclosure:
This game includes AI-generated and AI-assisted content. Most 2D art assets (including character/prop/environment illustrations, icons, and UI artwork) were created using generative AI tools and then reviewed and edited by the developer for consistency and quality.
Most audio assets (including sound effects and some music/ambience, if applicable) were also created using AI generation tools and then post-processed (editing, mixing, and mastering) by the developer.
All AI-generated content is curated and integrated by the developer, and the final in-game assets may include manual modifications and additional original work. | GoodVibes Pado | - | May 23, 2026 | |
Seven Nights In The Dark Dev only artcode | AI Disclosure
This game was developed by a solo developer using AI-assisted tools for image generation and coding support. All creative direction, game design, narrative, and artistic vision were conceived and executed by the developer. AI tools were used to make solo development feasible — not to replace creativity, but to support it. | NYX Gaming Studio | - | May 23, 2026 | |
树人 In-game content art | 该游戏图像包含AI辅助 | Lostoar Studio | - | May 23, 2026 | |
Quantum Fight : Aero 2299 In-game content art | We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience. | diverres jean-yves | - | May 23, 2026 | |
Grimshaw's Blotto In-game content art | Some pre-generated visual assets in Grimshaw's Blotto were created with the assistance of generative AI during development. The game does not generate AI content during gameplay. | GhostRZZR | - | May 23, 2026 | |
We are one body In-game content art | 3D Modeling Tool: Meshy (or Unity Asset store)
Giant eye (2D Sprite): Nano Banana | Yang9 | - | May 23, 2026 | |
Football Ambition Store/marketing artaudio | The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision. | Orion Pulse Digital | - | May 23, 2026 | |
Midnight Queue In-game content arttext | AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages. | CORISCO STUDIO | - | May 23, 2026 | |
Signal Scavenger In-game content art | A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff. | Iraqi Games Studio | - | May 23, 2026 | |
Claire Darksage and the Penumbra Deaths Collector's Edition Unclear art | Some images were AI-generated. | IKIGames | - | May 23, 2026 | |
OBSERVE In-game content artaudio | AI was used to generate art for textures and voiceovers for this game | Chris Alvey | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Subsurface In-game content art | This game includes some AI-generated visual assets, such as certain in-game images and store page artwork like the logo are ai. These assets are used for visual design purposes and do not impact gameplay or player interaction. | Tyler Powell Studios | - | May 23, 2026 | |
Region at War: The Shogun's Tale of War In-game content artcode | AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo) | ngotak game studio | - | May 23, 2026 | |
CTRLR.CLUB In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | CTRLR.CLUB | - | May 23, 2026 | |
Scrap Planet Store/marketing art | The image used on the main menu and the images for marketing. | Mathew Mander | - | May 23, 2026 | |
All or Nothing Store/marketing art | Some store page assets were edited with AI | DeeGee Games | - | May 23, 2026 | |
Appalachia Dev only arttext | This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one. | NIBIRU RED | - | May 23, 2026 | |
Among The Sierra Nevada In-game content arttext | This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development.
All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision.
AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers.
We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game. | Genesis Machine Studios | - | May 23, 2026 | |
HoloMapper – Projection Mapping Tool Store/marketing arttext | Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer. | HoloMapper | - | May 23, 2026 | |
Tab + Notch Store/marketing art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
ClearIt M1 Dev only art | Partial initial generation of graphical images during the game development process. | IteraLabs | - | May 23, 2026 | |
Fish House Simulator Store/marketing arttext | AI-generated content used only for Steam page | Nine Studio | - | May 23, 2026 | |
Brewery Simulator In-game content art | Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools. | MDCode Forge | - | May 23, 2026 | |
Don't Push TOO Hard Store/marketing art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay. | T-Skill Studios | - | May 23, 2026 | |
The Death Archive In-game content art | This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game. | Skyfire Studio | - | May 23, 2026 | |
Trap Roller Store/marketing art | Game logo and menu images made with ai tools | Tero Lunkka | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
Corelith In-game content art | This game uses generative artificial intelligence to create skill icons, the title screen background image, and a very small portion of UI assets.
These elements were used as supportive tools during development, while the overall game design and gameplay experience were directly designed and implemented by the developer. | Dongurami Cat | - | May 23, 2026 | |
Ghost Vault In-game content artcode | This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets. | Ghost Vault | - | May 23, 2026 | |
Beer Gunner In-game content artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
Talisman Codes In-game content artaudio | This game was developed with the assistance of generative AI tools.
Character and background artwork was created using Scenario.com.
Sound effects were generated using ElevenLabs, and background music
was composed using Lyria 2. These tools were used to support the
creative vision of a solo indie developer. | Wearablock Inc. | - | May 23, 2026 | |
Little Casualties Store/marketing art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 | |
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
evoke: The Rules of Toys In-game content arttext | This game uses AI for generating some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
am I STILL me In-game content artcode | Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players. | Sakuta Games | - | May 23, 2026 | |
Rock, Paper, Scissors: Survival In-game content artaudiocode | This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools. | Lew Ayotte | - | May 23, 2026 | |
Dacan Express: Logistic manager In-game content art | Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons. | Dacan Studio | - | May 23, 2026 | |
WallFront In-game content textartaudio | AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience. | Yajirushi | - | May 23, 2026 | |
NUMERICAL ALCHEMIST In-game content textart | We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights. | Yoshiaki Nakamura | - | May 23, 2026 | |
Endless Castle: Under Siege In-game content art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style. | 家里蹲工作室 | - | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
Orbosis Gloriosis Store/marketing art | AI aided in the creation of marketing materials | russpuppy | - | May 23, 2026 | |
War of the Damned In-game content art | A large part of the art in War of the Damned has been generated using Artificial Intelligence. | Coki Studio | - | May 23, 2026 |