This game uses AI-generated content for some of its art assets.
- Creator
- ACE-Block
- Reviews
- -
- Added
- Mar 18, 2026
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This game uses AI-generated content for some of its art assets.
AI was used to assist in generating initial background concepts. All content was manually reviewed, edited, and finalized by the developer.
Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates.
The game to contain art assets generated by artificial intelligence.
Artificial intelligence was used to create the background of the main menu
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
The logo was created using AI
This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials.
AI was used to generate the store graphical assets.
I used AI to help me code the game, and make some of the artwork. It is a blend.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
This game used generative AI to create sound effects, music, and the splash screen
This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted
Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools.
Used for ending pictures and store images.
Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay.
Many characters and images in the game are AI-Generated
The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence
all the pictures are generated by artificial intelligence.
The developer used generative AI tools to assist in creating some of the game's visual assets (such as certain background environments, UI elements, or base sketches for character portraits). All AI-generated assets have been strictly reviewed, manually edited, and pixel-refined by the developer to ensure they fully align with the game's overall retro art style and world-building.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Some cover and visual assets were created with AI assistance and finalized by our team.
The main menu image is AI generated
Only used for the creation of some visual elements.
This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer.
Video and description made with AI and some UI design.
Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage. During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team. In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it. The team will continue refining and improving gameplay systems and visual assets over time. Thank you for your support!
由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。
AI used to help tweak store page artwork.
Some visual and audio assets were created with the assistance of AI tools and further refined by the development team.
Game logo and steam headers and game menu image made with ai software
Item Icons and some UI elements are AI generated via code.
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
本作の制作工程の一部で生成型AIを使用しています。 使用範囲:コード作成の補助、画像生成、セリフ(テキスト)の作成。
I have used Claude Code to create the game itself code and assets.
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
AI tools were used to generate a few static 2D background images and supporting UI elements.
Some of the images in this game are created using artificial intelligence.
The puzzle images pre-rendered AI art
This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality.
Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consultation with the AI.
Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consultation with the AI.
Generative AI was used strictly as a production tool to support visual and creative development.
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
Some pixel art assets (item icons, monster sprites) were created with AI assistance.
I need artwork for my first game so that's generated as a place holder for a human artist in the future. Just the artwork is generated, the game is made by me.
This game used generative AI tools during development: some art assets were generated with generative AI and then reviewed/curated (and adjusted when needed) by the developer; coding and refactoring were assisted by GPT-5.2, with all changes reviewed and finalized by the developer. The game does not include any in-game generative AI features for players at runtime.
Some item icons and images were created using generative AI.
As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmental art, and audio assets. This allowed me to focus my limited time on the things I care about most: deep mechanical systems, addictive prestige progression, satisfying combat feel, and making the "numbers go up" fantasy as juicy and rewarding as possible.
Store capsules and background environments are crafted using creative design processes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
抽号小队 In-game content art | This game uses AI-generated content for some of its art assets. | ACE-Block | - | Mar 18, 2026 | |
Cicada Wing Dev only art | AI was used to assist in generating initial background concepts. All content was manually reviewed, edited, and finalized by the developer. | Cyber Chill | - | Mar 18, 2026 | |
Cardia: Keys Of The Old King Dev only artaudio | Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates. | Captain Gum Games | - | Mar 18, 2026 | |
KUNTEYNIR In-game content art | The game to contain art assets generated by artificial intelligence. | OPG EUPHORE | - | Mar 18, 2026 | |
Hi, I`m Kali Store/marketing art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
Scam Grandpa In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
OVERDEAD Store/marketing art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
CARGO HUMAN In-game content arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
Yelling At Cats: The Game Store/marketing art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
Dark Fantasy Tower Defense In-game content artcode | I used AI to help me code the game, and make some of the artwork. It is a blend. | CinderVision | 13 | Mar 18, 2026 | |
Unattached: City of Shadows Prologue In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Defender of the Orcish Marches In-game content audioart | This game used generative AI to create sound effects, music, and the splash screen | GameStrubios | - | Mar 18, 2026 | |
Spinova In-game content arttext | This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted | DZN | - | Mar 18, 2026 | |
Chess AI In-game content art | Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools. | General Turtle | - | Mar 18, 2026 | |
World In Chaos Store/marketing art | Used for ending pictures and store images. | GreyFoxGames | - | Mar 18, 2026 | |
Mystic Grove In-game content audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay. | Stefan Grob | - | Mar 18, 2026 | |
Kritical McCoy In-game content art | Many characters and images in the game are AI-Generated | Krysez | - | Mar 18, 2026 | |
Punch Your Friends party In-game content artaudio | The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence | LazyVibeStudios | - | Mar 18, 2026 | |
Visual Novel: Requiem for Noodles Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
狩魔之旅 In-game content art | The developer used generative AI tools to assist in creating some of the game's visual assets (such as certain background environments, UI elements, or base sketches for character portraits). All AI-generated assets have been strictly reviewed, manually edited, and pixel-refined by the developer to ensure they fully align with the game's overall retro art style and world-building. | 知北游 | 59 | Mar 18, 2026 | |
Tyrants Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Ghost of the Quadrangle Store/marketing art | Some cover and visual assets were created with AI assistance and finalized by our team. | VNhub | - | Mar 18, 2026 | |
Ratnik Store/marketing art | The main menu image is AI generated | Vitezi Games | - | Mar 18, 2026 | |
The Crimson Hunt Store/marketing art | Only used for the creation of some visual elements. | Farelas | 78 | Mar 18, 2026 | |
:RECODED Store/marketing codeart | This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer. | Joshua Gibson | - | Mar 18, 2026 | |
Hosting Simulator Store/marketing arttext | Video and description made with AI and some UI design. | HypeDevelopments | - | Mar 18, 2026 | |
A Detective Story Live AI arttext | Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage.
During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team.
In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it.
The team will continue refining and improving gameplay systems and visual assets over time.
Thank you for your support! | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
高祖の世界 In-game content artaudiocode | 由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。 | 超巨大战喵 | - | Mar 18, 2026 | |
The Lonely Miner Store/marketing art | AI used to help tweak store page artwork. | DuckDevStudios | - | Mar 18, 2026 | |
Corgi Survivor In-game content artaudio | Some visual and audio assets were created with the assistance of AI tools and further refined by the development team. | Symbolic | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge Store/marketing art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 11 | Mar 18, 2026 | |
D.I.M In-game content art | Item Icons and some UI elements are AI generated via code. | G | - | Mar 18, 2026 | |
Tandemonium In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. | UsersFirst | - | Mar 18, 2026 | |
雀神 -infinity- In-game content arttextcode | 本作の制作工程の一部で生成型AIを使用しています。
使用範囲:コード作成の補助、画像生成、セリフ(テキスト)の作成。 | OwlGameStudio | - | Mar 18, 2026 | |
Chess Kingdom In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | 27 | Mar 18, 2026 | |
QDFracture In-game content art | Use of Generative AI
This game makes selective use of generative AI tools as part of its development pipeline.
Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow.
The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools.
Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control. | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
Gunja Tteokbokki In-game content art | AI tools were used to generate a few static 2D background images and supporting UI elements. | Milky Expedition | 48 | Mar 18, 2026 | |
Wriggle apple 3 In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 10 | Mar 18, 2026 | |
Color Splash: Fruits In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
命运之轮(序章)/Journey of Destiny(dependent origination) In-game content textart | This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality. | Cai Jiahe | - | Mar 18, 2026 | |
Operation Moon Walker In-game content artcode | Some of the images are generated using AI and then edited and processed.
Some of the scripts were also created in consultation with the AI. | DreamerMoon | - | Mar 18, 2026 | |
Terminal Lucidity Era In-game content artcode | Some of the images are generated using AI and then edited and processed.
Some of the scripts were also created in consultation with the AI. | DreamerMoon | - | Mar 18, 2026 | |
DESCENT -100 Dev only art | Generative AI was used strictly as a production tool to support visual and creative development. | lzydev | - | Mar 18, 2026 | |
Abandoned Stories: Inherited Silence Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | 77 | Mar 18, 2026 | |
背包地牢 In-game content art | Some pixel art assets (item icons, monster sprites) were created with AI assistance. | 夜喵 | 591 | Mar 18, 2026 | |
Dusk Runners In-game content art | I need artwork for my first game so that's generated as a place holder for a human artist in the future. Just the artwork is generated, the game is made by me. | MoSifff's Games | - | Mar 18, 2026 | |
Link It In-game content artcode | This game used generative AI tools during development: some art assets were generated with generative AI and then reviewed/curated (and adjusted when needed) by the developer; coding and refactoring were assisted by GPT-5.2, with all changes reviewed and finalized by the developer. The game does not include any in-game generative AI features for players at runtime. | XT | - | Mar 18, 2026 | |
這遺虚配信 In-game content art | Some item icons and images were created using generative AI. | TOMO GAME CREATE(トモクリ) | - | Mar 18, 2026 | |
The Pentastic Descent In-game content artaudio | As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmental art, and audio assets. This allowed me to focus my limited time on the things I care about most: deep mechanical systems, addictive prestige progression, satisfying combat feel, and making the "numbers go up" fantasy as juicy and rewarding as possible. | Addictive Slop | - | Mar 18, 2026 | |
Biomech Protocol art | Store capsules and background environments are crafted using creative design processes. | Raptor Entertainment | - | Mar 18, 2026 |