Public Steam disclosure research25,981 disclosures tracked
Where do games disclose AI use?
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets.
There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all assets in our game were produced without generative AI. We also plan on using generative AI to make promotional materials for marketing purposes.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, and dialog. Roughly 95% of the game's total content is human-authored, including all models, sound effects, music, and code. A detailed AI-generated content disclosure can be found on our website.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets.
There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all assets in our game were produced without generative AI. We also plan on using generative AI to make promotional materials for marketing purposes.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, and dialog. Roughly 95% of the game's total content is human-authored, including all models, sound effects, music, and code. A detailed AI-generated content disclosure can be found on our website.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.