The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not include AI-generated content beyond the translations mentioned above.
- Creator
- Kriki Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,052 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not include AI-generated content beyond the translations mentioned above.
The capsules were created using AI tools.
AI was used during development to generate some in-game icons, promotional artwork, and character voice lines.
Some images, loading screens.
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually.
此游戏代码和美术均有AI生成
storepage capsule
游戏内部分宣传画含AI生成元素
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
This product uses AI-generated content in a limited capacity. AI-generated images were used for locked achievement icons. AI-generated audio was partially used for character sound elements. All AI-generated assets were reviewed and integrated by the development team.
“Some of the in-game 2D artwork was created with the assistance of generative AI tools.”
AI used for some textures
The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development. The background music tracks and sound effects were created using generative AI tools. Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools.
Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style.
AI Has Been Used To Create The Game Capsules and Few images used in game
AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency
This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI.
All visual assets, including capsule images, logo, background illustrations, and character artwork, were generated using an AI tool. Each asset was manually edited, curated, and approved by the developer to ensure quality, accuracy, and appropriateness. No AI-generated content is created or modified during gameplay.
AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited
This game uses generative AI as a support tool during development, including for certain technical tasks, assistance with translating some content, and a limited portion of certain visuals such as some backgrounds. However, most assets used in the game come from asset packs purchased from third-party creators. All content included in the game is manually reviewed, adjusted when necessary, and approved by the studio. Generative AI is not used in real time during gameplay.
Generative AI was used to modify a couple of textures.
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes.
AI has been used to help develop the game's cover art.
In the game, some visuals, voice acting, and music were generated by artificial intelligence.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations. Character designs and background illustrations are fully created by the developer without the use of AI. All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials. All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer. The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
Our team uses generative AI tools For Marketing/Promotional Images and some in game assets.
We generated images for store page such as capsule art.
See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals. The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team.
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments. AI was also used to perform quick image processing edits and to generate boiler plate code.
【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。 【プロトタイプ段階での活用】 開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。
Utilized AI to refine drafts, generate some models, and compose the game's music
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
Several drawings of inventory items are provided by AI.
AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets.
Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets.
To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, and UI. This allowed me to focus 100% of my manual effort on balancing the competitive PvP, PvE, and complex environmental mechanics that define the core experience. Generative AI was used throughout development to create the game's audiovisual content, including 2D environmental assets, emblems, musical, and promotional video materials. All assets have been vetted to ensure they are unique to this project and non-infringing.
This game uses artificial intelligence to generate some images.
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
This game uses AI-generated artwork created with NovelAI for its character illustrations.
I used AI generated content for the Steam page.
The visual assets for the cards used in the game were created using generative AI tools during the development process. All generated content has been manually reviewed, edited, and approved by the developer to ensure it aligns with the game's artistic vision and standards. The game code was developed with the assistance of AI coding tools but contains no real-time AI generation mechanics for the player.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
Comic illustrations and planet environment have been rendered by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Spacebound Sprint In-game content textart | The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not include AI-generated content beyond the translations mentioned above. | Kriki Studio | - | Mar 18, 2026 | |
Meow Survivors Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | 10 | Mar 18, 2026 | |
Handyman: House Repair and Flip In-game content artaudio | AI was used during development to generate some in-game icons, promotional artwork, and character voice lines. | 7KPolygons | - | Mar 18, 2026 | |
Ashes of Kardoria In-game content art | Some images, loading screens. | Ashes of Kardoria | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
Last $50 In-game content artaudiotext | A small portion of 3D models, music, voice lines, and images were created with the assistance of AI | Adagio Games | 16 | Mar 18, 2026 | |
Dino Age: The First Fracture In-game content arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers. | Dino Age Studios | 18 | Mar 18, 2026 | |
Rise of the Insurged In-game content art | Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually. | Destiny Forge Studio | - | Mar 18, 2026 | |
五行侠录 In-game content artcode | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 | |
Undo My Seal, Senpai! Store/marketing art | storepage capsule | Steve Rambo and Gang | - | Mar 18, 2026 | |
蜀山奇谭 Store/marketing art | 游戏内部分宣传画含AI生成元素 | May Game | 95 | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
God Of Bath VR In-game content artaudio | This product uses AI-generated content in a limited capacity.
AI-generated images were used for locked achievement icons.
AI-generated audio was partially used for character sound elements.
All AI-generated assets were reviewed and integrated by the development team. | SONNORI CORP | - | Mar 18, 2026 | |
吞天食地666(二)卧龙传 In-game content art | “Some of the in-game 2D artwork was created with the assistance of generative AI tools.” | YUANG CHEN | - | Mar 18, 2026 | |
Pelican Deep In-game content art | AI used for some textures | Boxelder NYC | - | Mar 18, 2026 | |
Crime City Center In-game content codeaudioart | The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated.
Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development.
The background music tracks and sound effects were created using generative AI tools.
Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools. | MEHMET SIDAR | - | Mar 18, 2026 | |
Contención: Psiquiátrico In-game content art | Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style. | Rodrigo David Cañas Pérez | - | Mar 18, 2026 | |
Chopping Together In-game content art | AI Has Been Used To Create The Game Capsules and Few images used in game | Limey Studio | - | Mar 18, 2026 | |
Fallen Dominion In-game content codeart | AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency | NovaCrest Studios | - | Mar 18, 2026 | |
Type The Rhythm In-game content audioart | This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI. | Tactile Galactic | - | Mar 18, 2026 | |
JACK: 1 % BATTERY - A Detective Thriller Store/marketing art | All visual assets, including capsule images, logo, background illustrations, and character artwork, were generated using an AI tool.
Each asset was manually edited, curated, and approved by the developer to ensure quality, accuracy, and appropriateness.
No AI-generated content is created or modified during gameplay. | JD Detective Thrillers Studio | - | Mar 18, 2026 | |
WriteNor In-game content audioarttext | AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited | Terawww | - | Mar 18, 2026 | |
RP2D Virtual Tabletop In-game content arttext | This game uses generative AI as a support tool during development, including for certain technical tasks, assistance with translating some content, and a limited portion of certain visuals such as some backgrounds. However, most assets used in the game come from asset packs purchased from third-party creators. All content included in the game is manually reviewed, adjusted when necessary, and approved by the studio. Generative AI is not used in real time during gameplay. | Lilibot Studio | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
Game of Death Movieverse presents: Hellgame - Prologue In-game content art | We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes. | Jack Rhodan | - | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Witch and The Lost Babies In-game content artaudio | In the game, some visuals, voice acting, and music were generated by artificial intelligence. | Montee Games | 15 | Mar 18, 2026 | |
Elemental: Story Cards In-game content artcode | Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology. | 龙星游戏工作室 | - | Mar 18, 2026 | |
여명촌 In-game content artaudiotext | This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations.
Character designs and background illustrations are fully created by the developer without the use of AI.
All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency. | Aesthmaris Studio | - | Mar 18, 2026 | |
Grinnel In-game content art | Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines. | Reaskgames | - | Mar 18, 2026 | |
Soulbound Odyssey In-game content art | Our team uses generative AI tools For Marketing/Promotional Images and some in game assets. | Could Care Less | - | Mar 18, 2026 | |
Rushcraft Store/marketing art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Memories Loaming In-game content artaudiotextcode | See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude. | Snowy Plover Games | - | Mar 18, 2026 | |
Neo Lobby Arcade™ In-game content art | Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals.
The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team. | AstroBlast Studios LLC | - | Mar 18, 2026 | |
T-Drum In-game content artcode | AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code. | LV Studio | - | Mar 18, 2026 | |
爆走!!おそうじカート Store/marketing textcodeart | 【プログラム開発の補助】
GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。
【テキストの校正と翻訳】
ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。
【プロトタイプ段階での活用】
開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。 | 33kingusp | - | Mar 18, 2026 | |
Pumpkin Survivor In-game content artaudiotext | Utilized AI to refine drafts, generate some models, and compose the game's music | 多云转晴 | - | Mar 18, 2026 | |
FORENSIC - M.E. Protocol In-game content arttext | Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors. | k148 Game Studio | 14 | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
Evercrown In-game content artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets. | WBA | - | Mar 18, 2026 | |
Protectors of Prucia In-game content artcode | Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets. | Harp Games | - | Mar 18, 2026 | |
Endless TD In-game content artaudio | To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, and UI. This allowed me to focus 100% of my manual effort on balancing the competitive PvP, PvE, and complex environmental mechanics that define the core experience. Generative AI was used throughout development to create the game's audiovisual content, including 2D environmental assets, emblems, musical, and promotional video materials. All assets have been vetted to ensure they are unique to this project and non-infringing. | INFINITE RETRY STUDIO | 12 | Mar 18, 2026 | |
White Silence Unclear art | This game uses artificial intelligence to generate some images. | TEStudio | 13 | Mar 18, 2026 | |
自律机群 -- 复制之战 In-game content art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects. | Aether URSA Studio | - | Mar 18, 2026 | |
Male Shrine Maiden Heart-Fluttering Short RPG In-game content art | This game uses AI-generated artwork created with NovelAI for its character illustrations. | kimirinko. | - | Mar 18, 2026 | |
Cozy Paradox Fixer: Twin Realities Store/marketing arttext | I used AI generated content for the Steam page. | Bancal Games | - | Mar 18, 2026 | |
WarDeck In-game content art | The visual assets for the cards used in the game were created using generative AI tools during the development process. All generated content has been manually reviewed, edited, and approved by the developer to ensure it aligns with the game's artistic vision and standards. The game code was developed with the assistance of AI coding tools but contains no real-time AI generation mechanics for the player. | Furkan Gürel | 31 | Mar 18, 2026 | |
ZHITEN In-game content artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running. | Black Bear | - | Mar 18, 2026 | |
Max Savage In-game content art | Comic illustrations and planet environment have been rendered by AI | Tim Rachor | - | Mar 18, 2026 |