AI tools were utilized to generate art assets on the store page and in-game.
- Creator
- Binx.tv
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,893 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were utilized to generate art assets on the store page and in-game.
Generative AI is used for localization, coding, and remaking background graphics.
Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game.
few icons
AI tools were utilized during the development process primarily to assist with coding (scripting logic/debugging) and to prototype initial concepts for certain 2D UI elements. All AI-generated output has been manually reviewed, edited, and refined by the developer to ensure it fits the game's atmosphere and quality standards. This game does not use any real-time AI generation during gameplay.
This is my first game, and I used AI as a learning assistant throughout development — from understanding basic programming concepts to improving my workflow. Some visual assets were initially generated with AI and then refined by hand. I also used AI to brainstorm ideas and help navigate the process of bringing this game to Steam. All in-game content is fully controlled, reviewed, and finalized by me.
This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay.
Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only used on classic books, they were not used on the remaining unique and magical books.
The content of the game images is generated by AI
AI-generated images were used.
This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork. Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets. We confirm that all content used is free of illegal or copyright-infringing material.
The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist with the creation of visual assets. All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws. Players cannot generate or upload AI-generated content within the game.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
Most of the game's art and UI are generated by AI.
Graphics generated by AI
Most of the images and translations are created using generative AI.
This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static.
AI was used for backup assets that most likely have already been replaced by artists.
AI was used to create some character and monster visuals, including sprites and poses. If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
"Generative AI tools were used during the development of this game. Code: AI was used as a coding assistant to improve development efficiency and debugging. Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
Photo creation
Imágenes, escenarios e ilustraciones.
游戏的图像很大程度上使用了AI能力
Character modeling assisted by AI AI-assisted generation of selected UI graphics AI-assisted creation of background music and character voiceovers
Some resources/sprites are generated/optimized using ComfyUI
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
The background images and rodents pictures are pre-rendered AI art
Generative AI is used only for 2D marketing assets, icons and loading screens.
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions. Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer. To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
Some art assets in the game are generated by AI
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
Used to generate a few picture frame images and faces for the Missing Persons. They are not real people.
Used generative AI to make so basic textures used for the floor
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
Some 2D images were generated or improved with AI.
Some images on the store page and in game were created using AI tools.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style.
大部分背景图像都有利用到AI工作流辅助生成图片
You can place this directly in the Steam form. This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing. AI was used only during development to assist with the creation of store page images and marketing materials.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI.
Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the game's content.
🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation: Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bouncy Brain In-game content art | AI tools were utilized to generate art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
メルクリウスの青い砂 ReCollection In-game content textart | Generative AI is used for localization, coding, and remaking background graphics. | FaSPel | - | Mar 18, 2026 | |
Clicker Arsenal In-game content art | Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game. | Zzz Idle Games | - | Mar 18, 2026 | |
SECTOR LOCKDOWN In-game content art | few icons | NDDP | - | Mar 18, 2026 | |
Echophobia Dev only codeart | AI tools were utilized during the development process primarily to assist with coding (scripting logic/debugging) and to prototype initial concepts for certain 2D UI elements. All AI-generated output has been manually reviewed, edited, and refined by the developer to ensure it fits the game's atmosphere and quality standards. This game does not use any real-time AI generation during gameplay. | Tancana Games | - | Mar 18, 2026 | |
Secuhibit In-game content artcode | This is my first game, and I used AI as a learning assistant throughout development — from understanding basic programming concepts to improving my workflow. Some visual assets were initially generated with AI and then refined by hand. I also used AI to brainstorm ideas and help navigate the process of bringing this game to Steam. All in-game content is fully controlled, reviewed, and finalized by me. | LastRain | - | Mar 18, 2026 | |
Delta Manager In-game content artcode | This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay. | Fassi Blue | 27 | Mar 18, 2026 | |
DuatWayfarer In-game content artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration. | BlueWind | - | Mar 18, 2026 | |
BookStore Simulator In-game content art | Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only used on classic books, they were not used on the remaining unique and magical books. | Dark Mind | 14 | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
Tome transform Unclear art | AI-generated images were used. | Michael Feng | - | Mar 18, 2026 | |
Endless Racing In-game content art | This game makes significant use of pre-generated AI content.
Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork.
Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets.
We confirm that all content used is free of illegal or copyright-infringing material. | Fearless Games Studio | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush In-game content art | The game does not generate content at runtime using AI.
Generative AI tools were used only during development to assist with the creation of visual assets.
All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws.
Players cannot generate or upload AI-generated content within the game. | Goblin Catapult Studio | - | Mar 18, 2026 | |
云隐仙踪CloudShadow Store/marketing textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans. | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Deep Extraction Inc. In-game content art | In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose. | Depth Charge Interactive | - | Mar 18, 2026 | |
BABULYA In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 91 | Mar 18, 2026 | |
地下城竞技场 In-game content art | Most of the game's art and UI are generated by AI. | Underground Cat | - | Mar 18, 2026 | |
Hexa Merge Unclear art | Graphics generated by AI | Andre Nothof | - | Mar 18, 2026 | |
Gorotsuki Paradise In-game content arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager In-game content codeart | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static. | Digitale Manufaktur Rudolstadt | 23 | Mar 18, 2026 | |
Everfall 2: Idle Dungeon RPG Dev only art | AI was used for backup assets that most likely have already been replaced by artists. | GameDevJoey | 39 | Mar 18, 2026 | |
The Shaman Diary In-game content art | AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists. | Gregory Creupelandt | - | Mar 18, 2026 | |
ClawBurst In-game content artcode | "Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style." | GunGunDev | - | Mar 18, 2026 | |
Northern Adam: The Saga of Revenge Unclear art | Photo creation | Fallen Games | - | Mar 18, 2026 | |
Blooming Ashes Unclear art | Imágenes, escenarios e ilustraciones. | LunaKin | - | Mar 18, 2026 | |
第九档案-网管篇 In-game content art | 游戏的图像很大程度上使用了AI能力 | 任意门AnyAnyGame | - | Mar 18, 2026 | |
We Are So F*cked: The Last Critter Crew In-game content artaudio | Character modeling assisted by AI
AI-assisted generation of selected UI graphics
AI-assisted creation of background music and character voiceovers | Gem Rabbit Studio | - | Mar 18, 2026 | |
Blast Grid Battle Grounds In-game content art | Some resources/sprites are generated/optimized using ComfyUI | FAN HONGHUI | - | Mar 18, 2026 | |
Bone Marrow 2 In-game content art | Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer. | HugePixel | 12 | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Space Memory: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Chained Wheels In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | Karga Games | 570 | Mar 18, 2026 | |
What A World In-game content codeaudioart | The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions.
Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer.
To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer. | Jesse Bensen | - | Mar 18, 2026 | |
Idle Quest Simulator In-game content art | Some art assets in the game are generated by AI | 所以然 | 175 | Mar 18, 2026 | |
The Other Me Reborn In-game content art | Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI. | Anomalybyte Studio | - | Mar 18, 2026 | |
Graveyard Report In-game content art | Used to generate a few picture frame images and faces for the Missing Persons. They are not real people. | Poltergeist Games | - | Mar 18, 2026 | |
Gumdrop Gladiator In-game content art | Used generative AI to make so basic textures used for the floor | Tranc Software | - | Mar 18, 2026 | |
Legacy of Chaos Online Store/marketing art | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content. | Recovery Team | - | Mar 18, 2026 | |
Arcade Warlord In-game content art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
Behold the Horde In-game content art | Some images on the store page and in game were created using AI tools. | Dawnless Interactive | - | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Coffee Coffin Live AI artaudiotext | In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools. | Three Old Pals | - | Mar 18, 2026 | |
GlowBorn In-game content art | A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style. | Three Old Pals | - | Mar 18, 2026 | |
Fate/Tiny Me In-game content art | 大部分背景图像都有利用到AI工作流辅助生成图片 | 山岭法庭广东分庭 | - | Mar 18, 2026 | |
A walk in Hwaseong Temporary Palace at night Store/marketing art | You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials. | Magnifier Entertainment | - | Mar 18, 2026 | |
Fight Life Legacy In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Blade games | - | Mar 18, 2026 | |
遗物路:Relic Road In-game content art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
The Xu Jing Chronicle: Illusory Dream In-game content art | Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the game's content. | Dicheng Cultural Media | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle Store/marketing art | 🎮 About the Development of this game
As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction. | DeerChaser | - | Mar 18, 2026 |