AI was used to generate some of the images
- Creator
- PALINI
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to generate some of the images
use ai for some art
This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay.
Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art.
Some images are generated by AI.
Portions of the code were generated by AI. Some images were altered using AI tools.
- 2D Artwork - Background Music (BGM) - Sound Effects (SFX)
Some of the art was AI-generated and then tweaked by hand to fit the game.
Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually.
We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials.
Some game assets are generated with AI-assisted creativity.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
This game utilizes Generative AI for certain images and text translations
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Some cutscenes and the game title are AI-generated images.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
Logo image is generated by AI
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
The Logo is AI generated.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
The background images and chocolate pictures are pre-rendered AI art.
- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials - In-game narrative text — AI assistance with phrasing and grammar, as English is not my first language
This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.
Some AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics. All game assets and logic are created or selected by the developer.
Some textures have been generated or upscaled using AI tools. Some NPC voices have been generated with AI. Some icons have been generated with AI.
AI was used to generate pre-rendered visual content, text and voice overs for the game.
The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image on the Steam store page - Character images used in dialogue scenes Audio : - In-game background music (BGM), Sound effects (SFX), and UI sounds
I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only.
Part of the game's art is pre generated using AI tools.
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
AI assisted in programming and art generation for this game.
AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release!
AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay.
Some item images in this game were created using AI-generated imagery as part of the development process.
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
The steam page art is AI generated as a placeholder while the game in in early alpha.
Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
Some of the images on this game's store page were created using artificial intelligence.
Some in-game and store artwork assets were generated with the assistance of AI tools and then edited and integrated by the developer. No copyrighted material was intentionally used.
AI tools were utilized to assist with coding, text generation, and creating some graphical assets.
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: • Frame-by-frame adjustments for detail consistency. • Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
We use AI in all our products, where possible, including but not limited to helping in creation of code, graphical assets and text. AI is used as a workflow tool, much like digital art software or modern coding tools. Use of AI allows us to have more and better features which would otherwise be impossible or time and cost prohibitive for a small independent game studio.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Store Page Capsule Images are highlighted using Artificial Intelligence.
- Character Illustration - Character Modeling - Monster Modeling - And More…
Ai was used in the marketing material production and some in game art.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
outpost4 Unclear art | use ai for some art | BananaDogGames | 72 | Mar 18, 2026 | |
All-You-Can-Eat – Restaurant-Simulator In-game content artaudio | This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay. | kollegames | - | Mar 18, 2026 | |
President of Steel In-game content art | Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art. | volaryus | - | Mar 18, 2026 | |
Silent Ward: Forever Lost Store/marketing art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
Dice and Daydream In-game content artcode | Portions of the code were generated by AI. Some images were altered using AI tools. | Raven20Studio | - | Mar 18, 2026 | |
No Mana, Just Dice In-game content artaudio | - 2D Artwork
- Background Music (BGM)
- Sound Effects (SFX) | Dice Capital | 179 | Mar 18, 2026 | |
Cozy Pixel Painter In-game content art | Some of the art was AI-generated and then tweaked by hand to fit the game. | Quiet Lantern Games | - | Mar 18, 2026 | |
Island Of Ash In-game content artaudiotext | Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually. | Grim Page Studio | - | Mar 18, 2026 | |
Icebound Secrets 2: Soul Hunter Store/marketing art | We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials. | Crooto Software LTD. | - | Mar 18, 2026 | |
放置:纸色新境 In-game content art | Some game assets are generated with AI-assisted creativity. | JIANBING | 25 | Mar 18, 2026 | |
Infinite Orienteering: The Hiker's Path In-game content codeart | AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game. | Portality AB | 20 | Mar 18, 2026 | |
堆叠洞天 In-game content arttext | This game utilizes Generative AI for certain images and text translations | Zizai Games | - | Mar 18, 2026 | |
Memory King In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
Quantum Brain Store/marketing art | Logo image is generated by AI | Quantum Brain Games | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 | |
Gravezone Arena Store/marketing art | The Logo is AI generated. | eXPresso Softworks | - | Mar 18, 2026 | |
I DID NOT DO IT In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | Mar 18, 2026 | |
Sweetie Candy Maze: Brown Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Hero's Guild In-game content arttext | - Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials
- In-game narrative text — AI assistance with phrasing and grammar, as English is not my first language | Antoni Saez | - | Mar 18, 2026 | |
Vocab Clash Live AI art | This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime. | Jim Zhang | - | Mar 18, 2026 | |
Bingo! Dev only codeart | Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer. | Speedic Studio | - | Mar 18, 2026 | |
PlaneShift In-game content art | Some textures have been generated or upscaled using AI tools.
Some NPC voices have been generated with AI.
Some icons have been generated with AI. | Atomic Blue | 42 | Mar 18, 2026 | |
Dwarf Saga In-game content arttextaudio | AI was used to generate pre-rendered visual content, text and voice overs for the game. | Ironcode Gaming | - | Mar 18, 2026 | |
Be Queen Bee In-game content artaudio | The following assets in this game were created with the assistance of Generative AI:
Visuals :
- The main capsule image on the Steam store page
- Character images used in dialogue scenes
Audio :
- In-game background music (BGM), Sound effects (SFX), and UI sounds | Three Blanket Studio | 201 | Mar 18, 2026 | |
Competitive TicTacToe In-game content audioart | I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only. | MKB | - | Mar 18, 2026 | |
塔防山贼模拟器 In-game content art | Part of the game's art is pre generated using AI tools. | 游戏养家工作室 | 337 | Mar 18, 2026 | |
POOLSIDE VIGIL In-game content art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience." | Glare Games | - | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
Mental Break In-game content codeart | AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release! | Keaton Lee | - | Mar 18, 2026 | |
Phinger Physics In-game content art | AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay. | Terrance Chapman | - | Mar 18, 2026 | |
Magic Hero Incremental In-game content art | Some item images in this game were created using AI-generated imagery as part of the development process. | Magic Staff | - | Mar 18, 2026 | |
Rogue Ricochet Store/marketing artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development. | PATCHWORKS | - | Mar 18, 2026 | |
Apexiom art | The steam page art is AI generated as a placeholder while the game in in early alpha. | Queso | - | Mar 18, 2026 | |
One, Two, Death Store/marketing art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
THE TASTE OF COMPETITION In-game content art | Some in-game and store artwork assets were generated with the assistance of AI tools and then edited and integrated by the developer. No copyrighted material was intentionally used. | Gamze Bekem | - | Mar 18, 2026 | |
The Physical In-game content textart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
无尽公路:诡债仙途 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
• Frame-by-frame adjustments for detail consistency.
• Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
Gustav Mlha: Záhada Krkonoš In-game content audioart | As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere. | Studio 1603 | - | Mar 18, 2026 | |
Star and Serpent Solitaire Unclear codearttext | We use AI in all our products, where possible, including but not limited to helping in creation of code, graphical assets and text. AI is used as a workflow tool, much like digital art software or modern coding tools. Use of AI allows us to have more and better features which would otherwise be impossible or time and cost prohibitive for a small independent game studio. | Star and Serpent | 12 | Mar 18, 2026 | |
Dragon Guardians In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | Mar 18, 2026 | |
Crimson Realms: Relics of the Forgotten World Store/marketing art | Store Page Capsule Images are highlighted using Artificial Intelligence. | Beyond Galaxy Interactive | - | Mar 18, 2026 | |
Checkmate Defence Unclear art | - Character Illustration
- Character Modeling
- Monster Modeling
- And More… | Checkmate Defence | - | Mar 18, 2026 | |
Whisker Wars In-game content art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
Vanished Puzzle Quest Dev only art | Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards. | Saltium Games | 54 | Mar 18, 2026 | |
Rise of the Cones: Planetary Defense Store/marketing arttextcode | We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay. | Baris Lab | 28 | Mar 18, 2026 |