Disclosure analysis
AI content is included in the game
AI tools assisted with brainstorming and generating music variations, which were manually edited into the final soundtrack; AI also assisted with store marketing assets.
- Process
- AI-generated and AI-assisted, then edited by hand
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“put together the game's soundtrack using some AI tools to help with the initial ideas”
“I put together the game's soundtrack using some AI tools to help with the initial ideas”
- Development workflow
- Idea help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,394 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,643 of 24,964 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
eFootball™
In-game content art audio textDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following …
-
CarX Street
In-game content audio artDuring development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our …
-
My Winter Car
In-game content art audio-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI …
Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Mar 26, 2026
- Automatic analysis updated
- Jul 7, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.