AI is used for graphic material
- Creator
- Enigma Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,878 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used for graphic material
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
AI was used to create the marketing material and some textures in the game.
AI is used for entire code of the game, text, arts, sounds and music.
Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality.
Some promotional images for the game were generated by AI.
AI draws illustrations of the characters.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer. These AI-generated contents will be replaced as soon as the developer has enough budget.
The title screen was created using generative AI.
AI was used to generate some character portraits and interface visuals in the game. Most of the assets are AI free.
2D assets, and sound
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
The battle backgrounds are AI generated
whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
Generative artificial intelligence was used in the creation of part of the visual content.
The AI feature is not used to generate any content during runtime. However, some static assets are AI-generated: 1. Certain graphic assets (such as store page or library artwork) were created using AI tools. 2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features.
Some visual assets in this game were created using AI-based image generation tools.
All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.
AI was used to generate some of the graphics, which were then further edited by me (or a family member). All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
Some images in the game were generated using Midjourney, and some text was polished with DeepSeek.
Cards were created using an AI image generator.
Zuno itself does not use AI in its functionality or gameplay. During development, some parts of the codebase were created with the assistance of AI coding tools to improve productivity and prototype features. In promotional materials, a few fictional posters and titles were AI-generated to illustrate how a media library might look, since real copyrighted artwork could not be used. These AI-generated visuals are used only in marketing materials and do not appear in the app itself.
As a solo dev, I use AI to generate store contents and backgrounds for the game
This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some of the graphics were inspired from AI references
Some of the page's visuals are generated using AI.
Some artwork asset. Game code assistant.
This game features only a single illustration, which serves as the menu background and was created using AI-generated image content.
Using AI to supplement the presentation of game cutscenes.
Very limited use of AI generated content: The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used.
Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
ai created images in the game and the all images created by ai
本游戏使用AI图像生成技术制作游戏中部分图片。
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
AI used For Marketing Materials
Male characters and some background elements use AI assistance
Contains AI-generated content (images and sound), no AI generated code.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
Some of the textures used in the UI and images were generated by AI.
All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights. All generated artwork underwent manual intervention and polishing to ensure artistic quality.
This game utilizes AI in its programming code, images, and background music.
Some of the photos used in the game play have been added by AI generation.
Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience.
Some individual images are generated by AI
The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Backrooms Eternals Unclear art | AI is used for graphic material | Enigma Studios | - | Mar 18, 2026 | |
Open Close Door In-game content artaudio | Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay. | Crane | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
CODEX MORTIS In-game content codetextartaudio | AI is used for entire code of the game, text, arts, sounds and music. | GROLAF | 57 | Mar 18, 2026 | |
SHIKA-Q In-game content artaudio | Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality. | AGNI-FLARE CO., LTD. | - | Mar 18, 2026 | |
Fleet Store/marketing art | Some promotional images for the game were generated by AI. | xenol | - | Mar 18, 2026 | |
MAZE SURVIVORS In-game content art | AI draws illustrations of the characters. | HARAMI Studio | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War In-game content art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget. | IrisCrownStudio | - | Mar 18, 2026 | |
Faster, Hungry Shark! Kill! Kill! Store/marketing art | The title screen was created using generative AI. | GOOFEES | - | Mar 18, 2026 | |
Children´s Fear In-game content art | AI was used to generate some character portraits and interface visuals in the game.
Most of the assets are AI free. | Bloody Gameworks | - | Mar 18, 2026 | |
Remi In-game content artaudio | 2D assets, and sound | Devichi | - | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 | |
Arcane Veins In-game content art | The battle backgrounds are AI generated | Orquin Games | - | Mar 18, 2026 | |
Bucket Tag Dev only codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean.
for some of the art, I draw rough sketches and ask ai to make a more appealing version of it | Game Alchemy Studio | - | Mar 18, 2026 | |
Astral Wake Live AI textart | Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time. | Fern Forest Games Ltd | - | Mar 18, 2026 | |
Nechess In-game content art | Generative artificial intelligence was used in the creation of part of the visual content. | Monochrome Studio | - | Mar 18, 2026 | |
MALMIJAL - Modeling Store/marketing art | The AI feature is not used to generate any content during runtime.
However, some static assets are AI-generated:
1. Certain graphic assets (such as store page or library artwork) were created using AI tools.
2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features. | PANAX SYSTEM Co., Ltd. | - | Mar 18, 2026 | |
Smashing My Phone: Broken-Screen Diaries In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
Raiderheim In-game content art | All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools. | Digital Crow Tree | - | Mar 18, 2026 | |
IWA Retro Adventure In-game content art | AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources. | vito74m (A100N) | - | Mar 18, 2026 | |
Matchmaker Simulator 红娘模拟器 In-game content arttext | Some images in the game were generated using Midjourney, and some text was polished with DeepSeek. | ZeroBitCode | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
Zuno Store/marketing codeart | Zuno itself does not use AI in its functionality or gameplay.
During development, some parts of the codebase were created with the assistance of AI coding tools to improve productivity and prototype features.
In promotional materials, a few fictional posters and titles were AI-generated to illustrate how a media library might look, since real copyrighted artwork could not be used.
These AI-generated visuals are used only in marketing materials and do not appear in the app itself. | Fractured Reality | - | Mar 18, 2026 | |
Y.E.L.L. Store/marketing art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 | |
Granite Noir: The Social Experiment In-game content arttext | This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team. | Black Potion | - | Mar 18, 2026 | |
Parcel Delivery Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | 110 | Mar 18, 2026 | |
EVERY MORNING MY ALARM CLOCK KILLS ME In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 38 | Mar 18, 2026 | |
Silly Survivors Unclear art | Some of the graphics were inspired from AI references | DenaZ | 215 | Mar 18, 2026 | |
Degeons Project Store/marketing art | Some of the page's visuals are generated using AI. | Mystery Studios | - | Mar 18, 2026 | |
Possess Squad Dev only artcode | Some artwork asset.
Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
Aakihiko Aruberutasu Adisony Apurinsu Azumeragi - Ahikoaexperiment Asatu In-game content art | This game features only a single illustration, which serves as the menu background and was created using AI-generated image content. | Aakihiko Aadizon Prince | - | Mar 18, 2026 | |
Kaiju Princess Secret Pulse In-game content art | Using AI to supplement the presentation of game cutscenes. | 第四の壁 | - | Mar 18, 2026 | |
BLACKHAT espionage In-game content arttext | Very limited use of AI generated content:
The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used. | Maren Games LLC | - | Mar 18, 2026 | |
Candy Destroyer In-game content art | Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer. | CanDes Games | - | Mar 18, 2026 | |
Morphos Store/marketing art | I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool. | Langonier | 53 | Mar 18, 2026 | |
ThroneBreaker : Iron Crown In-game content art | ai created images in the game and the all images created by ai | Kingdoms Games | - | Mar 18, 2026 | |
山月记-人虎传 In-game content art | 本游戏使用AI图像生成技术制作游戏中部分图片。 | 山月 | - | Mar 18, 2026 | |
Botwave: Overclock In-game content artaudio | Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing. | RaynGG | - | Mar 18, 2026 | |
Frontline: Afrika Korps In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | - | Mar 18, 2026 | |
Flyra: FPV Drone Simulator Store/marketing art | AI used For Marketing Materials | Playbyte Studios | - | Mar 18, 2026 | |
鱼肠剑与绣春刀 In-game content art | Male characters and some background elements use AI assistance | 鱼肠剑与绣春刀工作室 | - | Mar 18, 2026 | |
Hacker Society In-game content artaudio | Contains AI-generated content (images and sound), no AI generated code. | Rustic Space | - | Mar 18, 2026 | |
Classic Blackjack In-game content art | This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original. | Troppoboy | - | Mar 18, 2026 | |
The DeadLine In-game content art | Some of the textures used in the UI and images were generated by AI. | FiveFingers | - | Mar 18, 2026 | |
Prescription: Madness In-game content art | All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights.
All generated artwork underwent manual intervention and polishing to ensure artistic quality. | Llamaplay | - | Mar 18, 2026 | |
Memory of "Wishes" In-game content artaudiocode | This game utilizes AI in its programming code, images, and background music. | hoshimi | - | Mar 18, 2026 | |
MMM In-game content art | Some of the photos used in the game play have been added by AI generation. | 4S Games | - | Mar 18, 2026 | |
永夜 In-game content art | Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. | 星溟游戏开发 | - | Mar 18, 2026 | |
Decaying Forest In-game content art | Some individual images are generated by AI | 浩跃千里 | - | Mar 18, 2026 | |
Back From Earth In-game content art | The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game | Blip-Blop Works | - | Mar 18, 2026 |