AI-generated art object
- Creator
- Oddi Tycoon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI-generated art object
During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience.
We used AI image-generation tools when creating some in-game images.
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
This game uses AI-generated and post-edited content for the presentation of backgrounds and cards.
Logo and menu images made ai software
Some 3D models were created with generative AI tools and then added into the game.
Using AI tools to create illustrations.
All images are AI generated.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
"Certain promotional visuals and music in this game were produced with the assistance of generative AI tools.
This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools. All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game. AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control. Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools. The game does not contain any dynamically generated AI content presented to the player in real time during gameplay.
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
The minimum number of poster elements that do not affect the gameplay were generated using AI.
AI is used to develop some images.
All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
AI is used for some visual assets.
For the creation of icons in the inventory and UI, AI image generation was used.
AI is used to create, enhance, and upscale some images. AI voiceover is optional (default off).
AI is used for upconverting in-game movies.
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
Some images, backgrounds, characters, and styles are created by artificial intelligence.
We used generative AI tools to create some in-game graffiti textures.
There is Pre-Generated AI On the Store Page Capsules and some in game assets.
AI was used to create some of the artwork, sprites and music.
The game uses AI to create some graphic assets.
This game uses generated pre-rendered 3D models.
Some Marketing images are generated with AI.
Images and Audio were generated using paid compliant AI that is not taught on unlicensed material. Ethically generated as needed as this is a free game and would not exist without the assistance AI provides to Indie Devs. We are just trying to give people a fun experience. As they say hate the Player don't hate the Game.
Store assets and in-Game Music are AI-generated.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.
generatet code and assets.
Some game assets—such as background art and status icons—were created using generative AI.
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets. Our use of generative AI includes: Creation from scratch: An image of a digital scale. Editing and processing of original/stock photos: A stylized illustration of the motorcycle used in the game's logo. Images of a fictional map book titled "Touring Mapping". Weather effects (such as adding rain) to some of the background images. The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
游戏美术有使用AI辅助
・Some background images (they have actually been edited before use) ・Certain parts of the in-game code
AI was used to generate store page graphics and banners.
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical. AI-Generated Content: - Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore - Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player actions - Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items How It Works: When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each player. Data Usage: Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train AI models. Game content is generated on-demand and stored locally on the player's device.
Invaders utilizes ChatGPT and Adobe Photoshop AI technologies to design and generate user interface elements and in-game imagery. These tools are used exclusively for creative and illustrative purposes to enhance the visual quality and artistic consistency of the game.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
This game contains images, sound effects, and music generated with the assistance of AI.
Some wall portraits were generated using AI tools.
The game's logo and some in-game artwork were created using generative AI.
About the characters (main characters, sub characters)... I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI. For some of the mob characters and the background, I used a generative AI by prompts.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vice Thief Simulator: 80s Nostalgia In-game content art | AI-generated art object | Oddi Tycoon | - | Mar 18, 2026 | |
手撕道祖,脚踩大乘 In-game content arttext | During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience. | Jinglin Games | 15 | Mar 18, 2026 | |
Cops&Crooks In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
Eternal Night - Spooky Solitaire In-game content art | This game uses AI-generated and post-edited content for the presentation of backgrounds and cards. | magnussoft | - | Mar 18, 2026 | |
Assassin of Monsters Store/marketing art | Logo and menu images made ai software | Saylor games | 14 | Mar 18, 2026 | |
Lola Maria In-game content art | Some 3D models were created with generative AI tools and then added into the game. | Kallim Studio | 14 | Mar 18, 2026 | |
Noir Tycoon Store/marketing art | Using AI tools to create illustrations. | Joybyte Games | - | Mar 18, 2026 | |
Dungeon (W)Hoarders Store/marketing art | All images are AI generated. | Chad McCoskey | - | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Neon Rush Highway In-game content artaudio | "Certain promotional visuals and music in this game were produced with the assistance of generative AI tools. | Berk Kalfa | - | Mar 18, 2026 | |
Goodbye Shadow In-game content arttext | This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools.
All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game.
AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control.
Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools.
The game does not contain any dynamically generated AI content presented to the player in real time during gameplay. | Terekeme Game | - | Mar 18, 2026 | |
Lost Diver In-game content textart | Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
The Fifth Bell Store/marketing art | The minimum number of poster elements that do not affect the gameplay were generated using AI. | Loop Nexus Games | - | Mar 18, 2026 | |
Korner 5 Unclear art | AI is used to develop some images. | IDC Games | - | Mar 18, 2026 | |
5 minutes Store/marketing art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality | Christian tavares da silva | - | Mar 18, 2026 | |
Galaxy Card Game In-game content art | AI is used for some visual assets. | FOGMOE | 18 | Mar 18, 2026 | |
Alchimist – Secret of the Worlds In-game content art | For the creation of icons in the inventory and UI, AI image generation was used. | Alchemy Fox Studio | - | Mar 18, 2026 | |
Eternal Dreams In-game content artaudio | AI is used to create, enhance, and upscale some images.
AI voiceover is optional (default off). | Playmage | - | Mar 18, 2026 | |
ARTDINK GAME LOG:太陽のしっぽ In-game content art | AI is used for upconverting in-game movies. | ARTDINK | 14 | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
Сакура In-game content art | Some images, backgrounds, characters, and styles are created by artificial intelligence. | SvetaSky | - | Mar 18, 2026 | |
Fpv Labs - Drone Simulator In-game content art | We used generative AI tools to create some in-game graffiti textures. | FPVLabs | 99 | Mar 18, 2026 | |
The Last Night: Zomie Attack In-game content art | There is Pre-Generated AI On the Store Page Capsules and some in game assets. | JamieGames | - | Mar 18, 2026 | |
Abstract Wars In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Don’t Make Her Open Her Eyes! In-game content art | The game uses AI to create some graphic assets. | Velvet Rot Games | - | Mar 18, 2026 | |
Knock-Knock Housekeeping Unclear art | This game uses generated pre-rendered 3D models. | MiYibo | - | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
Mother Ducker In-game content artaudio | Images and Audio were generated using paid compliant AI that is not taught on unlicensed material. Ethically generated as needed as this is a free game and would not exist without the assistance AI provides to Indie Devs. We are just trying to give people a fun experience. As they say hate the Player don't hate the Game. | MonoBehaviour Games | - | Mar 18, 2026 | |
Arcane Rivals In-game content artaudio | Store assets and in-Game Music are AI-generated. | SAT Productions | 42 | Mar 18, 2026 | |
D.R.I.F.T. Store/marketing art | During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay. | ResilientLogic Games | - | Mar 18, 2026 | |
Movavi Video Editor 2026 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 59 | Mar 18, 2026 | |
Hard Boiled Climate Change Store/marketing arttextcode | AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations. | Tommy Allen | - | Mar 18, 2026 | |
Risk it Little Biscuit Unclear codeart | generatet code and assets. | Civo | - | Mar 18, 2026 | |
ホッケーで金を稼げ! -打つたび増えるゲーム内通貨- In-game content art | Some game assets—such as background art and status icons—were created using generative AI. | 文さん/bunsan | - | Mar 18, 2026 | |
MASS : 3D Create & Play Live AI arttext | Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together. | Shanghai Xuanji Network Technology Co., Ltd. | 11 | Mar 18, 2026 | |
ぼっち風来記:ニートの日本一周バイク旅 In-game content art | This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI. | Sakura ARC | - | Mar 18, 2026 | |
北洋风云 In-game content art | 游戏美术有使用AI辅助 | 左手茶工作室 | - | Mar 18, 2026 | |
Gravity Shooter In-game content artcode | ・Some background images (they have actually been edited before use)
・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
College Wrestling Manager 2026 Store/marketing art | AI was used to generate store page graphics and banners. | Grimm Games Llc | - | Mar 18, 2026 | |
Haze Live AI arttext | Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device. | Glassmind Interactive | - | Mar 18, 2026 | |
Invaders In-game content art | Invaders utilizes ChatGPT and Adobe Photoshop AI technologies to design and generate user interface elements and in-game imagery. These tools are used exclusively for creative and illustrative purposes to enhance the visual quality and artistic consistency of the game. | GodSGameStudio | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Delivery Master In-game content art | During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator. | MustDev | - | Mar 18, 2026 | |
Rosepine hotel In-game content artaudio | This game contains images, sound effects, and music generated with the assistance of AI. | VOIDBEE | - | Mar 18, 2026 | |
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
靴下物語ー大門ジゲンの靴下店ー In-game content art | About the characters (main characters, sub characters)...
I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI.
For some of the mob characters and the background, I used a generative AI by prompts. | KNIGHT_0(ナイトー) | - | Mar 18, 2026 |