Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
- Creator
- Trailmarks HQ
- Reviews
- 11
- Added
- Mar 18, 2026
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Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
・Some of the images and textures used here have been manually edited using generative AI. ・We use generative AI as a coding assistance tool.
AI was partially used to generate some of the capsule art for the steam page.
This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable. 3D models, sounds, and music in this game were created by a human with zero AI assistance.
Some textures
Some image resources are sourced from AI.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
This game uses AI image generation as the primary method for creating game images.(By Midjounry) This game uses AI generation as the primary method for creating game music.(By SUNO)
Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness.
Game logo and menu images made with ai software
There are some placeholder AI generated assets on the store page, which will not be present in the full release.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
In this game, NPCs are created using image and 3D modeling AI technologies.
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
Characters and backgrounds
Game contains a few AI generated images and meshes.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
The base lint texture is generated using AI.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
images were mainly generated by Ai
Generating individual objects Generating soundtracks and sounds
All code, graphical assets, and music is 100% ORIGINAL. The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable. No other AI was used for the making of this game.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights.
The background images and blueberrys pictures are pre-rendered AI art.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
We use AI to generate some graphic assets.
Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling.
AI is used as an upscaling tool for some in‑game textures.
Some of the art assets are initially generated by AI and then manually revised by artists.
Utilized generative AI to create background image assets for portions of the UI.
This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers.
Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then refined and integrated in Unity to match the game’s artistic direction.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
The game includes textures generated with the help of AI and refined manually.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch.
Some visual assets made with AI assistance.
The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist).
Some of the image asset elements used in the game are generated through AI
Some of the 2D images were created using AI.
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
DEATHLOOP 4 YOU In-game content artcode | ・Some of the images and textures used here have been manually edited using generative AI.
・We use generative AI as a coding assistance tool. | riinwin | 40 | Mar 18, 2026 | |
ICE! Store/marketing art | AI was partially used to generate some of the capsule art for the steam page. | OneGuyProductions | - | Mar 18, 2026 | |
Maze Creep!! In-game content art | This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human.
Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable.
3D models, sounds, and music in this game were created by a human with zero AI assistance. | Bosskiller Studios | 98 | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
UNDEAD REICH: Sands of the Damned ☢️ In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | - | Mar 18, 2026 | |
Before I Come In In-game content artaudio | This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO) | Ambrus Studio | - | Mar 18, 2026 | |
Hive Haven In-game content art | Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness. | DarkLion Studio | - | Mar 18, 2026 | |
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
Make New Yuck Great Again Store/marketing art | There are some placeholder AI generated assets on the store page, which will not be present in the full release. | Fynnternet | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
The Ultimate BezzerQuizzer In-game content arttextaudio | Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host. | Hello There Games | - | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
Don't Look Back In-game content art | In this game, NPCs are created using image and 3D modeling AI technologies. | Spaced Out | 11 | Mar 18, 2026 | |
刻印战记:封神传奇 In-game content art | Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand. | Lycian Studio | - | Mar 18, 2026 | |
Tutankhamun – Builders of the Eternal In-game content arttextaudio | Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay. | TreeByte Software | - | Mar 18, 2026 | |
Capella Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | ANDROMIS GAMES | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Argonauts Agency: Wrath of Olympus Unclear art | Characters and backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Crypt Ascent In-game content art | Game contains a few AI generated images and meshes. | Crypt 'n' Bone Studios | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Lint In-game content art | The base lint texture is generated using AI. | tankpillow | 26 | Mar 18, 2026 | |
ShadowReign TCG In-game content artaudiotext | This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves. | Velmire Studios | - | Mar 18, 2026 | |
Meme Merge 3D Store/marketing art | images were mainly generated by Ai | PixelBrain Studios | - | Mar 18, 2026 | |
Secret Of The Boarding House In-game content artaudio | Generating individual objects
Generating soundtracks and sounds | noctivalegames | - | Mar 18, 2026 | |
Brain Centipede In-game content art | All code, graphical assets, and music is 100% ORIGINAL.
The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable.
No other AI was used for the making of this game. | VicTheWic | - | Mar 18, 2026 | |
Territorial Conquest In-game content art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work. | Uğur CAN | 19 | Mar 18, 2026 | |
Ai Empire: Idle Clicker In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Marcel Pagnol et la Source Secrète In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. | Playtouch | - | Mar 18, 2026 | |
Setuna:Legend of Hamburger 2 In-game content artaudio | Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights. | suterisu.art | - | Mar 18, 2026 | |
Sweetie Candy Maze: Blueberry In-game content art | The background images and blueberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
TerrApocalipse In-game content art | We use AI to generate some graphic assets. | StDesign | - | Mar 18, 2026 | |
(SHO.E) Sissified Husband of Evelyn In-game content arttext | Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling. | NoEducation | - | Mar 18, 2026 | |
The Lakeview Orb art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Super Frog In-game content art | Some of the art assets are initially generated by AI and then manually revised by artists. | Hakimi Game | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
E-Commerce Simulator In-game content textart | This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers. | Lagom Bytes | - | Mar 18, 2026 | |
Santa's Legacy In-game content art | Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then refined and integrated in Unity to match the game’s artistic direction. | Pixel's Studio | - | Mar 18, 2026 | |
CRASHOUT In-game content art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
Nightmares In-game content art | AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch. | https://steamcommunity.com/groups/NightmaresCardGaming | - | Mar 18, 2026 | |
Farmfence In-game content art | Some visual assets made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Melted Kingdoms In-game content art | The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist). | Maze Team | - | Mar 18, 2026 | |
Crimanimals In-game content art | Some of the image asset elements used in the game are generated through AI | Oink Studios | - | Mar 18, 2026 | |
His World In-game content art | Some of the 2D images were created using AI. | Eckham | - | Mar 18, 2026 | |
Pharma R&D Manager In-game content artaudio | Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI. | Innopede GmbH | - | Mar 18, 2026 |