Disclosure analysis
AI content is included in the game
AI-generated textures were sampled and edited for the game, while other artistic content was human-made.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited”
“Photorealistic AI-generated images were sampled to create some of the game's textures”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable. 3D models, sounds, and music in this game were created by a human with zero AI assistance.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,631 of 24,946 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Call of Duty®
In-game content artOur team uses generative AI tools to help develop some in game assets.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
World of Warships
In-game content artGenerative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
-
My Summer Car
In-game content artThere are some AI generated paintings found inside the main house.
Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Aug 25, 2026
- Automatic analysis updated
- Aug 26, 2026
- Recorded text changes
- 2 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Most of the game's textures are edited AI output. Textures with an artistic element such as drawings on walls are the majority of the exception.
Most of the game's textures are edited AI output. These were utilized as the game was created by a single individual who lacks a budget and the skill to produce photo-realistic images. Pixelized textures were not AI-generated; pixelized textures were created through post-processing done by a human This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. 3D models, sounds, and music in this game were created by a human.
This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable. 3D models, sounds, and music in this game were created by a human with zero AI assistance.