The developer used AI to aid in creation of trivia questions, store images and in game images and textures.
- Creator
- Mirmos Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The developer used AI to aid in creation of trivia questions, store images and in game images and textures.
The icon and some pages were generated using AI.
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
AI used for: cover art elements.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time.
Use AI to generate character illustrations and other original artwork.
Certain images and program elements have been created with the assistance of AI.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
・AI image generation is used for some of the illustrations in the game.
Some art assets were created using AI tools during development. No AI generation occurs during gameplay.
Some of the store page graphics were generated with the assistance of LLMs.
Images
Steam Capsule is made by AI.
AI was used for : - English text translation - Game logos - 1 in-game asset The points listed above are temporary and will be reprocessed by a human at a later date.
Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared.
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
The capsules were created using AI tools.
This store page uses images generated by AI.
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some character portraits were created using AI-assisted tools and then edited manually
AI has used to generate some of the images you see in the game and game materials.
This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game.
Some images and music in this game were generated with the assistance of AI tools during development.
游戏的聊天内容由AI实时生成 游戏部分使用了AI生成的美术素材
AI was used to polish marketing images.
Short NPC dialogue uses Text-To-Speech audio Original card art created by a professional artist. With their permission, a few variants were made using AI tools
Store visuals were created with the help of ChatGPT.
Although all pieces of art is 100% redrawn, AI is used to create some reference images.
Some photos were created using artificial intelligence.
Game icons and background images are created using AI.
The original versions of some in-game art assets were generated by AI.
AI was used to generate multiple images on the page
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Generative AI was used to help create music, sounds, and some UI elements.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
The background images and artiodactyls pictures are pre-rendered AI art
To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Some of the graphics is made with the use of AI
AI is used for store and in game start screen splash art.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
本项目《山海牌》含 AI 辅助创作部分 详细如下: 开发前-- 借助豆包ai将框架剧情细化; 主题曲由豆包ai辅助生词,修改歌词后交由其演唱。 开发过程中-- 卡牌形象、背景画面均由即梦ai根据提示词辅助生成; 项目开发过程中由Copilot辅助编程。 承诺未使用未经授权的内容,确保无侵权风险。 所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
Ai is used for reference of art.
Development of Visual Assets: For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork. Software Development Support: During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties. We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
We used AI for the Steam capsule image, and some in-game visuals.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Smiley's High Stakes Quiz In-game content textart | The developer used AI to aid in creation of trivia questions, store images and in game images and textures. | Mirmos Games | - | Mar 18, 2026 | |
Web2APK In-game content art | The icon and some pages were generated using AI. | 吴远志 | - | Mar 18, 2026 | |
Power – A Ascensão dos Conquistadores In-game content artaudio | Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music. | Carlos Roberto de Souza Junior | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
Sad Virus Town Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
My Teacher Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
图书馆偷偷抓痒 In-game content artaudio | This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time. | Shimmer | - | Mar 18, 2026 | |
魔卡棋兵 In-game content art | Use AI to generate character illustrations and other original artwork. | 烛星游戏 | - | Mar 18, 2026 | |
Suddenly, The Demon Lord's Labyrinth Appears Unclear art | Certain images and program elements have been created with the assistance of AI. | Oyatsu Games Studio | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
WOLF-FLOW In-game content art | ・AI image generation is used for some of the illustrations in the game. | BLANC BLUE FZCO | - | Mar 18, 2026 | |
One Strange School Day In-game content art | Some art assets were created using AI tools during development. No AI generation occurs during gameplay. | Petalworks | - | Mar 18, 2026 | |
SproutBound Store/marketing art | Some of the store page graphics were generated with the assistance of LLMs. | Cyberfrog Systems | - | Mar 18, 2026 | |
Duty Free Shop Simulator Unclear art | Images | CLOWN MAGIC | - | Mar 18, 2026 | |
Hourturn Store/marketing art | Steam Capsule is made by AI. | Khata | - | Mar 18, 2026 | |
Bily'Sine In-game content textart | AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date. | Kazuma | - | Mar 18, 2026 | |
Astro Nova Store/marketing art | Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared. | NovaScreen | 33 | Mar 18, 2026 | |
WALTO In-game content art | This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets. | KUKUKU GAMES | - | Mar 18, 2026 | |
Zone 404 Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
SUSHI Claw Machine Store/marketing art | This store page uses images generated by AI. | Mihaya | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
The Drowned Deal In-game content art | Some character portraits were created using AI-assisted tools and then edited manually | RB Games Studio | - | Mar 18, 2026 | |
Coin Hoarder In-game content art | AI has used to generate some of the images you see in the game and game materials. | JLY Games | - | Mar 18, 2026 | |
詭寓 In-game content art | This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game. | 25 Monkey Games | - | Mar 18, 2026 | |
Overland Journey In-game content artaudio | Some images and music in this game were generated with the assistance of AI tools during development. | TrailRoam Games | - | Mar 18, 2026 | |
妹居物语 Live AI textart | 游戏的聊天内容由AI实时生成
游戏部分使用了AI生成的美术素材 | 彩奈 | - | Mar 18, 2026 | |
REPOSESSION: Mafia Debt Store/marketing art | AI was used to polish marketing images. | Patologgia Interactive | - | Mar 18, 2026 | |
Rite or Ruin In-game content audioart | Short NPC dialogue uses Text-To-Speech audio
Original card art created by a professional artist. With their permission, a few variants were made using AI tools | Potato Puppy | - | Mar 18, 2026 | |
Unseen’s Parasite Store/marketing art | Store visuals were created with the help of ChatGPT. | SoloZet | - | Mar 18, 2026 | |
FISSURE Dev only art | Although all pieces of art is 100% redrawn, AI is used to create some reference images. | LlamaLoosh | - | Mar 18, 2026 | |
Cyber Horror: Project S.Y.L.A. Store/marketing art | Some photos were created using artificial intelligence. | NEBULA NOVA GAMES | - | Mar 18, 2026 | |
第一次挂机 In-game content art | Game icons and background images are created using AI. | 游道参玄 | - | Mar 18, 2026 | |
Coinborne In-game content art | The original versions of some in-game art assets were generated by AI. | Team Greenmore | - | Mar 18, 2026 | |
Void Raid Store/marketing art | AI was used to generate multiple images on the page | macrayb | - | Mar 18, 2026 | |
Sands of Sarnath In-game content art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency. | ZeroSequels | - | Mar 18, 2026 | |
Demon with a Pickaxe In-game content audioart | Generative AI was used to help create music, sounds, and some UI elements. | Challenging Games | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
Space Memory: Artiodactyls In-game content art | The background images and artiodactyls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Fusion Script Game Studio: iscEngine & JS-Engine Store/marketing codeart | To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all. | ismail özel | - | Mar 18, 2026 | |
启程吧波姆 In-game content art | Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation. | chengyou | - | Mar 18, 2026 | |
Rochinko In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | IronDrop Studios | - | Mar 18, 2026 | |
Samurai by Reiner Knizia In-game content art | Some of the graphics is made with the use of AI | Synthetic Mind AB | 10 | Mar 18, 2026 | |
Guns Cant Walk In-game content art | AI is used for store and in game start screen splash art. | Sloth Games Ltd | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
山海牌 In-game content textartaudio | 本项目《山海牌》含 AI 辅助创作部分
详细如下:
开发前--
借助豆包ai将框架剧情细化;
主题曲由豆包ai辅助生词,修改歌词后交由其演唱。
开发过程中--
卡牌形象、背景画面均由即梦ai根据提示词辅助生成;
项目开发过程中由Copilot辅助编程。
承诺未使用未经授权的内容,确保无侵权风险。
所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。 | 鸣天工作室 | - | Mar 18, 2026 | |
Pixel Shinobi Store/marketing art | Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience | LevelUpStudios | - | Mar 18, 2026 | |
Ether Core Dev only art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
Starfell In-game content artcode | Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay. | Elim Savapra | - | Mar 18, 2026 | |
Teddy Horses In-game content art | We used AI for the Steam capsule image, and some in-game visuals. | DodoModo | 11 | Mar 18, 2026 | |
Hot Meals Fast Wheels In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | Mar 18, 2026 |