The original versions of some in-game art assets were generated by AI.
- Creator
- Team Greenmore
- Reviews
- -
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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The original versions of some in-game art assets were generated by AI.
AI was used to generate multiple images on the page
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Generative AI was used to help create music, sounds, and some UI elements.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
The background images and artiodactyls pictures are pre-rendered AI art
To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Some of the graphics is made with the use of AI
AI is used for store and in game start screen splash art.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
本项目《山海牌》含 AI 辅助创作部分 详细如下: 开发前-- 借助豆包ai将框架剧情细化; 主题曲由豆包ai辅助生词,修改歌词后交由其演唱。 开发过程中-- 卡牌形象、背景画面均由即梦ai根据提示词辅助生成; 项目开发过程中由Copilot辅助编程。 承诺未使用未经授权的内容,确保无侵权风险。 所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
Ai is used for reference of art.
Development of Visual Assets: For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork. Software Development Support: During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties. We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
We used AI for the Steam capsule image, and some in-game visuals.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Character skill images are made with Image Generator.
AI is used solely for creating game logo images.
During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers.
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
Some code, assets, and music are AI-assisted.
A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience.
The scene images were partially generated using AI.
ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、 Adobe Stockで販売されているAI生成による画像を使用しております。
- 배경음악 - 게임 내 등장하는 일부 오브젝트들 - 엔딩 이미지 및 기억의 조각 습득시 출력되는 이미지
AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on those assets is AI.
This game includes pre-rendered AI-generated content, as follows: - Main menu artwork - Sound effects (gunshots, explosions, hits)
We are an independent game studio. The visual effects in the game’s videos and animations were created using an AI-assisted rendering pipeline, primarily to enhance the presentation of special effects, magic, and fantasy scenes. The game’s concept art, compositions, lighting, storyboards, and overall art direction were all designed by our team. For some scenes, our artists first completed the 3D modeling, materials, and lighting before using an AI-assisted pipeline for stylized rendering and post-processing. AI was used solely as a visual production tool, and all related content was designed, selected, refined, and reviewed by our team. All art assets in the game were either created by our team or used with proper authorization. We hold all necessary copyrights and usage rights, and all assets comply with applicable laws and regulations. Every asset also reflects the time, dedication, and creative effort of our team. The game’s core gameplay and systems were independently designed by our team. Our voice cast includes professional actors who have worked on titles such as DYNASTY WARRIORS: ORIGINS and Black Myth: Wukong, as well as several content creators and streamers. This game is a heartfelt gift from us to wizards everywhere. We hope you enjoy exploring its magical world!
AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers.
The images used to visit the store's page, as well as the images in the game's library, were generated using AI.
Steam Page thumbnail and Sentence flow.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic.
The background images and apples pictures are pre-rendered AI art.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI绘图
Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets.
Some of the image materials are generated by AI.
The game used AI to help generate some 3D models.
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
AI was used to generate simple images and textures of environmental elements.
AI was used for image generation and parts of the source code.
AI was used to create some assets of the game
Generated images for some paintings and photographs using AI. The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Coinborne In-game content art | The original versions of some in-game art assets were generated by AI. | Team Greenmore | - | Mar 18, 2026 | |
Void Raid Store/marketing art | AI was used to generate multiple images on the page | macrayb | - | Mar 18, 2026 | |
Sands of Sarnath In-game content art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency. | ZeroSequels | - | Mar 18, 2026 | |
Demon with a Pickaxe In-game content audioart | Generative AI was used to help create music, sounds, and some UI elements. | Challenging Games | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
Space Memory: Artiodactyls In-game content art | The background images and artiodactyls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Fusion Script Game Studio: iscEngine & JS-Engine Store/marketing codeart | To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all. | ismail özel | - | Mar 18, 2026 | |
启程吧波姆 In-game content art | Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation. | chengyou | - | Mar 18, 2026 | |
Rochinko In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | IronDrop Studios | - | Mar 18, 2026 | |
Samurai by Reiner Knizia In-game content art | Some of the graphics is made with the use of AI | Synthetic Mind AB | 10 | Mar 18, 2026 | |
Guns Cant Walk In-game content art | AI is used for store and in game start screen splash art. | Sloth Games Ltd | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
山海牌 In-game content textartaudio | 本项目《山海牌》含 AI 辅助创作部分
详细如下:
开发前--
借助豆包ai将框架剧情细化;
主题曲由豆包ai辅助生词,修改歌词后交由其演唱。
开发过程中--
卡牌形象、背景画面均由即梦ai根据提示词辅助生成;
项目开发过程中由Copilot辅助编程。
承诺未使用未经授权的内容,确保无侵权风险。
所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。 | 鸣天工作室 | - | Mar 18, 2026 | |
Pixel Shinobi Store/marketing art | Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience | LevelUpStudios | - | Mar 18, 2026 | |
Ether Core Dev only art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
Starfell In-game content artcode | Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay. | Elim Savapra | - | Mar 18, 2026 | |
Teddy Horses In-game content art | We used AI for the Steam capsule image, and some in-game visuals. | DodoModo | 12 | Mar 18, 2026 | |
Hot Meals Fast Wheels In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Western Gun Shop Simulator Store/marketing art | AI is used solely for creating game logo images. | Arafkan Games | 19 | Mar 18, 2026 | |
Captain Puff MacFly In-game content art | During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers. | MVCAO Studios | 24 | Mar 18, 2026 | |
Claire Darksage and the Accursed Objects Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers. | IKIGames | - | Mar 18, 2026 | |
MX Bodycam Bikes Racing In-game content art | Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style. | GLOBAL SCRIPTUM | 17 | Mar 18, 2026 | |
电音弹道 In-game content artaudiocode | Some code, assets, and music are AI-assisted. | MindFlow | 12 | Mar 18, 2026 | |
净化战线 In-game content art | A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience. | 百川工作室 | - | Mar 18, 2026 | |
Journey Card Store/marketing art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
BALANCED FOOD CalorieMate FOR GAME CREATORS - JELLY MISSION - art | ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、
Adobe Stockで販売されているAI生成による画像を使用しております。 | CalorieMate Games | 80 | Mar 18, 2026 | |
Inerbys In-game content audioart | - 배경음악
- 게임 내 등장하는 일부 오브젝트들
- 엔딩 이미지 및 기억의 조각 습득시 출력되는 이미지 | Around | - | Mar 18, 2026 | |
Flying Aces: Legend of the Red Baron Store/marketing art | AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on those assets is AI. | GS2 Games | - | Mar 18, 2026 | |
AboJam In-game content artaudio | This game includes pre-rendered AI-generated content, as follows:
- Main menu artwork
- Sound effects (gunshots, explosions, hits) | 뮤탈 | - | Mar 18, 2026 | |
Chant Wizard In-game content art | We are an independent game studio. The visual effects in the game’s videos and animations were created using an AI-assisted rendering pipeline, primarily to enhance the presentation of special effects, magic, and fantasy scenes.
The game’s concept art, compositions, lighting, storyboards, and overall art direction were all designed by our team. For some scenes, our artists first completed the 3D modeling, materials, and lighting before using an AI-assisted pipeline for stylized rendering and post-processing. AI was used solely as a visual production tool, and all related content was designed, selected, refined, and reviewed by our team.
All art assets in the game were either created by our team or used with proper authorization. We hold all necessary copyrights and usage rights, and all assets comply with applicable laws and regulations. Every asset also reflects the time, dedication, and creative effort of our team.
The game’s core gameplay and systems were independently designed by our team. Our voice cast includes professional actors who have worked on titles such as DYNASTY WARRIORS: ORIGINS and Black Myth: Wukong, as well as several content creators and streamers.
This game is a heartfelt gift from us to wizards everywhere. We hope you enjoy exploring its magical world! | Spiritx2 Studio | 37 | Mar 18, 2026 | |
Corner Cards In-game content art | AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers. | Miles Lepine | - | Mar 18, 2026 | |
Tob One Store/marketing art | The images used to visit the store's page, as well as the images in the game's library, were generated using AI. | otancco | - | Mar 18, 2026 | |
The Queen's Quest Store/marketing art | Steam Page thumbnail and Sentence flow. | greatnategame | - | Mar 18, 2026 | |
Shadows of Elsewhen: Forbidden Alchemy In-game content audioart | AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images. | Clune Crew Studio | - | Mar 18, 2026 | |
42 Space Mayhem In-game content artcode | Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic. | Mostly Harmless Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: Green Apple In-game content art | The background images and apples pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Ironsphere In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Jemie | - | Mar 18, 2026 | |
谍影:余烬 Unclear art | AI绘图 | 咕噜狗 | 11 | Mar 18, 2026 | |
I'm not a robot! In-game content art | Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors | S.P.G | 16 | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
Psycho Partisans: Officer 'Nirvana' In-game content artaudiocode | AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets. | FritzAndMoses | - | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
Tactical Archer In-game content art | The game used AI to help generate some 3D models. | Dejevis | - | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Egg Souls In-game content art | AI was used to generate simple images and textures of environmental elements. | LeafX Studio | - | Mar 18, 2026 | |
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Funkels In-game content art | AI was used to create some assets of the game | Merovingio | - | Mar 18, 2026 | |
Let's Pray Live AI arttext | Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God. | Beshbarmak games | - | Mar 18, 2026 | |
Tindahan In-game content artcode | I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊 | Yikon | - | Mar 18, 2026 |