Game Studio chibi uses AI for now. It appear on intro video and on main menu
- Creator
- IllazaGaming
- Reviews
- -
- Added
- Mar 18, 2026
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Game Studio chibi uses AI for now. It appear on intro video and on main menu
The character images and other images include AI-generated content. There are no elements generated by AI in real-time.
Some graphical assets were generated with AI assistance.
部分美术资源使用AI辅助
Most of the images, backgrounds and some texts in this game are AI-generated.
Certain images in this game were generated with the assistance of AI.
Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option.
AI was used in the editing/generation of some images, artwork, and voice over.
ai is used to put things into words i couldn't otherwise because of my autism and for editing images and content
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
The trailer voice over is AI-generated. The cover art was extended using AI.
Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
AI generates a few images and icons, reviewed manually.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
Some of the game's background images were generated using AI rendering.
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution.
Mainly used AI to generate character portraits, scene concept art, and basic UI elements.
AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3)
We used generative AI tools to help us create some of the pictures of this store page.
for store page poster
AI-generated images were used as a basis for drawings
The background images and candy pictures are pre-rendered AI art.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
Some of the image materials were created using AI and were subsequently refined with detailed edits
For the game itself, we use AI to help generate art assets, such as weapon concept maps and some game prop images.
Some static content, such as images, is AI-generated.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted. Localization: AI translation used for initial processing; all text is human-reviewed and optimized.
Using AI to generate code and texture.
Some email backgrounds and stationery designs in this app were created using AI tools (Playground AI, ChatGPT, PromeAI) to generate pre-rendered visual content. AI is not used during gameplay or to interact with users.
Some game icons and user interface elements were created using AI image generation tools during development.
AI makes a lot of things easier for drawing, 3D, animation, code, music... but I don't use AI to avoid having to work, nor in place of my imagination: I create the lore, the character designs, the enemies and bosses, the powers and their combined effects, I write the dialogues myself and even the song lyrics. In short, I don't use AI to create, but to produce with the means I have (I document all of this in the YouTube devlog.) And the more Tyberion takes shape, the more I replace AI assets with handmade assets.
Only a presentation and a few minor images under 2 minutes in duration.
We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets
Part of visual assets in game background was generated by AI.
As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay.
This game uses generative AI to create some visual assets. Specifically, we used AI generated artwork for certain marketing materials on the Steam store (capsules, headers, and logos), as well as a limited number of in-game illustrative images. All AI generated content has been reviewed, edited, and approved by our team to ensure originality, consistency, and compliance with Steam’s content policies. The gameplay itself, core art assets, and all game systems were created directly by our team.
I received help from AI only for some of the images on perk icons due to my art skills not being sufficient.
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems.
Art and Graphics for Arena II were generated using AI models.
Trailers and marketing material have IA generated images.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
戦国英雄譚-Samurai Heroes- In-game content art | The character images and other images include AI-generated content.
There are no elements generated by AI in real-time. | hizaniya games | 44 | Mar 18, 2026 | |
MegaFactory Tycoon In-game content art | Some graphical assets were generated with AI assistance. | Brian Strack Jensen | - | Mar 18, 2026 | |
久美子之死 In-game content art | 部分美术资源使用AI辅助 | LingVision Games | 123 | Mar 18, 2026 | |
荒野求生 In-game content arttext | Most of the images, backgrounds and some texts in this game are AI-generated. | Qi Jun | - | Mar 18, 2026 | |
迷霧深處 In-game content art | Certain images in this game were generated with the assistance of AI. | SHE-MA Games | - | Mar 18, 2026 | |
Elevator Pitch In-game content art | Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option. | Solo Gaming Studios | - | Mar 18, 2026 | |
Last Journal In-game content artaudio | AI was used in the editing/generation of some images, artwork, and voice over. | Nexus Media | - | Mar 18, 2026 | |
Gemspire: Incremental Invasion Unclear textart | ai is used to put things into words i couldn't otherwise because of my autism and for editing images and content | freshfocusgames | - | Mar 18, 2026 | |
The Long Way Home Store/marketing art | This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time. | Noxvale Studio | - | Mar 18, 2026 | |
Mittelland AD In-game content audioart | The trailer voice over is AI-generated.
The cover art was extended using AI. | BKM | 112 | Mar 18, 2026 | |
Sombrávia: Herdeiro do Abismo In-game content art | Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo. | AbyssWalker | - | Mar 18, 2026 | |
Scarf of Embers Dev only art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality. | Hinges | - | Mar 18, 2026 | |
Neuter Master In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 29 | Mar 18, 2026 | |
Thekku Island In-game content art | A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team. | Ales Devs Games | 137 | Mar 18, 2026 | |
《溺光症》 In-game content art | Some of the game's background images were generated using AI rendering. | ZeroZen工作室 | 20 | Mar 18, 2026 | |
刻痕之屿:暖洋上的遗孤 In-game content art | 物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。 | 萨摩耶工作室 | - | Mar 18, 2026 | |
梵高3D画作 Van Gogh 3D Paintings In-game content art | The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution. | Rose21 | - | Mar 18, 2026 | |
The Last Purge In-game content art | Mainly used AI to generate character portraits, scene concept art, and basic UI elements. | Third Singular | - | Mar 18, 2026 | |
GreenGrass In-game content art | AI was used for:
- Motion Capture (2)
- 2D Assets (3)
- Photo to 3D (3)
- 3D optimization (3) | Spring86 Limited | - | Mar 18, 2026 | |
Focus Group - First Day Store/marketing art | We used generative AI tools to help us create some of the pictures of this store page. | - | 51 | Mar 18, 2026 | |
Line Cutter: Bizzare Holiday Rush Store/marketing art | for store page poster | Chen Wang | - | Mar 18, 2026 | |
CheeseCatToe Unclear art | AI-generated images were used as a basis for drawings | MahSim | - | Mar 18, 2026 | |
Sweetie Candy Maze: Orange In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Sudoku-9 Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Lila's Atelier Store/marketing art | Some of the image materials were created using AI and were subsequently refined with detailed edits | HSIEH FUAN | - | Mar 18, 2026 | |
Valoris In-game content art | For the game itself, we use AI to help generate art assets, such as weapon concept maps and some game prop images. | SUPER ESPORTS | - | Mar 18, 2026 | |
Ghost in the Sail In-game content art | Some static content, such as images, is AI-generated. | Sharid Yu | - | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Rentcthulhu In-game content arttext | Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted.
Localization: AI translation used for initial processing; all text is human-reviewed and optimized. | BQ | - | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
Email Backgrounds & Stationery In-game content art | Some email backgrounds and stationery designs in this app were created using AI tools (Playground AI, ChatGPT, PromeAI) to generate pre-rendered visual content. AI is not used during gameplay or to interact with users. | My App Catalog INC | - | Mar 18, 2026 | |
Trash Sorter Simulator In-game content art | Some game icons and user interface elements were created using AI image generation tools during development. | SimWorld | - | Mar 18, 2026 | |
Fire & Light: Thrones of Tyberion In-game content artaudiotextcode | AI makes a lot of things easier for drawing, 3D, animation, code, music... but I don't use AI to avoid having to work, nor in place of my imagination: I create the lore, the character designs, the enemies and bosses, the powers and their combined effects, I write the dialogues myself and even the song lyrics.
In short, I don't use AI to create, but to produce with the means I have (I document all of this in the YouTube devlog.) And the more Tyberion takes shape, the more I replace AI assets with handmade assets. | Trigor | - | Mar 18, 2026 | |
Mnemocyne complex Store/marketing art | Only a presentation and a few minor images under 2 minutes in duration. | Jesking | - | Mar 18, 2026 | |
Blightfell Dev only art | We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets | Merlyn Labs | - | Mar 18, 2026 | |
灰海迷城 In-game content art | Part of visual assets in game background was generated by AI. | Coladice Studio | - | Mar 18, 2026 | |
Catickle In-game content artaudio | As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay. | Nado | - | Mar 18, 2026 | |
Speakeasy Simulator In-game content art | This game uses generative AI to create some visual assets. Specifically, we used AI generated artwork for certain marketing materials on the Steam store (capsules, headers, and logos), as well as a limited number of in-game illustrative images. All AI generated content has been reviewed, edited, and approved by our team to ensure originality, consistency, and compliance with Steam’s content policies. The gameplay itself, core art assets, and all game systems were created directly by our team. | Arcana Games | 35 | Mar 18, 2026 | |
Dead On Duty In-game content art | I received help from AI only for some of the images on perk icons due to my art skills not being sufficient. | Dodoblam Interactive | - | Mar 18, 2026 | |
Auto Jurassic Knights In-game content arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
Proxy Project Ouroboros Dev only art | I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems. | Ricardo Vindas | - | Mar 18, 2026 | |
Arena II In-game content art | Art and Graphics for Arena II were generated using AI models. | 30 Minute Games | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
Tiny Fisherman Store/marketing art | In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us. | Influenza Entertainment | - | Mar 18, 2026 | |
Fix & Flick In-game content art | Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer. | SparkyDose Studios | - | Mar 18, 2026 | |
守个蛋 In-game content art | This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality. | Ychicken | 16 | Mar 18, 2026 |