Public Steam disclosure research26,215 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.
We have used AI images and videos (backgrounds etc). All voices are NOT ai, code is NOT ai, music is NOT ai. The game does not generate more ai, it is just the video and image assets.
The characters voices are generated by Eleven labs.
The Music is generated by Suno AI.
Character images used in picture frames are generated by Chat GPT.
During the development of this game, AI tools were utilized to accelerate the production process and to assist a solo developer in realizing their vision. The use of AI was concentrated in two main areas:
Coding and Software Development: This AI language model (Gemini) was used as an assistant for writing, debugging, and refactoring the game's C# scripts for Unity. All code logic, game design, and final architectural decisions were directed by the developer. Code snippets generated by the AI were reviewed and integrated into the project by the developer.
3D Model and Asset Generation: AI-powered image and model generation tools were used to create some of the 3D models and other visual assets in the game. These tools served as a source of inspiration and a starting point to speed up the development workflow. All generated assets were curated, edited, and finalized by the developer to fit the artistic vision of the game.
The creative vision, game design, and the final version of the game were shaped entirely by human direction and effort.
Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game.
All illustration assets in this game were created using generative AI tools (Whisk and ImageFX). All remaining work required to produce the game—from UI design and editing to layout and event scripting—was manually crafted by the developer. AI-generated content is limited to static illustration assets only, and the game does not include any real-time AI generation features.
I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward.
AI was involved in the initial generation of the capsule art, and other images on the store page.
AI is not used for live generation or code during gameplay.
This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme.
Some store page and library artworks were created using generative AI. All AI-generated images were manually edited, enhanced, and finalized by the developer. No AI was used for gameplay assets, models, sounds, or UI elements.
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
This game uses AI-generated images, voice, and music for pre-rendered content.
All assets were created and finalized prior to release.
No AI is used during gameplay.
Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own.
As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music.
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.
This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.
We have used AI images and videos (backgrounds etc). All voices are NOT ai, code is NOT ai, music is NOT ai. The game does not generate more ai, it is just the video and image assets.
The characters voices are generated by Eleven labs.
The Music is generated by Suno AI.
Character images used in picture frames are generated by Chat GPT.
During the development of this game, AI tools were utilized to accelerate the production process and to assist a solo developer in realizing their vision. The use of AI was concentrated in two main areas:
Coding and Software Development: This AI language model (Gemini) was used as an assistant for writing, debugging, and refactoring the game's C# scripts for Unity. All code logic, game design, and final architectural decisions were directed by the developer. Code snippets generated by the AI were reviewed and integrated into the project by the developer.
3D Model and Asset Generation: AI-powered image and model generation tools were used to create some of the 3D models and other visual assets in the game. These tools served as a source of inspiration and a starting point to speed up the development workflow. All generated assets were curated, edited, and finalized by the developer to fit the artistic vision of the game.
The creative vision, game design, and the final version of the game were shaped entirely by human direction and effort.
Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game.
All illustration assets in this game were created using generative AI tools (Whisk and ImageFX). All remaining work required to produce the game—from UI design and editing to layout and event scripting—was manually crafted by the developer. AI-generated content is limited to static illustration assets only, and the game does not include any real-time AI generation features.
I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward.
AI was involved in the initial generation of the capsule art, and other images on the store page.
AI is not used for live generation or code during gameplay.
This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme.
Some store page and library artworks were created using generative AI. All AI-generated images were manually edited, enhanced, and finalized by the developer. No AI was used for gameplay assets, models, sounds, or UI elements.
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
This game uses AI-generated images, voice, and music for pre-rendered content.
All assets were created and finalized prior to release.
No AI is used during gameplay.
Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own.
As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music.
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.