Indexed March 18, 2026
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Disclosure Analysis

AI-assisted tools were used in development for audio, visuals, and code, but no AI output is disclosed in the final game.

Where AI appears
AI-made content in the game
Development workflow
Code help Asset processing
Content mentioned
Art Audio Code
Method disclosed
Assisted work
Evidence

AI-assisted tools as part of a solo development workflow

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.

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Disclosure History

=HUMAN X MACHINE=ARTIFICIAL INTELLIGENCE SYNERGY= Synergy Strike development was assisted through the use of machine learning aka generative artificial intelligence. Synergy Strike is a solo development project that was made possible because of these controversial tools: Perplexity - Coding Assistance Suno - Audio Generation Midjourney - Textures A1111 - icon Generation Luma - Animated Intro SFXengine - Sound Effects CreativeFabrica - Fonts If you'd like to learn more about my GameDev process feel free to contact me on the web.

The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.