Public Steam disclosure research25,727 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service.
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Localization is conducted either through AI translation followed by human review.
Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.)
AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity.
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive.
AI-Powered Texture Upscaling:
This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service.
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Localization is conducted either through AI translation followed by human review.
Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.)
AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity.
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive.
AI-Powered Texture Upscaling:
This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.