The background images and predators pictures are pre-rendered AI art
- Creator
- Quantum Quiver Games
- Reviews
- -
- Added
- Mar 18, 2026
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The background images and predators pictures are pre-rendered AI art
The background images and butterflies pictures are pre-rendered AI art
all the pictures are generated by artificial intelligence.
This work is a novel game. Image generation AI is used to create background materials.
The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience.
Breathtaking AI generated graphics
部分視覺內容是使用人工智慧生成,並經過人工大幅修改。
Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed.
Artificial Intelligence was used in the loading screen visuals and logo design.
Used for logos.
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
Assistance with coding and generating images and sounds.
Includes AI-generated images in some game materials such as game logos.
As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, please rest assured that all AI-generated content underwent my strict hand-picking, refinement, and optimization. The final game's art style, art direction, and all creative decisions were entirely led, controlled, and are the sole responsibility of me, the developer. Sincerely thank you for your understanding and support!
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。
The store page, and menu of the game have an AI-generated image for the background. I am not a digital artist unfortunately.
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Generated game art including in game art, market elements, and music
Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
AI is used to create store images and library images.
AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles.
Sound, SFX, Images.
*部分按钮图标、界面背景和角色框架使用了AI生成技术。 *UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The character illustrations and avatars in the game, as well as some item icons, are AI-generated.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI.
The game cover image was created using artificial intelligence
Some background images use AI-generated materials.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
We use generative AI for creating some images and 3D models.
Some background images and some icons in this game are generated using and processed output from AI.
Generate more realistic artwork
Some of the images used in this game were created using generative AI.
Few of the visuals of characters are generated by AI
AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes.
Game Logo, several assets are generated with Copilot.
部分商店宣传图片使用AI生成 成就图片使用AI生成
Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work.
Food Fight features artwork developed with generative AI.
Generative AI was used to create the images for the store.
Please note that AI was partially used in the creation of images for this game.
Some of the images in the game are created with AI
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style.
AI generative marketing material on store shop. Also AI generated functions that are used in gameplay.
I used AI to help create this game, but I draw and I'm a graphic designer. Every image was drawn and colored by hand before being processed through AI software. My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level. None of the stories were created with AI — all narratives were entirely written by hand !!
Code: Generate basic functionality code, less than 1% of the total lines of code. Images: Generate images for reference or initial drafts, less than 5% of the total image assets. Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Memory: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Anime Dream Match: Butterflies In-game content art | The background images and butterflies pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
МЕМАСИКИ 2 Олдскулы свело Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
躁のあなた鬱のあたし|Manic you and depressed me In-game content art | This work is a novel game. Image generation AI is used to create background materials. | CHARON | - | Mar 18, 2026 | |
Seed 2313 In-game content artaudio | The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience. | DaShanGames | - | Mar 18, 2026 | |
Drow Space Shooter Store/marketing art | Breathtaking AI generated graphics | Xgarius Games | - | Mar 18, 2026 | |
BoysQuest Find the Difference In-game content art | 部分視覺內容是使用人工智慧生成,並經過人工大幅修改。 | Green Goose Corporation | - | Mar 18, 2026 | |
Dancing with Shadows: Prologue In-game content art | Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed. | Glass Umbrella Inc. | 25 | Mar 18, 2026 | |
Bastion of Valor Store/marketing art | Artificial Intelligence was used in the loading screen visuals and logo design. | Badger Game Studios | - | Mar 18, 2026 | |
Furniture Restoration Simulator: Garage Edition Store/marketing art | Used for logos. | Icelake Interactive | - | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
Toto à la plage Dev only artaudio | Assistance with coding and generating images and sounds. | Totoludies | - | Mar 18, 2026 | |
Slide Hexagon In-game content art | Includes AI-generated images in some game materials such as game logos. | PotatoTime | 11 | Mar 18, 2026 | |
真相剪辑师(Redacted) In-game content art | As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, please rest assured that all AI-generated content underwent my strict hand-picking, refinement, and optimization. The final game's art style, art direction, and all creative decisions were entirely led, controlled, and are the sole responsibility of me, the developer.
Sincerely thank you for your understanding and support! | 始于空006(SYK006) | - | Mar 18, 2026 | |
Sasaeng | 사생 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | 101 | Mar 18, 2026 | |
NIGHTRAVEL In-game content art | 本ゲームでは、以下のAI技術を一部活用しています。
GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。
これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。 | Yoshida Gakuen | - | Mar 18, 2026 | |
Jetpack Pizza Delivery Simulator Store/marketing art | The store page, and menu of the game have an AI-generated image for the background. I am not a digital artist unfortunately. | Luke Grayson | - | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
Flanker - Call of the Ghost In-game content artaudio | Generated game art including in game art, market elements, and music | Just the Tip | - | Mar 18, 2026 | |
Bone-Bound In-game content artaudio | Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone.
All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay. | Slug Fest Studios | - | Mar 18, 2026 | |
Soulcery: Deck of Shadows In-game content art | I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime. | YS246 Games | - | Mar 18, 2026 | |
Donkey Jump: In the Loop Store/marketing art | AI is used to create store images and library images. | Nue Games | - | Mar 18, 2026 | |
Ironforged In-game content textart | AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles. | IronforgeDreams | - | Mar 18, 2026 | |
Celestial Wardens Unclear artaudio | Sound, SFX, Images. | Crimson Mantis Interactive | - | Mar 18, 2026 | |
武均天下 In-game content art | *部分按钮图标、界面背景和角色框架使用了AI生成技术。
*UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。 | UltraGloria Works | 15 | Mar 18, 2026 | |
space warrior Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
永劫之阿比斯 In-game content art | The character illustrations and avatars in the game, as well as some item icons, are AI-generated. | Planescape Game Studio | - | Mar 18, 2026 | |
Re:Call In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
FLOW STATE In-game content artcode | Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI. | ShawnBuildsGames | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
CatGirl Kitchen In-game content art | Some background images use AI-generated materials. | Milton Game | - | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
九龍幽獄 In-game content art | We use generative AI for creating some images and 3D models. | QuadrupleGames | - | Mar 18, 2026 | |
名誉の町 In-game content art | Some background images and some icons in this game are generated using and processed output from AI. | Craftsoft | - | Mar 18, 2026 | |
Battle Of Aces Unclear art | Generate more realistic artwork | CiB Development Sdn Bhd | - | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
Veg Uprising In-game content art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 | |
DarkShine In-game content artcode | AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes. | DScorp | - | Mar 18, 2026 | |
Farm Defence Store/marketing art | Game Logo, several assets are generated with Copilot. | KEY CREATION INC. | - | Mar 18, 2026 | |
热血单词 LexiRogue Store/marketing art | 部分商店宣传图片使用AI生成
成就图片使用AI生成 | LaoWangDev | 35 | Mar 18, 2026 | |
Cascade Falls In-game content arttext | Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work. | Stray Paranormal | - | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Destiny Unclear art | Please note that AI was partially used in the creation of images for this game. | Team Destiny | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
Rocky Idle In-game content art | I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game | Rocky Games Studio | 319 | Mar 18, 2026 | |
GSK Store/marketing art | Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style. | Caio Ragazzi | - | Mar 18, 2026 | |
Uncle Sam's Supermarket Simulator In-game content codeart | AI generative marketing material on store shop. Also AI generated functions that are used in gameplay. | Total Games Studios | 11 | Mar 18, 2026 | |
US Visual Novel In-game content arttext | I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !! | Us Studio | - | Mar 18, 2026 | |
Striking Wine Dev only codearttext | Code: Generate basic functionality code, less than 1% of the total lines of code.
Images: Generate images for reference or initial drafts, less than 5% of the total image assets.
Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume. | hyacinthlet | - | Mar 18, 2026 |