Some graphic elements, text content and translations are generated by AI.
- Creator
- Dark Waters Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,224 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some graphic elements, text content and translations are generated by AI.
Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love. Some in-game assets are purchased from artists on itch.io, the rest are handmade.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Only the store capsule photos were created with the help of AI and edited later.
AI-generated art object
AI is used to generate images and to help with names and text.
In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
AI tools were used to enhance some original texture designs and create variations and patterns for in-game figures and decorations. These textures were then manually edited and adjusted for use in the game
This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience.
一部インゲーム背景コンテンツ制作にAI生成を利用しています。
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
Generative AI was used to create some visuals and store page capsule images.
Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.).
Some of the background images in this work were generated using AI
I only use AI for the images related to the game's story.
AI artwork.
The background images of most scenes in the game are generated by AI.
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
We have incorporated AI modeling and AI original UI design into our workflow.
Cartoon character portraits have been generated using AI
During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively.
The background pictur,CG, background music, and partial voice acting were created with AI assistance.
Some of the 3D assets in-game were made starting from an AI generated 3D model.
Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
I used AI to assist with multilingual translation of the game's text. I used AI to help create some promotional materials for the game store. I utilized AI to help translate the Steam store page into multiple languages.
Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance.
For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai.
Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI tools, such as ChatGPT, during the design and pre-production phases. All AI-generated content was curated, edited, and integrated by the development team to ensure originality, coherence, and quality.
This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use.
I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine.
Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purposes and do not reflect the in-game visuals or assets, which were created manually.
AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games.
Artificial intelligence was used in this game for some visuals, sounds, and 3D models.
Some visual assets for this game were generated with AI.
Store page uses images that are AI generated, which have been modified.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
One of the image used is generated by AI
The logos on the Steam store were made with Copilot. The background in the login menu was also made with Copilot.
As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals.
AI was used exclusively for the creation of video and music clips.
Some Image in the game are generated by AI
We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay.
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
I utilize AI for texture generation, code generation, audio generation.
There is a small amount of pre-generated AI content images in the game.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specifically, ChatGPT and Cursor were used for reviewing and editing Python/PySide6 code, suggesting improvements, and helping with bug fixing and feature planning. No AI-generated assets (such as voice, music, or character content) are present in the current public version. All visual interface elements and icons were also created using ChatGPT image generation tools and are original.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Harwell In-game content art | Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love.
Some in-game assets are purchased from artists on itch.io, the rest are handmade. | Caleb Houlding | - | Mar 18, 2026 | |
Home for Friends: Beloved Pets Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
CONFRONT Store/marketing art | Only the store capsule photos were created with the help of AI and edited later. | BugBros Studios | - | Mar 18, 2026 | |
Palland: Creature Tamer World In-game content art | AI-generated art object | BoggySoft | - | Mar 18, 2026 | |
Bang Business In-game content arttext | AI is used to generate images and to help with names and text. | Centum Dev | - | Mar 18, 2026 | |
Principal Panic In-game content arttext | In the development of the game, generative AI models were employed for the following purposes:
Generating reference imagery and concept sketches for 3D character and environment designs
Producing prototype visuals for certain user-interface (UI) elements
Facilitating rapid, consistent translation of in-game text for multilingual support
All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime. | Magenta Games | - | Mar 18, 2026 | |
I will be a star Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 12 | Mar 18, 2026 | |
Mystery Egg Shop Simulator In-game content art | AI tools were used to enhance some original texture designs and create variations and patterns for in-game figures and decorations. These textures were then manually edited and adjusted for use in the game | Rocinante Games | 68 | Mar 18, 2026 | |
Undead Sentence In-game content art | This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience. | Artificially Inked | - | Mar 18, 2026 | |
CODE::LUX In-game content art | 一部インゲーム背景コンテンツ制作にAI生成を利用しています。 | すやすやファクトリー | 17 | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
Frostline Store/marketing art | Generative AI was used to create some visuals and store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
Infinty Tower Store/marketing art | Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.). | Arise | - | Mar 18, 2026 | |
暮雨流花Floain Plus In-game content art | Some of the background images in this work were generated using AI | Salty_AreaS | 21 | Mar 18, 2026 | |
The Mind Snare In-game content art | I only use AI for the images related to the game's story. | wanderson_ods | - | Mar 18, 2026 | |
Freedom Bomber Unclear art | AI artwork. | Tacit Software Solutions | - | Mar 18, 2026 | |
渣男游戏 In-game content art | The background images of most scenes in the game are generated by AI. | SinoYAO | - | Mar 18, 2026 | |
Save Granny In-game content art | Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI. | Andreas | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
Yacht Dice Family In-game content art | Cartoon character portraits have been generated using AI | Happy Figs | - | Mar 18, 2026 | |
Red Oath: The Forsaken One In-game content art | During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively. | Yadarig | - | Mar 18, 2026 | |
涼世書 (Ashes of Dynasty) In-game content artaudiotext | The background pictur,CG, background music, and partial voice acting were created with AI assistance. | 电子冰块Cybertech | - | Mar 18, 2026 | |
SHIATH In-game content art | Some of the 3D assets in-game were made starting from an AI generated 3D model. | theJameskrik | 49 | Mar 18, 2026 | |
Phoh: A Sleeping Soul In-game content artaudio | Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay. | NextrStudio | - | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
吸血鬼的起床: 精灵幻剑录幸存者 (Vampire Awakening: Elven Sword Chronicles Survival) In-game content textart | I used AI to assist with multilingual translation of the game's text.
I used AI to help create some promotional materials for the game store.
I utilized AI to help translate the Steam store page into multiple languages. | Queen Vampire | - | Mar 18, 2026 | |
The Virtual Buddy In-game content arttext | Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance. | TwinPaws | 13 | Mar 18, 2026 | |
Raptor In-game content art | For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai. | Genmu | - | Mar 18, 2026 | |
Protocol Aegirum In-game content arttext | Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI tools, such as ChatGPT, during the design and pre-production phases. All AI-generated content was curated, edited, and integrated by the development team to ensure originality, coherence, and quality. | Nacho Riquelme | - | Mar 18, 2026 | |
禁足地 - 青鬼の窟 - In-game content art | This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use. | HYDE, Inc. | 40 | Mar 18, 2026 | |
Farm of the unseen Unclear art | I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine. | David Aguirre Molins | - | Mar 18, 2026 | |
R.E.M. Rage In-game content art | Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purposes and do not reflect the in-game visuals or assets, which were created manually. | Roger Eduardo de Couto | - | Mar 18, 2026 | |
Homeless Life Simulator In-game content art | AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games. | Bahamut Games | 26 | Mar 18, 2026 | |
Not The End In-game content artaudio | Artificial intelligence was used in this game for some visuals, sounds, and 3D models. | Ert Gaming Studio | - | Mar 18, 2026 | |
Pantheon Poker In-game content art | Some visual assets for this game were generated with AI. | Praetorian Games | - | Mar 18, 2026 | |
Hope Company Store/marketing art | Store page uses images that are AI generated, which have been modified. | Samuel Parker | - | Mar 18, 2026 | |
Pair Panic: Rematch Store/marketing art | The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly. | The Fun | - | Mar 18, 2026 | |
Apartment 22 Store/marketing art | One of the image used is generated by AI | Blu Wraith | 21 | Mar 18, 2026 | |
Dreams Far Away Store/marketing art | The logos on the Steam store were made with Copilot.
The background in the login menu was also made with Copilot. | Shalix | 11 | Mar 18, 2026 | |
The Hero Tale In-game content artaudio | As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals. | Saúl Rodríguez Roger | - | Mar 18, 2026 | |
LightSouls In-game content audioart | AI was used exclusively for the creation of video and music clips. | ArcTron 3D | - | Mar 18, 2026 | |
Musical Instrument Simulator 乐器模拟器 In-game content art | Some Image in the game are generated by AI | HoneyEatBees | - | Mar 18, 2026 | |
Ashes of the Damned: The Forgotten Ward In-game content art | We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay. | Crimson Cloud Games | - | Mar 18, 2026 | |
Elemental Magic Wars Store/marketing arttext | I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity. | FWGames | 11 | Mar 18, 2026 | |
World by Word: Adventure Dev only codearttext | All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool. | xsoulspace | - | Mar 18, 2026 | |
Deadzone Aeon Unclear artcodeaudio | I utilize AI for texture generation, code generation, audio generation. | Vadenyxt | - | Mar 18, 2026 | |
Forced Entry In-game content art | There is a small amount of pre-generated AI content images in the game. | FourAM Games | - | Mar 18, 2026 | |
The Last Village In-game content arttext | Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used. | Skrixx | - | Mar 18, 2026 | |
Game Lens In-game content codeart | AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specifically, ChatGPT and Cursor were used for reviewing and editing Python/PySide6 code, suggesting improvements, and helping with bug fixing and feature planning. No AI-generated assets (such as voice, music, or character content) are present in the current public version. All visual interface elements and icons were also created using ChatGPT image generation tools and are original. | Likhoi | 14 | Mar 18, 2026 |