Disclosure analysis
No AI-created content is disclosed in the game
AI is used for coding, debugging, marketing image creation, and proofreading, with no AI-generated content disclosed in the final game.
- Process
- AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“I keep all AI made content is marked as AI-made with the name of the AI tool”
“All images and text in the game are created manually”
- Development workflow
- Code help Debugging
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,497 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Writing or localization
- 27.3%
- 6,949 of 25,497 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Mar 26, 2026
- Automatic analysis updated
- Jul 7, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.