Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
- Creator
- HAPPYTECH
- Reviews
- -
- Added
- Mar 18, 2026
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Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
AI has only been used on the visuals of the store, to expand our main visual.
Some graphic assets make use of AI-generated content.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated.
The AI was used to work with some animations
This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline. AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page.
Some icons and loading screen are AI generated
This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay.
The characters in this game are created with the help of AI
AI Content Usage Explanation: Some visual assets in Chinchón were created using AI-assisted tools. Specifically: The achievement icons were generated with the help of AI to create consistent and stylized imagery. A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game. No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion.
A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game.
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
Some game models are generated using artificial intelligence
Some scene or character images were generated.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development. From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
AI-generated art object
AI-generated art object
AI was used to assist with fixing code errors and to create placeholder images during development.
Media materials
🧠 Use of Artificial Intelligence in the Game Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized: 🎨 1. Artwork and Icon Creation We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations. ✍️ 2. Text and Lore Generation AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment. 🛠️ 3. Limitations and Human Oversight No content generated by AI violates third-party copyrights. All AI-generated content is curated and approved by human developers. There is no dynamic or real-time AI content generation on the user's side.
Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
AI image creation is used for vehicles/machines and Livestock on the store front and in the game.
Some 2D artwork in the game was created with AI assistance.
some textures are created by AI image creators
As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development: Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for. Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks. At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me.
Some notes feature images generated by artificial intelligence.
Some image asset designs have made use of AI.
AI-powered promotional images were created for the store
Translation was supported by AI tools. Some background textures include AI-generated content. There is nothing that is being generated live in real-time by AI.
Background image and some icons. BGM
The following art assets are generated by AI: - In store page capsule images - Character portrait images - Game level backgrounds and card backgrounds images
AI was used to make the artwork for this game as well as the sounds and some 3D objects.
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
Background images and background music are AI-generated.
Artificial intelligence was used to create marketing materials.
Music and most of the monster models were generated using AI.
Use of AI in This Game: This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
The card UI artwork in the game was created with AI-generated technology.
I used AI for just basic Notification images or basic UI images. Nothing more than that.
Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay.
Some images are generated using AI text and then post processed..
AI 生成一些图片资源
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
A part of the backgrounds and scenes. Some elements of the user interface.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Enlil Rise Of the End In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Quichotte’s Never-Ending Watch Store/marketing art | AI has only been used on the visuals of the store, to expand our main visual. | GreenSloth | - | Mar 18, 2026 | |
Exorcist: Oldest Tongue In-game content art | Some graphic assets make use of AI-generated content. | 727 Not Hound | - | Mar 18, 2026 | |
Gorilla Smash In-game content artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience. | Lavaworks | - | Mar 18, 2026 | |
BLAME In-game content art | Some textures and 2D environmental paintings were generated using AI tools during development. These assets are limited to decorative elements only. No generative AI is used during gameplay or for game logic. All final assets were manually reviewed, edited, and integrated. | KriegorIndustry | - | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Mission Rumble In-game content art | This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline.
AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page. | Quantix | - | Mar 18, 2026 | |
Ant Simulator In-game content art | Some icons and loading screen are AI generated | Decentralized Horizons LLC | - | Mar 18, 2026 | |
Stretch In-game content art | This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay. | Shoichi Kirishima | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
Chinchón In-game content art | AI Content Usage Explanation:
Some visual assets in Chinchón were created using AI-assisted tools. Specifically:
The achievement icons were generated with the help of AI to create consistent and stylized imagery.
A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game.
No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Bloodplague Lockdown In-game content art | A small amount of resources created through generative AI tools, such as icons or scene models, were used in the game. | Speed King Games | - | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
逃出30天循环 In-game content art | Some game models are generated using artificial intelligence | ZHANG YI | - | Mar 18, 2026 | |
Lingering Shadows Store/marketing art | Some scene or character images were generated. | Zinc The Cyborg | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Get In Timelessness In-game content artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights. | FANTOM INK | - | Mar 18, 2026 | |
Revolver Gambit In-game content art | AI-generated art object | Welch Antony | - | Mar 18, 2026 | |
CarCam In-game content art | AI-generated art object | Movcans Vadims | - | Mar 18, 2026 | |
Rogue 'n' Roll: Dice of Fate Dev only codeart | AI was used to assist with fixing code errors and to create placeholder images during development. | JokkelGames | - | Mar 18, 2026 | |
Boy Escape from School Store/marketing art | Media materials | D one Games | - | Mar 18, 2026 | |
Luna Tactics In-game content arttext | 🧠 Use of Artificial Intelligence in the Game
Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized:
🎨 1. Artwork and Icon Creation
We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations.
✍️ 2. Text and Lore Generation
AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment.
🛠️ 3. Limitations and Human Oversight
No content generated by AI violates third-party copyrights.
All AI-generated content is curated and approved by human developers.
There is no dynamic or real-time AI content generation on the user's side. | AnomaliaLunar | - | Mar 18, 2026 | |
Blightened In-game content art | Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay. | xombis | - | Mar 18, 2026 | |
8 Ball by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 101 | Mar 18, 2026 | |
Plink by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 58 | Mar 18, 2026 | |
Farm Manager In-game content art | AI image creation is used for vehicles/machines and Livestock on the store front and in the game. | Trophy Games | 185 | Mar 18, 2026 | |
Lostland In-game content art | Some 2D artwork in the game was created with AI assistance. | Fseeeye | - | Mar 18, 2026 | |
Oars of Silence In-game content art | some textures are created by AI image creators | SuloSounds | - | Mar 18, 2026 | |
Weapon Case In-game content artcode | As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development:
Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for.
Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks.
At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me. | Auscan Games | - | Mar 18, 2026 | |
The Protagonist Unclear art | Some notes feature images generated by artificial intelligence. | beforeyouknow Games | 21 | Mar 18, 2026 | |
异兽山海 In-game content art | Some image asset designs have made use of AI. | 散木 | - | Mar 18, 2026 | |
昆虫帝国 Store/marketing art | AI-powered promotional images were created for the store | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
Island of Ruin In-game content textart | Translation was supported by AI tools.
Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by AI. | cretia studio | - | Mar 18, 2026 | |
Return to ... In-game content artaudio | Background image and some icons.
BGM | kupstudio | - | Mar 18, 2026 | |
LexiLoong In-game content art | The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images | B.Wordilia | - | Mar 18, 2026 | |
Where Hell is Born In-game content artaudio | AI was used to make the artwork for this game as well as the sounds and some 3D objects. | Root Connection Games | - | Mar 18, 2026 | |
Anaria Store/marketing art | AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content. | VOIDEMBER | 10 | Mar 18, 2026 | |
NCH: Chronos Rebirth In-game content artaudio | Background images and background music are AI-generated. | Simian Dawn | - | Mar 18, 2026 | |
Bayraktar and Stugna Store/marketing art | Artificial intelligence was used to create marketing materials. | Nebocry Interactive | - | Mar 18, 2026 | |
Guardian Grids 2 In-game content audioart | Music and most of the monster models were generated using AI. | YogurtGames | - | Mar 18, 2026 | |
The Kingdom of Frilensgrade In-game content artcode | Use of AI in This Game:
This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development. | Azeria Interactive | - | Mar 18, 2026 | |
Balladrion In-game content artaudio | Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer. | ProjectKP | - | Mar 18, 2026 | |
三国兵临城下 In-game content art | The card UI artwork in the game was created with AI-generated technology. | QIAN JIN | - | Mar 18, 2026 | |
Ludus Manager In-game content art | I used AI for just basic Notification images or basic UI images. Nothing more than that. | WARSONG ENTERTAINMENT | - | Mar 18, 2026 | |
Wizard’s Gambit Store/marketing art | Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay. | Ravi Deepak Trivedi | - | Mar 18, 2026 | |
Rotating Machine Store/marketing art | Some images are generated using AI text and then post processed.. | old corn and new bee | - | Mar 18, 2026 | |
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
LifeOverhaul In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Richard | - | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator Store/marketing codeart | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | 28 | Mar 18, 2026 | |
Jixo: Summer Dreams Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 |