Public Steam disclosure research25,714 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands.
We pay our artists, and we DO NOT use stolen Artwork.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools.
AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way.
You can enjoy the game with full confidence!
AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands.
We pay our artists, and we DO NOT use stolen Artwork.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools.
AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way.
You can enjoy the game with full confidence!
AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.