4 item textures, 2 photographs
- Creator
- Marinheirus Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,714 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
4 item textures, 2 photographs
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
Some of the concept art in the steam page is generated by ai.
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
AI is utilized to generate certain background images.
Main menu image and some textures improved with AI
Some of the voice actings, some photo images and textures are pre-generated by AI.
We used AI tools to generate images used in certain parts of the game and on the Steam store page.
薛定谔迷宫由AI实时生成; 部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。
some of the game textures generated with AI assisted tools
AI is used for generating game thumbnail with extra editing.
It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage.
Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time.
We used generative AI tools to create some visual assets and sound effects for marketing purposes and presentation. No AI is used during gameplay or in the final game logic.
AI-generated art object
AI-generated art object
Artificial intelligence has only been used in marketing visuals.
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
An AI tool (DALL·E or similar) was used to generate the "Unity to Survive" title image used in the game's UI. No AI-generated content appears in the gameplay or story content.
This game includes pre-rendered content created using generative AI tools. Battle card illustrations and store marketing images were generated with AI-based design software. No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
AI is used for some art and scripting.
Parts of the artwork were enhanced with the help of AI.
This game uses AI to help create parts of the store page, as well as some of the game’s code and sound.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
Game voice acting and "absurdometer" image
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
During the development process; generative AI tools were used for creation of certain 2D visuals (such as posters scattered around the city, UI icons etc.). In such cases these assets were later modified by our art team to reflect our own artistic and creative vision.
I only use AI for a one background in the store page
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
Some in-game illustrations and trailer music were created using AI tools. We plan to replace all AI-generated illustrations with artwork by human artists for the full release, though some AI assets may remain depending on production constraints. Our goal is to minimize the use of AI-generated content by launch.
AI Is used only in the assorted photos that the player must spot the difference in. Ai was used to create the photos and Ai was used to adjust the photos
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
“Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.”
Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio.
The game uses graphics generated by artificial intelligence.
I used AI to create the capsule images for the game's store page.
Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures.
Some of the textures used in game are AI generated.
Assisting Artwork
AI Image generator is used to help create store page asset
All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate. The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated.
A small portion of the image material is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Majoris Nightmare In-game content art | 4 item textures, 2 photographs | Marinheirus Studio | - | Mar 18, 2026 | |
Hideous Store/marketing art | AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code. | Yogurt Studio | - | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
The Wizards Arena Store/marketing art | Some of the concept art in the steam page is generated by ai. | Raven Perception | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
Stranger Heroes In-game content art | Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props. | Off North Games | - | Mar 18, 2026 | |
Just a RANDOM Game In-game content art | This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience. | Heuristic Horizons | - | Mar 18, 2026 | |
Escape Protocol: Hospital In-game content art | AI is utilized to generate certain background images. | Majorana Games | - | Mar 18, 2026 | |
Joe and the lost pixels In-game content art | Main menu image and some textures improved with AI | RetroBlade Studios | 10 | Mar 18, 2026 | |
The Shed In-game content audioart | Some of the voice actings, some photo images and textures are pre-generated by AI. | SZ Interactive LTD | - | Mar 18, 2026 | |
The Broken Clock In-game content art | We used AI tools to generate images used in certain parts of the game and on the Steam store page. | David Bassols Colls | - | Mar 18, 2026 | |
薛定谔迷宫 Live AI art | 薛定谔迷宫由AI实时生成;
部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。 | Zeros | 13 | Mar 18, 2026 | |
Delta In-game content art | some of the game textures generated with AI assisted tools | 0xc3pti0n | - | Mar 18, 2026 | |
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
.V Store/marketing art | It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage. | Deezo | - | Mar 18, 2026 | |
Monster Mart In-game content art | Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time. | Little Frog Games | - | Mar 18, 2026 | |
Somnum In-game content artaudio | We used generative AI tools to create some visual assets and sound effects for marketing purposes and presentation. No AI is used during gameplay or in the final game logic. | CryDream | - | Mar 18, 2026 | |
FOOD TRUCK SHOP SIMULATOR In-game content art | AI-generated art object | Bodiroga Pavle | - | Mar 18, 2026 | |
Cook and Play: Animal Friends In-game content art | AI-generated art object | Mattia Zanarella | - | Mar 18, 2026 | |
Moonvile In-game content art | Artificial intelligence has only been used in marketing visuals. | Moonreach | - | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
Max Sterling PI: The Grady Case In-game content artcode | This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement. | Saint Cloud Studios | - | Mar 18, 2026 | |
Unity to survive In-game content art | An AI tool (DALL·E or similar) was used to generate the "Unity to Survive" title image used in the game's UI. No AI-generated content appears in the gameplay or story content. | Team Unity | - | Mar 18, 2026 | |
BATTLE SHADOW ARENA In-game content art | This game includes pre-rendered content created using generative AI tools.
Battle card illustrations and store marketing images were generated with AI-based design software.
No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets. | Zni Games | - | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
CollabSession Unclear artcode | AI is used for some art and scripting. | ArachniGames | - | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
Rebirth In-game content artcodeaudio | This game uses AI to help create parts of the store page, as well as some of the game’s code and sound. | CoderMC | - | Mar 18, 2026 | |
Monstergasm In-game content art | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay. | Red Sasori | - | Mar 18, 2026 | |
NO LOGIC INC. In-game content audioart | Game voice acting and "absurdometer" image | DarkLight Studio | - | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
GET RID In-game content art | During the development process; generative AI tools were used for creation of certain 2D visuals (such as posters scattered around the city, UI icons etc.). In such cases these assets were later modified by our art team to reflect our own artistic and creative vision. | Heech Interactive | - | Mar 18, 2026 | |
Plinko Pixel Store/marketing art | I only use AI for a one background in the store page | Robert Enache | - | Mar 18, 2026 | |
Зельеварение: Путь Алхимика In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
The Archaic In-game content artaudio | Some in-game illustrations and trailer music were created using AI tools.
We plan to replace all AI-generated illustrations with artwork by human artists for the full release, though some AI assets may remain depending on production constraints.
Our goal is to minimize the use of AI-generated content by launch. | sixsevenths | - | Mar 18, 2026 | |
Decaying Memories In-game content art | AI Is used only in the assorted photos that the player must spot the difference in. Ai was used to create the photos and Ai was used to adjust the photos | MoonShades | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
MadFall Store/marketing art | “Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.” | ALDOR GAMES | - | Mar 18, 2026 | |
Dreadarion VR In-game content artaudio | Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio. | Olystrum Games | - | Mar 18, 2026 | |
Bombardiro Crocodilo: The Naked Clue In-game content art | The game uses graphics generated by artificial intelligence. | Mystael studio | 17 | Mar 18, 2026 | |
Booze Shop Simulator Store/marketing art | I used AI to create the capsule images for the game's store page. | Arafkan Games | 15 | Mar 18, 2026 | |
Quaso Studio : The Liven Collection In-game content art | Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans. | Quaso Studio | - | Mar 18, 2026 | |
Road Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 69 | Mar 18, 2026 | |
Price of Obsession In-game content audioart | Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures. | Renaius | - | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
Fruit Mart Simulator Store/marketing art | AI Image generator is used to help create store page asset | Reality Fantasy | - | Mar 18, 2026 | |
Electoral Carnage In-game content audioart | All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate.
The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated. | Bomb Sequitur Games | 2.1k | Mar 18, 2026 | |
建国同志爱加税TaxKing Store/marketing art | A small portion of the image material is generated by AI | 动力土豆 | - | Mar 18, 2026 |