Some of the art assets in the game were generated by AI.
- Creator
- 所以然
- Reviews
- 236
- Added
- Mar 18, 2026
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Some of the art assets in the game were generated by AI.
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
Some of the textures used in the game's models were created using generative AI.
Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library.
Load images as usable promotional images created by AI authors
Generate images using AI.
In-game character images and translations were created using AI.
Some images, music and text-to-speech.
Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game.
We use AI to generate marketing content like teaser or images.
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
Some pictures was generated by AI.
The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
Some of the game images are generated by AI.
This game uses AI to upscale and refine images.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
In the game, use AI tools to generate skill icons and character avatars based on the description text.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
The background images and girls pictures are pre-rendered AI art
The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments.
Some of the textures used in this game were sourced from AI and heavily modified.
Some of the images used for the enemies and backgrounds were generated by gen AI.
The game's cover art was AI generated.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
As a solo dev, I use generative AI tools to fill in some gaps including team icons and some sound effects
We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village.
This game uses AI-generated images both in-game and on Steam.
Some of the visuals and music were generated by AI to serve as placeholders before the full release.
The game uses some assets that were previously created with AI (like icons and store capsule images, etc...)
Characters art images (2 faces).
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Some images and some sounds.
Music generated with Suno. Icons generated with KREA. Some 3D Models created with Tripo3D.
The icon was created using ChatGLM's AI painting tool.
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset. No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
In-game sprites and materials were generated by AI
- some artwork was created/edited with AI tools
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
Almost all the art is AI based, then heavily edited.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
The characters and NPCS image in the game are generated by AI and then modified.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game uses some AI-generated textures.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand. No GenAI systems interact with players during gameplay and no visual content is live-generated. The game also does not collect or use player data for AI training or adaptive behavior.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Idle Land of Exile In-game content art | Some of the art assets in the game were generated by AI. | 所以然 | 236 | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Hero Stickman Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
LOCO MUKO In-game content art | Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures. | Hall of Collectors | - | Mar 18, 2026 | |
Doorz In-game content art | AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay | MegLore | - | Mar 18, 2026 | |
Reelease Store/marketing art | The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library. | Gray Mantis | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Fragments of Us Unclear art | Generate images using AI. | Fantasy Studio | - | Mar 18, 2026 | |
Hero Slayers In-game content arttext | In-game character images and translations were created using AI. | BlackHusHPuppy | - | Mar 18, 2026 | |
Elon Musk Saves Britain Unclear artaudiotext | Some images, music and text-to-speech. | Julian Henley | - | Mar 18, 2026 | |
Tales for the Long Nights In-game content artaudiotext | Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game. | After Image Studios | - | Mar 18, 2026 | |
Jackpot.de Store/marketing art | We use AI to generate marketing content like teaser or images. | Whow Games GmbH | - | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 | |
Block Rush Unclear art | Some pictures was generated by AI. | T1 Games | - | Mar 18, 2026 | |
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Balloomia In-game content art | This game uses AI to upscale and refine images. | Miragem Games | - | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
Survivor's Rhythm In-game content art | In the game, use AI tools to generate skill icons and character avatars based on the description text. | Little Stone Game Studio | - | Mar 18, 2026 | |
Holiday in Europe: Netherlands Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Ridiculous Space Battles In-game content art | 95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own." | Positech Games | - | Mar 18, 2026 | |
Anime Dream Match: Girls In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Death Club: Our Dead Pawns In-game content artaudio | The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments. | NerveSingerStudio | - | Mar 18, 2026 | |
Andria In-game content art | Some of the textures used in this game were sourced from AI and heavily modified. | Demenzun Media | - | Mar 18, 2026 | |
Survive The Cards In-game content art | Some of the images used for the enemies and backgrounds were generated by gen AI. | Alien Reality Games | - | Mar 18, 2026 | |
Ocean City Killer Store/marketing art | The game's cover art was AI generated. | Studio Boshi | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
Empyrean League: Hex Tactics In-game content artaudio | As a solo dev, I use generative AI tools to fill in some gaps including team icons and some sound effects | SigmaX | - | Mar 18, 2026 | |
Nocturnarya Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village. | IKIGames | - | Mar 18, 2026 | |
影の遺産 Legacy of Shadows In-game content art | This game uses AI-generated images both in-game and on Steam. | Ethan Kobo | - | Mar 18, 2026 | |
Trade Empire In-game content artaudio | Some of the visuals and music were generated by AI to serve as placeholders before the full release. | Valengate | - | Mar 18, 2026 | |
News Company Simulator In-game content art | The game uses some assets that were previously created with AI (like icons and store capsule images, etc...) | NOOPE | - | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Soviet Survival Unclear artaudio | Some images and some sounds. | Hunt Studio | 52 | Mar 18, 2026 | |
Hellmarch In-game content audioart | Music generated with Suno.
Icons generated with KREA.
Some 3D Models created with Tripo3D. | Brighton Gardiner | - | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
HUNTACORE Store/marketing art | Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset.
No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game. | Pillarset Games | - | Mar 18, 2026 | |
Favela Kick: The Final Goal In-game content art | In-game sprites and materials were generated by AI | Vladimir Pliashkun | 45 | Mar 18, 2026 | |
The Vigilante In-game content art | - some artwork was created/edited with AI tools | Nexus Media | - | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
Sepulcrum In-game content art | Almost all the art is AI based, then heavily edited. | MDH Software | - | Mar 18, 2026 | |
Vegas Craps by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 62 | Mar 18, 2026 | |
Casino Roulette: Roulettist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 176 | Mar 18, 2026 | |
大落大起 Hard jump In-game content art | The characters and NPCS image in the game are generated by AI and then modified. | liangzixiaoqiang | - | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
Banshee In-game content art | This game uses some AI-generated textures. | ChronoX | 92 | Mar 18, 2026 | |
Texas Twist Poker 3: Bandit's Run In-game content art | This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior. | Spontaneous QuirK | - | Mar 18, 2026 |