Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions.
The development of Fate War was transformed by AI—not as a replacement for artistry, but as a catalyst for it. By integrating AI technology into our pipeline, we streamlined art asset creation from initial concept to final implementation. This empowered rapid iteration, expanded stylistic exploration, and boosted production efficiency, freeing our artists to devote their expertise to creative vision rather than repetitive execution.
Yet technology alone cannot craft a living world. Every texture, every play of light, every meticulously placed detail was shaped by our art team's unwavering dedication. AI served as a brush, but the hand of the artist ensured each stroke resonated with purpose. The result is a fantasy realm where technology and human creativity unite—immersive, vibrant, and alive.
This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
This game includes pre-rendered assets created using AI tools. Visual elements have been generated with Playground AI, and voice acting has been created using Genny Lovo AI. These AI-generated assets are used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
The battle and promotional background images in the game are generated using AI. However, these background images generated by AI do not contain any illegal or infringing content.
2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games
Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running.
All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies.
Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content.
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes.
The in-game experience is entirely handcrafted, including all puzzles, levels, and content.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions.
The development of Fate War was transformed by AI—not as a replacement for artistry, but as a catalyst for it. By integrating AI technology into our pipeline, we streamlined art asset creation from initial concept to final implementation. This empowered rapid iteration, expanded stylistic exploration, and boosted production efficiency, freeing our artists to devote their expertise to creative vision rather than repetitive execution.
Yet technology alone cannot craft a living world. Every texture, every play of light, every meticulously placed detail was shaped by our art team's unwavering dedication. AI served as a brush, but the hand of the artist ensured each stroke resonated with purpose. The result is a fantasy realm where technology and human creativity unite—immersive, vibrant, and alive.
This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
This game includes pre-rendered assets created using AI tools. Visual elements have been generated with Playground AI, and voice acting has been created using Genny Lovo AI. These AI-generated assets are used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
The battle and promotional background images in the game are generated using AI. However, these background images generated by AI do not contain any illegal or infringing content.
2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games
Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running.
All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies.
Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content.
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes.
The in-game experience is entirely handcrafted, including all puzzles, levels, and content.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.