AI generated game icon, and some in-game icons
- Creator
- Insight Game Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI generated game icon, and some in-game icons
Store promotional pictures
AI use for image generation
AI was used to generate some images in the game
Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay.
Some translations are made with AI. Some Images on the Steam store page are made with AI.
In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
Use of AI in the Game This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration. Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity.
Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay.
Some code and artwork was ai generated
The images on the store page and library contain AI-generated parts
All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game. AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget. By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters. An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds. No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.
AI Has Been Used To Create The Game Capsules and some images used in game
Store promotional image
The background image used in the main menu was generated by AI
The game uses AI to create some of the graphics.
AI has been used to generate some of the steam store page visuals.
To generate the game logo.
Generative AI was used to work with some of the models and sounds in the game.
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
Some image materials.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience. No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative.
Our game does not contain AI-generated content; AI support is only used in the game logo.
I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.
Store background contents are created only with AI.
Images and music are generated with AI
Used AI to create placeholder CGs for endings and marketing materials.
The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency. These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience. All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
Some assets from Waste Time Lotto have been generated by AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
Most of the pictures and text
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
Some scenes and promotional renderings。
AI was used to assist in the generation of a small number of game textures.
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
Some of the game graphics in this title are created using generative AI.
All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
Narration Voice & Graphics
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
We used AI to generate the faces of the people in the game, as well as some of the logos.
We are using edited versions of store assets, images, and text that were created with generative AI for parts of our game.
We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.
The store page and in-game anime character images, as well as the game music, are generated using AI.
Some store graphics made by AI Help.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Store Life Simulator In-game content art | AI generated game icon, and some in-game icons | Insight Game Studio | - | Mar 18, 2026 | |
The Bear Frontline Store/marketing art | Store promotional pictures | The Bear Frontline | - | Mar 18, 2026 | |
the fall Unclear art | AI use for image generation | Knight-HD | - | Mar 18, 2026 | |
Rename the History In-game content art | AI was used to generate some images in the game | Codime Dev | - | Mar 18, 2026 | |
Duckpool Store/marketing art | Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay. | Ormai Peter Tamas | - | Mar 18, 2026 | |
Morphing Bullets In-game content textart | Some translations are made with AI.
Some Images on the Steam store page are made with AI. | Giftzwerg Games | - | Mar 18, 2026 | |
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
Warden of the Crypt In-game content art | Use of AI in the Game
This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration.
Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity. | Felipe de Sousa | - | Mar 18, 2026 | |
Serendia-Random Equip Draw Defense In-game content art | Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay. | zeroinmars | - | Mar 18, 2026 | |
Stick Figure Combat In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 16 | Mar 18, 2026 | |
Kungfu2 Store/marketing art | The images on the store page and library contain AI-generated parts | amk800 | - | Mar 18, 2026 | |
Particles of Reality: Remembrance In-game content art | All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game.
AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget.
By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters.
An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds.
No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done. | Arewar Games | - | Mar 18, 2026 | |
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
Barnyard Battle Store/marketing art | Store promotional image | Barnyard Battle | - | Mar 18, 2026 | |
Liar Game Store/marketing art | The background image used in the main menu was generated by AI | Kark Project | 98 | Mar 18, 2026 | |
Chill with Lisa – She Listens, She Cares, She Supports In-game content art | The game uses AI to create some of the graphics. | Alkinoy | - | Mar 18, 2026 | |
Money Simulator: Brokeville Store/marketing art | AI has been used to generate some of the steam store page visuals. | Organica | 1.3k | Mar 18, 2026 | |
Keycards Store/marketing art | To generate the game logo. | J Indie Games | - | Mar 18, 2026 | |
The Bright Path In-game content artaudio | Generative AI was used to work with some of the models and sounds in the game. | Silesian Society for Solidarity | 16 | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic - Chapter 1 Unclear art | Some image materials. | KANITABETAI, LLC | 13 | Mar 18, 2026 | |
CongWei: Your Electric Hubby In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
The Empty House - A Dementia Interactive Experience In-game content art | The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience.
No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative. | Dimitri Kozma | - | Mar 18, 2026 | |
Prison Miners In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Enes Kaplan | - | Mar 18, 2026 | |
Them Store/marketing art | I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me. | Lexip Games | 46 | Mar 18, 2026 | |
RiseofCommander Store/marketing art | Store background contents are created only with AI. | AtlasGameWorks | - | Mar 18, 2026 | |
Stella: into the Shadow In-game content artaudio | Images and music are generated with AI | Shadow games | 25 | Mar 18, 2026 | |
Raising Niziiro: Albion's Witch Store/marketing art | Used AI to create placeholder CGs for endings and marketing materials. | Sleepy Cat Software | - | Mar 18, 2026 | |
Dead Silence - Echoes of the Damned Store/marketing art | The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements. | Persian Dare | 13 | Mar 18, 2026 | |
Valhalla Awaits In-game content artaudiotext | Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement. | Tulip Interactive | - | Mar 18, 2026 | |
Waste Time Lotto In-game content art | Some assets from Waste Time Lotto have been generated by AI. | Software24601 | 21 | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
Unwelcome Guest Unclear arttext | Most of the pictures and text | BalNaur | - | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
zory In-game content art | Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store. | Merragamm | - | Mar 18, 2026 | |
Night Club Simulator: Prolouge Store/marketing art | Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay. | Clock Wizard Games | 149 | Mar 18, 2026 | |
武道残编 Store/marketing art | Some scenes and promotional renderings。 | 武道 | 34 | Mar 18, 2026 | |
Vasilisa In-game content art | AI was used to assist in the generation of a small number of game textures. | Steppe Hare Studio | 61 | Mar 18, 2026 | |
Through The Trees Store/marketing art | We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand. | Nitrox Nova | - | Mar 18, 2026 | |
Yumi's Adventure In-game content art | Some of the game graphics in this title are created using generative AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
Mechxis War: The Rise of AI Unclear audioart | Narration Voice & Graphics | Good Bit Games | - | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
Tennis Manager 25 In-game content art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
NOVEMS In-game content arttext | We are using edited versions of store assets, images, and text that were created with generative AI for parts of our game. | MediaLabGames | 41 | Mar 18, 2026 | |
Scary Tales: Horror School In-game content arttext | We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements. | SuperShell Games | - | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
DIG Store/marketing art | Some store graphics made by AI Help. | Alkame Games | - | Mar 18, 2026 | |
Speed Brain - Blind Quiz IA In-game content textartaudio | The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music. | Wislez Geoffrey | - | Mar 18, 2026 |