Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Creator
Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us.
I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation.
Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience.
AI generated 3D models strictly limited to environmental assets.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
The AI feature is not used to generate any content during runtime.
However, some static assets are AI-generated:
1. Certain graphic assets (such as store page or library artwork) were created using AI tools.
2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process.
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us.
I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation.
Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience.
AI generated 3D models strictly limited to environmental assets.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
The AI feature is not used to generate any content during runtime.
However, some static assets are AI-generated:
1. Certain graphic assets (such as store page or library artwork) were created using AI tools.
2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process.
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.