AI was used to generate content on the game page (game cover art)
- Creator
- TolaTolaGames
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to generate content on the game page (game cover art)
some UI elements are created with IA
AI was used to generate content on the game page (game cover art)
I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights.
Ai used in generation of store art
The page of this game in the store uses images generated with AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
I created a logo for the game using ai
Some UI images are generated by AI to gain better graphic effect
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.
AI was used in the creation of some of the arts and BGM.
I'm only using AI for some artwork. Not for the development of the game itself.
The Steam cover, capsule, and promotional visuals have been generated using Generative AI.
Used by DALL-E to generate pictures within the game and for icons within the game.
Some of the images used in the game were generated using AI.
AI has been used to help develop the game's cover art.
Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself.
AI has been used for some music, audio and graphic illustrations.
Image banners in ABOUT THIS GAME section of store page, and game icon. Not used within game.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team.
AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else.
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
Some scenes as drawing aids, some musical content.
I used some AI generated images for store page
Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
We used AI to generate Character & store page assets
Some of the images used were created using generative AI and have been edited based on them.
Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game.
We used AI to generate some of the background images for our game.
Some visuals within this content and on the store page have been generated using AI.
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
Some skybox textures have been enhanced using AI.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
In-game art can contain AI generated textures.
Some elements of the promotional materials were generated with the help of AI.
The icons and UIs used in the game are created with AI-generated images.
Main menu drawings created by AI.
We used AI to create the Steam Capsule of the game
AI was used for texture generation and game code optimization.
AI technology was used to create some scene and character concept art
Some character dialogue and the text information for player-created characters are generated by AI based on user input. Additionally, some of the images and music used in the game were created using AI.
Use AI drawing to create character portraits
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kingdom Lands Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
FireTruck Rescue Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
Boutique Builder Simulator Store/marketing art | I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights. | Dartcom IT | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
Conveyor Store/marketing art | The page of this game in the store uses images generated with AI. | Levchenko Viktor | - | Mar 18, 2026 | |
Banker Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Soi Games | 291 | Mar 18, 2026 | |
King's Legacy: A Crown Divided Collector's Edition In-game content art | The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements. | Cateia Games | - | Mar 18, 2026 | |
Make My Car Store/marketing art | I created a logo for the game using ai | HornetStudio | - | Mar 18, 2026 | |
Charta Dungeon - Ambidextrous In-game content art | Some UI images are generated by AI to gain better graphic effect | mipah3 | - | Mar 18, 2026 | |
Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
李二牛勇闯合欢宗 In-game content art | During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up. | 忧忧子工作室 | - | Mar 18, 2026 | |
GCS: Salvage Rat In-game content art | Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material.
All rights are retained by the developer. | Stellar Forge Works | - | Mar 18, 2026 | |
Murim Survival In-game content artaudio | AI was used in the creation of some of the arts and BGM. | Sunwood Games | 214 | Mar 18, 2026 | |
Settlement Odyssey Store/marketing art | I'm only using AI for some artwork. Not for the development of the game itself. | Miguel Roman | - | Mar 18, 2026 | |
Somnus Store/marketing art | The Steam cover, capsule, and promotional visuals have been generated using Generative AI. | Karahan | - | Mar 18, 2026 | |
Lullaby of Lost Soul In-game content art | Used by DALL-E to generate pictures within the game and for icons within the game. | Darkwave Studios | - | Mar 18, 2026 | |
Car Parking Adventure In-game content art | Some of the images used in the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
Metal Slugger Ops Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Kasperia Arena In-game content art | Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself. | Kaspertje | - | Mar 18, 2026 | |
Super Sakura Boom Boom Multiverse Madness Ultra Turbo Remix HD In-game content artaudio | AI has been used for some music, audio and graphic illustrations. | Rubilaxe | - | Mar 18, 2026 | |
Get a midnight snack without mom knowing In-game content art | Image banners in ABOUT THIS GAME section of store page, and game icon.
Not used within game. | Broken Toilet Games | 70 | Mar 18, 2026 | |
Chicken Shop Simulator - Fast Food Empire Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
The Test: Reality Check In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 619 | Mar 18, 2026 | |
Requiem of Dread In-game content art | We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team. | Nikolas | - | Mar 18, 2026 | |
Ferral Quest Store/marketing art | AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else. | ZonaBit's Games | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
Multi Deck Hero Store/marketing art | I used some AI generated images for store page | Last Token | - | Mar 18, 2026 | |
WildRoot In-game content art | Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer. | Rahul Das | - | Mar 18, 2026 | |
悠闲的末日郊游-Traveling after Doomsday Store/marketing art | We used AI to generate Character & store page assets | Kwing works | - | Mar 18, 2026 | |
Hero Academy Legacy Store/marketing art | Some of the images used were created using generative AI and have been edited based on them. | SHINTSKU Games | - | Mar 18, 2026 | |
Goth Clicker In-game content art | Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game. | MatrixParadox | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Grim Pastures Store/marketing art | Some visuals within this content and on the store page have been generated using AI. | 7hgamestudio | 27 | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
Trading Card Shop Simulator In-game content art | In-game art can contain AI generated textures. | NOSTRA.GAMES | 17 | Mar 18, 2026 | |
Wizard Hand Store/marketing art | Some elements of the promotional materials were generated with the help of AI. | Capibarium | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Bakery Cafe Simulator Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 347 | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
ZombieCards Store/marketing art | AI technology was used to create some scene and character concept art | HotScent | 229 | Mar 18, 2026 | |
ぼうけんのしょをけしてしまいました〜!!(泣) In-game content textartaudio | Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI. | filament Inc. | - | Mar 18, 2026 | |
蛊真人 Unclear art | Use AI drawing to create character portraits | B站蛊道求真 | - | Mar 18, 2026 | |
なごやか3組 In-game content arttext | AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators. | Jacob Honda | - | Mar 18, 2026 |