Game Logo is created with the help of an AI.
- Creator
- Visma Games
- Reviews
- 53
- Added
- Mar 18, 2026
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Game Logo is created with the help of an AI.
Use AI for store graphic ressource.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes.
Generated images for some paintings and photographs using AI.
AI is only used for 4 images.
Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
Some of the in-game images and textures will be generated using AI.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
Game Capsule and Library Images are AI Generated.
This game includes some visual elements created with the assistance of AI tools.
AI was used to create some game background images and store promotional images
"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
Some texture , models and audio are generated using AI technology.
Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited.
In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love.
Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game.
A portion of the background image is created using AI.
We use generative AI for the images of people used in the game.
We use AI to generate images/music clips for the game and store page marketing materials.
Generation of static images, spellchecking and translations
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
AI images are used for item icon graphics.
AI-generated art object
AI-generated art object
AI-generated art object
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Logo and store assets are AI Generated
The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players. The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input.
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
certain images text voice acting and scripts are made by artificial intelligence
The main screen of the game has been designed by AI.
This was used to assist with a few images, an asset, and a couple of store capsules for added polish.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds.
We utilized AI to design the capsules for the game's store page.
Artificial intelligence has been utilized to create the designs for the game
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
AI was used for store page assets, nothing else.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Only some scenes utilized AI-aided drawing.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
AI generation assistance is used in game art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Pub Life Simulator Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 53 | Mar 18, 2026 | |
FearCarly Store/marketing art | Use AI for store graphic ressource. | Netiwork | - | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
Homebound Path In-game content art | Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes. | Naughty Oxygen | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
Amusement Park In-game content art | Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets. | 暗爵 | - | Mar 18, 2026 | |
Trawler's Empire In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | jafet egill | - | Mar 18, 2026 | |
Speed Rivals - Slot Racing In-game content art | We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services. | BabelGames | 11 | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Oublivious Store/marketing art | Game Capsule and Library Images are AI Generated. | Shadow Guild | 10 | Mar 18, 2026 | |
Laundromat Manager Simulator In-game content art | This game includes some visual elements created with the assistance of AI tools. | DuoCraft Games | 38 | Mar 18, 2026 | |
Lottory World 彩金天下 Store/marketing art | AI was used to create some game background images and store promotional images | Kite Games | - | Mar 18, 2026 | |
Codebound In-game content art | "This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation." | MUGO GAMES | - | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
15 minutes Store/marketing art | Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited. | Construct Games | - | Mar 18, 2026 | |
JIGSAW CHRONICLES: Haunting Tales In-game content art | In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love. | CUDIT Games | - | Mar 18, 2026 | |
Casino Heist: Aruba In-game content art | Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game. | Little Black Book Entertainment | - | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
AI Gallery ”City Girls” In-game content art | We use generative AI for the images of people used in the game. | HuneX | - | Mar 18, 2026 | |
中国式加班 In-game content artaudio | We use AI to generate images/music clips for the game and store page marketing materials. | LIU HAO | 11 | Mar 18, 2026 | |
Machine Particle Unclear arttext | Generation of static images, spellchecking and translations | Particle Code | - | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
CODE:VALKYRIE III In-game content art | AI images are used for item icon graphics. | Ulimworks | - | Mar 18, 2026 | |
The Dragons's Path Store/marketing art | AI-generated art object | Kebin Ntena | - | Mar 18, 2026 | |
Predator of the Night Store/marketing art | AI-generated art object | Predator of the Night | - | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Disguise Royale Store/marketing art | The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players.
The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input. | Echo Foundry | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Anti-Invasion Warfare In-game content art | The main screen of the game has been designed by AI. | Maria Emilia Sandu | - | Mar 18, 2026 | |
Slumber Party Store/marketing art | This was used to assist with a few images, an asset, and a couple of store capsules for added polish. | 70BB | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
Sea Bikers Store/marketing art | This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
Tonya The Killer In-game content art | Artificial intelligence has been utilized to create the designs for the game | Gowi Game Studios | - | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 |