Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images
- Creator
- Broken Down Software
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images
Photos of achievements are generated with AI
AI was used to help generate some pre-rendered theme content in the game.
We are using AI-assistance for our store visuals and some in-game props in our pipeline
We use AI to create store page and some in-game render assets
In Run Higher, all loading screens and background images are created using artificial intelligence.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
Backgrounds are created using AI.
Ce jeu utilise l'intelligence artificielle générative pour créer du contenu visuel prérendu. Les images et les illustrations du jeu ont été générées à l'aide de technologies d'IA afin de fournir une expérience visuelle unique et immersive aux joueurs. L'IA a été employée pour concevoir les cartes, les héros, et d'autres éléments graphiques présents dans le jeu, assurant ainsi une diversité et une qualité artistique exceptionnelles.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
AI generated music Ai generated art
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
The background, splash screen, and store images for this game have been created using AI.
We used AI to generate some 2D characters
This game includes AI-generated images, text, and code. There are no live AI-generated contents.
Some illustrations were created using AI
Generative AI was used to create some Steam Store and Steam Library images.
Steam page image and logo. Dialogues voice-over
ingame images generated by ai
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials. We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible. As a compromise I've pledged 50% of the game's income to hire human artists.
A few selection of 2D, 3D and audio assets are AI generated.
Some store assets were generated using Artificial Intelligence.
This game uses AI to generate pre-rendered banana-shaped images.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Images created with image generation AI are used as part of the texture of the 3D model.
In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology.
Use AI assistance to generate some of the character images and UI icons.
Artwork is edited AI images.
Names and visualisation of coins were generated by AI.
Some backgrounds and Boss Designs were built using AI
The images in this game are AI-generated.
AI was used only in Steam Achievements graphical assets.
The preload images of the levels have been optimized by AI.
AI was used to assist in the creation of some game art and only used as a template to use/base the final art piece.
This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence.
Some visual elements in the game and store page were created using AI tools. Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets.
Some art contents are generated using AI.
to create images of cats
Most face textures of human models were created using AI.
AI was used to generate some images
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
Shop Capsule Art and In-Game Pictures
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
AI was used to make some UI elements.
Game Icon, Logo and Library Assets Background Image
Images and 3D models used in the game may contain materials generated by AI.
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Duck: Escape Store/marketing art | Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images | Broken Down Software | - | Mar 18, 2026 | |
FLOORS Store/marketing art | Photos of achievements are generated with AI | David Gallardo | 25 | Mar 18, 2026 | |
Battle Sudoku In-game content art | AI was used to help generate some pre-rendered theme content in the game. | Scott Rafferty | - | Mar 18, 2026 | |
TechStop Simulator In-game content art | We are using AI-assistance for our store visuals and some in-game props in our pipeline | Dumbbell Games | - | Mar 18, 2026 | |
Metal Thunder In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | 545 | Mar 18, 2026 | |
Run Higher In-game content art | In Run Higher, all loading screens and background images are created using artificial intelligence. | Meik.W Interactive | 16 | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
Love and Fear In-game content art | Backgrounds are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Embodied Tournament In-game content art | Ce jeu utilise l'intelligence artificielle générative pour créer du contenu visuel prérendu. Les images et les illustrations du jeu ont été générées à l'aide de technologies d'IA afin de fournir une expérience visuelle unique et immersive aux joueurs. L'IA a été employée pour concevoir les cartes, les héros, et d'autres éléments graphiques présents dans le jeu, assurant ainsi une diversité et une qualité artistique exceptionnelles. | EmbyGames | - | Mar 18, 2026 | |
悪役令嬢の目覚め〜紅と純白のロマンス〜 In-game content arttext | AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game! | PikaPika Inc. | - | Mar 18, 2026 | |
Fable Grove In-game content audioart | AI generated music
Ai generated art | SwiftSync | 22 | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
Market master simulator Store/marketing art | The background, splash screen, and store images for this game have been created using AI. | 3B Bros | - | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
.Decluster & .Decluster Zero In-game content arttextcode | This game includes AI-generated images, text, and code. There are no live AI-generated contents. | Masayuki Ito | - | Mar 18, 2026 | |
Skaz Store/marketing art | Some illustrations were created using AI | Gremushka | - | Mar 18, 2026 | |
Brain Freeze Store/marketing art | Generative AI was used to create some Steam Store and Steam Library images. | ggidk | - | Mar 18, 2026 | |
Medieval Pig In-game content artaudio | Steam page image and logo. Dialogues voice-over | Medieval Pig Studio | - | Mar 18, 2026 | |
Anime Tap Clicker In-game content art | ingame images generated by ai | armeniancoolparty | - | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Always On In-game content artaudio | Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials.
We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible.
As a compromise I've pledged 50% of the game's income to hire human artists. | Skydome Studios | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
Banana-Shaped In-game content art | This game uses AI to generate pre-rendered banana-shaped images. | SeluGames | 62 | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
MOTTAINAI GHOST In-game content art | Images created with image generation AI are used as part of the texture of the 3D model. | woof Inc. | 12 | Mar 18, 2026 | |
小豆丁爱冒险 In-game content arttextcode | In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology. | DouDingGame | - | Mar 18, 2026 | |
The King of Wall Street In-game content art | Use AI assistance to generate some of the character images and UI icons. | Yogo Studio | - | Mar 18, 2026 | |
(Neg)Entropic Wandering In-game content art | Artwork is edited AI images. | Ryan Nein | 17 | Mar 18, 2026 | |
Crypto Rush In-game content art | Names and visualisation of coins were generated by AI. | Shurmash | 25 | Mar 18, 2026 | |
Good Kitsune In-game content art | Some backgrounds and Boss Designs were built using AI | Skymachine LLC | - | Mar 18, 2026 | |
HAPPY girls In-game content art | The images in this game are AI-generated. | Lovely Girls Studio | 12 | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Depth Ascend In-game content art | The preload images of the levels have been optimized by AI. | Julián Ochando | - | Mar 18, 2026 | |
Realm Drifter In-game content art | AI was used to assist in the creation of some game art and only used as a template to use/base the final art piece. | Atomic Isotope Studios | - | Mar 18, 2026 | |
Mira's Mirage Mirror In-game content artaudiotext | This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence. | Amethyst Atelier | - | Mar 18, 2026 | |
Psychic Enigma In-game content art | Some visual elements in the game and store page were created using AI tools.
Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets. | Wolf Realm Studios | - | Mar 18, 2026 | |
Hero Guider In-game content art | Some art contents are generated using AI. | BestQ | 89 | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
The Faceless Killer In-game content art | Most face textures of human models were created using AI. | Punga | - | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Sifu's Quest In-game content art | No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney). | 左安门少侠 | 24 | Mar 18, 2026 | |
Grocery Store Simulator In-game content art | Shop Capsule Art and In-Game Pictures | Omega Studios | - | Mar 18, 2026 | |
Cat Calculations Unclear art | Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use. | 狄力尼克 | - | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Footprints Combination In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 |