AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
- Creator
- MisledUtopia
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
The Store Page has images are scripted using CGI powered by generative content
AI generated voices and images
Hi i use AI for store front images
使用AI绘制了人物立绘等
AI was used to create some of the images.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。 In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
Some pictures in the game are generated by artificial intelligence.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
Some of the background landscape paintings in this game are generated by AI.
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
AI was used to create some of the images and 3d models.
The card graphics are made by AI
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Skyboxes generated with AI and then edited with Blender and Photoshop
Use of AI on capsule art.
AI was utilized for producing images, composing music, and rephrasing texts.
Some images that do not play a major role in the story were created using AI and edited using manual post-processing.
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
The artwork has been generated using StableDiffusion AI and does resemble any real person or places.
Photoshop and AI was used to tweak backgrounds.
We used AI for generate wallpapers in rooms.
The developers used generative AI tools during the development of this game. AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team. AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time. All characters, narrative, gameplay systems, and design decisions were created by the developers. No player data is collected or processed by AI systems.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.
The AI is only used for generating store promotional images
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
AI has been used for translation and for some wallpaper/background art (pre-rendered)
Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam.
Concept art and certain in-game audio and pictures are AI-generated.
1.Partial text adjustment was assisted by AI. 2.Some images were modified in style using AI based on commercially available materials. 3.A small number of images were generated by AI
Only used for some UI
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand. Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools. Music and SFX were all created by hand. There is no Live AI content generation in the game.
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
Support to capsul image
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
Generative AI is used to create logo and banner images.
Background music uses AI-generated and processed content. Stage backgrounds use AI-generated and processed images.
Some of the game's art is generated by AI
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore. As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness. We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP. Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future. We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development. As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players. This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats. The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe.
Some of the art design resources are generated with the assistance of Midjourney
The images on the store page, such as capsule and library assets, are products of AI generation.
Character and boss designs have been pre-rendered using AI generation tools.
Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
AI paintings and movies are used in the opening animation, game options and other interfaces of this game. Some scenes are also re-created using AI paintings as a source of inspiration. The above are the parts of this game that apply AI technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lot Lizard In-game content artaudio | AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio. | MisledUtopia | - | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
Defense of the Earth Unclear artaudio | AI generated voices and images | not me RPG Games | - | Mar 18, 2026 | |
EPIC ZOMBIES Store/marketing art | Hi i use AI for store front images | Archor Wright | - | Mar 18, 2026 | |
后室:彼阳的晚意(序章)-Backrooms:Beyond one year(Prologue) In-game content art | 使用AI绘制了人物立绘等 | Kwing works | 12 | Mar 18, 2026 | |
Castle Conquest: Medieval Strategy Unclear art | AI was used to create some of the images. | FrostFire | - | Mar 18, 2026 | |
戀戀寶島~雨港再世奇緣~ In-game content art | 本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney. | TUKUMO Production | - | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
蒸汽麻將社 In-game content art | Some pictures in the game are generated by artificial intelligence. | T-Time Technology CO., LTD. | 49 | Mar 18, 2026 | |
Bud Masters - Peace Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | 15 | Mar 18, 2026 | |
易途明灯 In-game content art | Some of the background landscape paintings in this game are generated by AI. | QIN YICHEN | - | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Manticore In-game content art | The card graphics are made by AI | Inhaled Software | - | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
RollTale In-game content art | Skyboxes generated with AI and then edited with Blender and Photoshop | Y4KUT Games | - | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
Alice - Island Adventure In-game content artaudiotext | AI was utilized for producing images, composing music, and rephrasing texts. | Robin Dwornik | - | Mar 18, 2026 | |
Самый дорогой человек In-game content art | Some images that do not play a major role in the story were created using AI and edited using manual post-processing. | house.opposite | 618 | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
Fantasy Creature Jigsaws Store/marketing art | The artwork has been generated using StableDiffusion AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 | |
Nightmares Mansion: Scary Dreams In-game content art | We used AI for generate wallpapers in rooms. | LIVDG LIMITED | - | Mar 18, 2026 | |
Hell of a lie In-game content art | The developers used generative AI tools during the development of this game.
AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team.
AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time.
All characters, narrative, gameplay systems, and design decisions were created by the developers.
No player data is collected or processed by AI systems. | Gamification studio | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
Atman:Rebel Flame Dev only art | During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community. | JUP GAME | 51 | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
Supreme Ruler Global Outbreak In-game content textart | AI has been used for translation and for some wallpaper/background art (pre-rendered) | BattleGoat Studios | - | Mar 18, 2026 | |
Nyanco Viewer Store/marketing art | Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam. | Nyanco Channel | - | Mar 18, 2026 | |
Vantastic In-game content artaudio | Concept art and certain in-game audio and pictures are AI-generated. | mootvey | - | Mar 18, 2026 | |
神殿 THE TEMPLE In-game content art | 1.Partial text adjustment was assisted by AI.
2.Some images were modified in style using AI based on commercially available materials.
3.A small number of images were generated by AI | TAO | - | Mar 18, 2026 | |
星源遗境 In-game content art | Only used for some UI | 兔狐喵菇工作室 | 144 | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
Emberdrift In-game content artaudio | Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game. | Vividesca Games | 15 | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
Wolves in Sheep's Clothing Store/marketing art | Generative AI is used to create logo and banner images. | TYC Games | - | Mar 18, 2026 | |
iRboth Original intention and first sin In-game content audioart | Background music uses AI-generated and processed content.
Stage backgrounds use AI-generated and processed images. | UK | - | Mar 18, 2026 | |
Idle Fairy Fantasy In-game content art | Some of the game's art is generated by AI | okyakusama | 89 | Mar 18, 2026 | |
Find Cats 喵星寻猫 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 35 | Mar 18, 2026 | |
Nexus Wars Live AI arttext | We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore.
As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness.
We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP.
Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future.
We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development.
As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players.
This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats.
The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe. | Retro Epic Empire | - | Mar 18, 2026 | |
妖怪大作战(Monster Battle) Store/marketing art | Some of the art design resources are generated with the assistance of Midjourney | 龙猫饭 | 33 | Mar 18, 2026 | |
Anomaly Hunter - Observation Duty Store/marketing art | The images on the store page, such as capsule and library assets, are products of AI generation. | Microtools Ltd. | - | Mar 18, 2026 | |
剑心崛起 In-game content art | Character and boss designs have been pre-rendered using AI generation tools. | YiyouGame | - | Mar 18, 2026 | |
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
须臾TheHustleGame In-game content art | AI paintings and movies are used in the opening animation, game options and other interfaces of this game.
Some scenes are also re-created using AI paintings as a source of inspiration.
The above are the parts of this game that apply AI technology. | VedaLayout | - | Mar 18, 2026 |