Textures, Pictures, dubbing.
- Creator
- RE:WOLVES Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Textures, Pictures, dubbing.
We use the same environment and character to generate our screenshots through AI generation
Some art content is made by AI.
We've used AI to help generate some of our store artwork, loading screens, and menu images.
Some store page elements are generated by AI.
AI was used to generate logos and banners for your library display and store display.
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
Pre-rendered sprites.
Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations.
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
AI is only used to generate icon assets.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
AI generated diagram explanation: 1. The title screen of the game 2. Image of promotional images 3. Library homepage image 4. Use Ai to generate in-game plot events and illustrations
The only use for AI is for some noise textures. Every 3D model and idea is mine only.
We use AI only as art refernce and not to generate assets.
The draft of the logo was generated with Dall-E and then edited by me. I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency.
Artificial intelligence resources were used to generate the characters' lines and some of the artwork.
The illustration of the cat was created through AI.
Upscaling images with AI-enhanced details.
Upscaling video by AI enhanced details.
Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights.
AI is used to help create character images, translations, music, and voices.
Character illustration, Background illustration
Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images
The shop keepers portraits and voices are AI-Generated
AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used: Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting. Magnific AI: Employed for creative upscaling. Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender.
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
- Memes in the pictures are drawn with AI - Music in the player on the map is generated with AI
In game character art has been generated by AI but has been altered manually to best suit the style of the game.
-Images created with artificial intelligence
Some of the images are generated using AI
Certain decorative elements within the game have been generated using generative AI.
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
Some generated sounds, images and subtitle translations.
We use DALL-E to generate icons and images for the game.
This game uses AI to generate images for the game play and marketing.
The game uses a couple AI art pieces as splash art and main menu background.
We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE.
I used AI paid painting tools to make some picture in the game,
Artificial intelligence has been used in store materials due to financial difficulties.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
AI image generation is used for some items and background images.
- Some puzzle pictures may use AI art generation - Capsules images and Library assets AI generated
Some visualizations on the Steam page were created by artificial intelligence.
The achievement icons are generated using AI
AI tools were used in sound creation (not music), sprite scaling, and debugging.
Used for art board and market materials.
No AI is used in the game. Only used in illustrations outside of the game.
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Quadrillion In-game content artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
Sustained In-game content art | We use the same environment and character to generate our screenshots through AI generation | Iconic Studios | 11 | Mar 18, 2026 | |
Divnozemye Unclear art | Some art content is made by AI. | Fleon games | - | Mar 18, 2026 | |
Heroic Kingdom: Origins Store/marketing art | We've used AI to help generate some of our store artwork, loading screens, and menu images. | LilSky Entertainment, LLC | 53 | Mar 18, 2026 | |
Autofahrt Store/marketing art | Some store page elements are generated by AI. | CashcowGames | - | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Christmas Journey to Santa art | Pre-rendered sprites. | Roman Stasyshyn | - | Mar 18, 2026 | |
我决心做3A: 01/65 In-game content arttext | Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations. | Bao Qiang | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
Pro Football In-game content art | AI is only used to generate icon assets. | Dayra Studio | 20 | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
亚穆蒂斯 In-game content art | AI generated diagram explanation:
1. The title screen of the game
2. Image of promotional images
3. Library homepage image
4. Use Ai to generate in-game plot events and illustrations | 雨叶 | 18 | Mar 18, 2026 | |
Rejuvan In-game content art | The only use for AI is for some noise textures. Every 3D model and idea is mine only. | Papergod | - | Mar 18, 2026 | |
Underwater Dev only art | We use AI only as art refernce and not to generate assets. | Adam Biggs | - | Mar 18, 2026 | |
Nyamon Tamer - Retro Edition In-game content art | The draft of the logo was generated with Dall-E and then edited by me.
I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency. | sylvain_ch21 | - | Mar 18, 2026 | |
Lost In Failures In-game content textart | Artificial intelligence resources were used to generate the characters' lines and some of the artwork. | Lucas Lopes Baroni | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Nero AI Image Upscaler Unclear art | Upscaling images with AI-enhanced details. | Nero AG | - | Mar 18, 2026 | |
Nero AI Video Upscaler Unclear art | Upscaling video by AI enhanced details. | Nero AG | - | Mar 18, 2026 | |
Holiday Motel Simulator In-game content art | Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights. | Red Phoenix Interactive | 48 | Mar 18, 2026 | |
Sovereign Elect In-game content arttextaudio | AI is used to help create character images, translations, music, and voices. | iBlackpen | 68 | Mar 18, 2026 | |
Eureka! Superconductor Lab Unclear art | Character illustration, Background illustration | GomulGames | - | Mar 18, 2026 | |
I'm lost in space In-game content art | Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images | RexBits | - | Mar 18, 2026 | |
Deck Vs Doom In-game content artaudio | The shop keepers portraits and voices are AI-Generated | Danial Rashidi | 10 | Mar 18, 2026 | |
Atom Assault In-game content art | AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used:
Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting.
Magnific AI: Employed for creative upscaling.
Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender. | GameEraStudios | - | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
The Mosquito Gang In-game content artaudio | - Memes in the pictures are drawn with AI
- Music in the player on the map is generated with AI | Space Raccoon Game Studio | 146 | Mar 18, 2026 | |
Eagles of World War 2 In-game content art | In game character art has been generated by AI but has been altered manually to best suit the style of the game. | Paul Connor | 15 | Mar 18, 2026 | |
Clash Of Empires Unclear art | -Images created with artificial intelligence | Duuby Games | - | Mar 18, 2026 | |
断决留存 Unclear art | Some of the images are generated using AI | 铅皬学者 | - | Mar 18, 2026 | |
Octopus Goulash In-game content art | Certain decorative elements within the game have been generated using generative AI. | Alessio Serenellini | - | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
Caution Ahead: Part 1 In-game content audioarttext | Some generated sounds, images and subtitle translations. | Ionic Relay | 20 | Mar 18, 2026 | |
Last Frontier In-game content art | We use DALL-E to generate icons and images for the game. | INVISIBLE SOLUTIONS | - | Mar 18, 2026 | |
The Crack (壳中之物) In-game content art | This game uses AI to generate images for the game play and marketing. | Riyuekong Studio | 21 | Mar 18, 2026 | |
Arcane Chaos In-game content art | The game uses a couple AI art pieces as splash art and main menu background. | Akimori Atom | - | Mar 18, 2026 | |
DFUSE Live AI art | We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE. | AEY Studios | - | Mar 18, 2026 | |
莫比乌斯的封印 In-game content art | I used AI paid painting tools to make some picture in the game, | Shellpeach | - | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Stay Alive My Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | 37 | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
Welcome to Ukraine In-game content art | - Some puzzle pictures may use AI art generation
- Capsules images and Library assets AI generated | Graphium Studio | 26 | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
Only Way is Down In-game content art | The achievement icons are generated using AI | Jilted Generation Productions | 121 | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Gladius Survivors Store/marketing art | No AI is used in the game. Only used in illustrations outside of the game. | SE Mobile and Online Co.,Ltd. | - | Mar 18, 2026 | |
Cyber workshop In-game content art | The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game. | Maksim Baulin LLC | - | Mar 18, 2026 |