I used AI to refine my title screen and store banners.
- Creator
- Auld Games
- Reviews
- 20
- Added
- Mar 17, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
I used AI to refine my title screen and store banners.
Steam achievements may contain pictures that was generated by AI
Card paintings is created by AI.
Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
Preset song/stack's thumbnail images in the save load dialog.
Steam achievements may contain pictures that was generated by AI
AI helped with the logo for this game.
We use a AI voices for the radio messages, some icons and sound effects.
By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration.
We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios.
AI is used to generate pre-rendered avatars used for heroes in the game.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art.
Pre-generated textures, items and characters images in the game
This project did not use tools to create content from text prompts. Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency: - Generating crew portraits with artist-driven sliders for facial features. - Creating portrait depth maps for dynamic lighting. - Upscaling promotional images. - Denoising rendered images. - Enhancing in-game ads with actor face replacement for realism. - Spell-checking, grammar-checking and rephrasing some text.
Promotional content for the game can include AI generated content.
AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.
Steam achievements may contain pictures that was generated by AI
AI-generated content was used for achievement images
Steam achievements may contain pictures that was generated by AI
IA art only on store page
Art, translations, and music are pre-rendered using AI.
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
Steam achievements may contain pictures that was generated by AI
Some of the voice-over dialogs during the introduction cut-scene are computer generated. Some of the images during the introduction cut-scene were stylized using generative AI.
Generative AI has been critical for the development of this game and is infact a part of it's lore as well. Generative AI assisted us in producing pre-renders for our backgrounds and complimenting the high quality of our human made animations, the backgrounds of this game wouldn't have looked as beautiful as it does nor even possible had BOS released before generative AI existed. In simple: The game uses AI generated images for the backgrounds of different regions.
Some art is made with AI
We are a small indie team and as our game includes close to 200 characters you can interact with, we have used Midjourney to produce their portraits for the Early Access release of the game. Depending on feedback we may revisit this at a later stage.
Steam achievements may contain pictures that was generated by AI
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer).
Some of the backgrounds are created using AI and manual refinement.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI. AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material.
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets. Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img). Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img). Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually. All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time. We appreciate your understanding, and hope you enjoy the game.
This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies.
We use Ai to detect offensive material being uploaded to use as stage backgrounds and facemasks. Ai is also used to flag offensive room names and descriptions. Use of AI art is used in some marketing material for the steam page and announcements
Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e
Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing.
Some event banners use AI generated images, some dialog uses AI generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Captain MaCaw Store/marketing art | I used AI to refine my title screen and store banners. | Auld Games | 20 | Mar 17, 2026 | |
Archery In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 53 | Mar 17, 2026 | |
Deathless Heroes In-game content art | Card paintings is created by AI. | AlchemyBohemia | - | Mar 17, 2026 | |
Jaws of Hell In-game content artaudio | Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting. | Starving Lama Games | - | Mar 17, 2026 | |
Gravia In-game content audioarttext | All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release. | Dan Goyette | 26 | Mar 17, 2026 | |
Tranzient In-game content art | Preset song/stack's thumbnail images in the save load dialog. | AliveIn Tech Ltd. | 14 | Mar 17, 2026 | |
Guess who ? In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 57 | Mar 17, 2026 | |
Paper Roll 2 Store/marketing art | AI helped with the logo for this game. | Drew VanWagner | - | Mar 17, 2026 | |
Exfil In-game content audioart | We use a AI voices for the radio messages, some icons and sound effects. | Tiny Leviathan | 296 | Mar 17, 2026 | |
Tabletop Creator Pro Live AI art | By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration. | Tabletop Tech | 131 | Mar 17, 2026 | |
The Risers Unclear audioarttext | We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios. | Ignacio Medina | - | Mar 17, 2026 | |
Nevergrind Online In-game content art | AI is used to generate pre-rendered avatars used for heroes in the game. | Neverworks Games | 1.2k | Mar 17, 2026 | |
RetroMaze Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art. | Durven Studios | 1.4k | Mar 17, 2026 | |
Fate of Stars In-game content art | Pre-generated textures, items and characters images in the game | MODRED | - | Mar 17, 2026 | |
ΔV: Rings of Saturn In-game content arttext | This project did not use tools to create content from text prompts.
Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency:
- Generating crew portraits with artist-driven sliders for facial features.
- Creating portrait depth maps for dynamic lighting.
- Upscaling promotional images.
- Denoising rendered images.
- Enhancing in-game ads with actor face replacement for realism.
- Spell-checking, grammar-checking and rephrasing some text. | Kodera Software | 2.3k | Mar 17, 2026 | |
Pro 11 Store/marketing arttext | Promotional content for the game can include AI generated content. | Trophy Games ApS | 355 | Mar 17, 2026 | |
Rocket Rush Store/marketing art | AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated. | Broken Byte Studios | - | Mar 17, 2026 | |
Blonde Driver In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 259 | Mar 17, 2026 | |
Undead Citadel Store/marketing art | AI-generated content was used for achievement images | Dark Curry S.L. | 261 | Mar 17, 2026 | |
Achievement printer In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 1.5k | Mar 17, 2026 | |
Lonely in the Winter Store/marketing art | IA art only on store page | SoyeR | 42 | Mar 17, 2026 | |
Creatio Ex Nihilo III: Amor Dei In-game content arttextaudio | Art, translations, and music are pre-rendered using AI. | Shoho Games | - | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 | |
Reflex In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 918 | Mar 17, 2026 | |
After the Collapse In-game content audioart | Some of the voice-over dialogs during the introduction cut-scene are computer generated. Some of the images during the introduction cut-scene were stylized using generative AI. | Anarkis Gaming | 197 | Mar 17, 2026 | |
BACK OF SPACE In-game content art | Generative AI has been critical for the development of this game and is infact a part of it's lore as well. Generative AI assisted us in producing pre-renders for our backgrounds and complimenting the high quality of our human made animations, the backgrounds of this game wouldn't have looked as beautiful as it does nor even possible had BOS released before generative AI existed.
In simple: The game uses AI generated images for the backgrounds of different regions. | 3RD BOOK | 124 | Mar 17, 2026 | |
Armored Kitten In-game content art | Some art is made with AI | Ducat | 455 | Mar 17, 2026 | |
Urban Strife In-game content art | We are a small indie team and as our game includes close to 200 characters you can interact with, we have used Midjourney to produce their portraits for the Early Access release of the game. Depending on feedback we may revisit this at a later stage. | White Pond Games | 372 | Mar 17, 2026 | |
Sky Jump In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 267 | Mar 17, 2026 | |
Ball 2D: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 194 | Mar 17, 2026 | |
Territory Control 2 In-game content textart | While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer). | TFlippy | 91 | Mar 17, 2026 | |
Heads Will Roll: Reforged In-game content art | Some of the backgrounds are created using AI and manual refinement. | 1917 Studios | 1.5k | Mar 17, 2026 | |
Head Goal: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 159 | Mar 17, 2026 | |
D'LIRIUM In-game content artcode | In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI.
AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material. | B52 Development Team | 973 | Mar 17, 2026 | |
Detective Butler and the King of Hearts In-game content artaudio | Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game. | Goldbar Games | - | Mar 17, 2026 | |
Creepy Races In-game content art | This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies. | Domus ludus | - | Mar 17, 2026 | |
Comedy Night In-game content arttext | We use Ai to detect offensive material being uploaded to use as stage backgrounds and facemasks. Ai is also used to flag offensive room names and descriptions. Use of AI art is used in some marketing material for the steam page and announcements | Lighthouse Games Studio | 5k | Mar 17, 2026 | |
Protocol Rift In-game content audioart | Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e | ChickenGiraffe | - | Mar 17, 2026 | |
Overlogging Store/marketing art | Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing. | Studio Sloth | - | Mar 17, 2026 | |
Transistor Defense In-game content arttext | Some event banners use AI generated images, some dialog uses AI generated content. | Realm Games LLC | - | Mar 17, 2026 |