Some images for steam store page generated by AI.
- Creator
- Logan Renz
- Reviews
- -
- Added
- Sep 10, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some images for steam store page generated by AI.
Some static 2D artwork and store promotional images were created with the assistance of generative AI and were selected, edited, and integrated by the developer. The game does not use generative AI at runtime, does not generate content in real time, and does not transmit player data to AI services.
Generative AI is used as part of the development process for character illustrations, background images, background music (BGM), the implementation of custom gameplay systems, and user interface (UI) elements.
"In-game cinematic intro uses pre-generated AI video clips that were manually edited, paced, and layered with original text in OpenShot. Character sprites are based on original artwork that was digitized and enhanced for detail using Gemini, then animated in Krita."
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
Generative AI has been used to assist with game coding during development and as visual reference material.
Setlist Shuffle ships two categories of pre-generated, player-facing AI content. They are the card illustrations and the genre music tracks. Both sets were reviewed and hand-selected before release and ship as fixed assets. No content is generated live during play, and the game contains no AI-driven chat or dialogue. Everything else is not AI-generated: the achievement icons are hand-drawn vectors, and all game text, design and simulation logic are the developer's own.
AI has been used to improve the code and some graphics.
AI tools were used during development to assist with parts of the workflow, including code, materials, graphics, and other production tasks. All generated content was reviewed, adjusted, integrated, and refined as part of the game’s development process.
All images on the store page and game library are derived from AI-generated source images. The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
The background images and birds pictures are pre-rendered AI art
Some 2D art in this game was created with the assistance of AI image generation tools and then curated, pixel-processed and hand-corrected by the developer: backgrounds, story cutscene illustrations, card art, the title logo, and the Steam store assets. All game design, systems, balance, code and the original Korean script were written by the developer. The nine non-Korean localizations were produced with AI translation assistance and then reviewed and corrected in-game. The game does not generate any content with AI while you play, and it never connects to an AI service.
In this game, AI was used a little bit to help create some sprites and textures. Everything was edited by the developer before being added to the game.
AI generation including Codes, models, sfx, bgm.
Capsule art has been created with the assistance of generative AI. NPC dialogue has also been created with the assistance of generative AI.
FBF Design use ai to help with the design and coding of the game.
A message from The Narrator: “The developer already had the rooms, layouts, colour schemes and designs in mind before using generative AI to help turn those ideas into visual starting points. He then edited and modified the results himself to create the final environments used in the game. The creative direction, game design, writing, narration and voice acting are his own. No AI-generated content is created during gameplay
The game's visual assets (team crests, logos, player sprites, play cards and UI icons), in-game writing (the manual, tips, and team and town descriptions) and music (16 tracks generated with Suno under a paid commercial license) were created with the assistance of AI tools during development, under the direction of a single human designer who authored the game's design, systems and football logic. No content is generated while the game is running.
Generative AI tools were used during development to assist in creating some environmental artwork, textures, and 3D models. The generated assets were subsequently selected, edited, optimized, and integrated into the game by the developer. No generative AI is used during gameplay.
Used for all the placeholder artwork / store page content.
Some pre-rendered 2D art (monster sprites, character illustrations) was first generated with AI image tools and then hand-edited and pixel-cleaned by the developer. Parts of the in-game text and its EN/RU/JA localization were drafted with AI assistance and reviewed by the developer. No content is generated by AI while the game runs. Game design, systems and code are human-authored. 일부 2D 아트(몬스터 스프라이트·캐릭터 일러스트)는 AI 이미지 도구로 초안을 만든 뒤 개발자가 손으로 수정·정리했습니다. 게임 내 글 일부와 EN/RU/JA 번역은 AI 보조로 초안을 쓰고 개발자가 검토했습니다. 게임 실행 중 AI 가 생성하는 콘텐츠는 없습니다.
AI was used to create promotional materials for the game's Steam page.
Ai-assisted tools were used during development for programming support. Some visuals and audio were created through developer-directed, deterministic code and exported as fixed assets—not generated by image, video, or audio models. Screenshots and trailers show actual gameplay footage.
Some art assets in this game were created with the assistance of generative AI. AI-assisted tools were also used in the translation and localization of the English text. In addition, AI was used to assist with certain programming tasks during development. All AI-assisted output included in the game was manually reviewed, edited, and integrated by the developer.
AI tools were used during development to assist with code, artwork, music, and other production tasks. All creative direction, design decisions, implementation, integration, testing, and final selection of content were handled by the developer.
AI has been used to help develop the game's cover art.
Some of the art assets are AI-generated.
Some of the game's artwork — environments, ships, collectible objects — was created with the help of generative AI tools, then reworked, cropped and integrated by hand by the developer.
AI is used in the creating of some images
Generative AI supported the creation of selected pre-generated visual assets, music, narrative drafts, and localized text. All AI-assisted materials were reviewed, edited, and integrated to match the game’s original world, tone, and creative direction.
AI has been used to help develop the game's cover art.
Codex wurde unterstützend für einzelne Grafiken, Programmierarbeiten und Fehlerbehebungen eingesetzt.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Pre-generated AI was used during development to create some artwork and audio included with the game, including avatars, wallpapers, card artwork, logo and branding artwork, music, and sound effects. All related assets were generated under the developer's direction, reviewed, selected, and edited before inclusion. The game does not generate AI content during play or connect to a live generative AI service.
Steam store page logo and cover art made ai tools. Game menu images made ai tools
Pre-generated AI tools were used to create some artwork, including store promotional art and in-game character portraits, and some music and audio assets. These assets are prepared before play. Pocket Dynasty does not use generative AI services to create content during gameplay; its football simulation and computer-controlled teams use programmed game systems.
All in-game visual and audio assets are procedurally generated by code at runtime. The build contains no pre-rendered AI, painted, or recorded media files. AI (Anthropic's Claude) was used during development only to help draft source code and in-game text, which was manually reviewed and edited. No AI services are accessed while running the game. The only third-party assets are two open-license fonts designed by human artists.
Generative AI was used during development to create and refine some pre-generated artwork, character animation source material, written content, localization, and marketing scenes. All such content was reviewed, selected, and fixed before release. The game does not generate content with AI during play and does not include AI chat.
Some store artwork and marketing materials were created with the assistance of generative AI tools. These are pre-generated static assets; no AI content is generated in real time during gameplay.
Generative AI was used to create background art assets and to assist with code scripting.
Pre-generated AI-assisted artwork is used for selected character portraits, property and location imagery, career and education illustrations, and promotional materials. All such content is reviewed and curated by the developer before inclusion. The game does not generate AI content during gameplay.
Some 3D models and all card artwork in this game were created with the assistance of generative AI.
Some modeling and sound effect assets were created using AI.
Some pre-generated visual assets in the game were created or assisted with generative AI tools, including environment artwork, interface illustrations, textures, and source material used for certain 3D assets. All such material was reviewed, edited, integrated, and tested by the developer. The game does not generate AI content during gameplay or connect to external AI services while running.
Ai was used to create concept art.
Some visual assets and 3D assets used in this game were created with the assistance of generative AI. The generated assets were edited and adjusted by the developer as needed before being incorporated into the game. No content is generated by AI in real time during gameplay.
Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career.
美术资源由生成式人工智能辅助生成
Art and graphical assets were handcrafted for 2017 mobile version of Yakko Tako and AI was used to upscale and improve the quality of the assets.
We used AI as a “support tool” in the creation of in-store visuals and certain in-game UI elements. We use AI solely as a support tool. We never leave the entire process to AI for any task.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Renz Soccer Sim Store/marketing art | Some images for steam store page generated by AI. | Logan Renz | - | Sep 10, 2026 | |
Campfire Expedition In-game content art | Some static 2D artwork and store promotional images were created with the assistance of generative AI and were selected, edited, and integrated by the developer. The game does not use generative AI at runtime, does not generate content in real time, and does not transmit player data to AI services. | 核桃小磐 | - | Sep 10, 2026 | |
Redemptions Ocean In-game content artaudiotext | Generative AI is used as part of the development process for character illustrations, background images, background music (BGM), the implementation of custom gameplay systems, and user interface (UI) elements. | 無名&無名 | - | Sep 10, 2026 | |
Keepers of the Farkle In-game content arttext | "In-game cinematic intro uses pre-generated AI video clips that were manually edited, paced, and layered with original text in OpenShot.
Character sprites are based on original artwork that was digitized and enhanced for detail using Gemini, then animated in Krita." | Keepers of the Light LLC | - | Sep 10, 2026 | |
Chessfolk In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | - | Sep 10, 2026 | |
Airline Magnate Dev only artcode | Generative AI has been used to assist with game coding during development and as visual reference material. | Parker Snow | - | Sep 10, 2026 | |
Setlist Shuffle In-game content artaudio | Setlist Shuffle ships two categories of pre-generated, player-facing AI content. They are the card illustrations and the genre music tracks.
Both sets were reviewed and hand-selected before release and ship as fixed assets. No content is generated live during play, and the game contains no AI-driven chat or dialogue.
Everything else is not AI-generated: the achievement icons are hand-drawn vectors, and all game text, design and simulation logic are the developer's own. | Dan's Brain Fart Factory | - | Sep 10, 2026 | |
HemoSim Dev only artcode | AI has been used to improve the code and some graphics. | Pablo Kessler Saiz | - | Sep 10, 2026 | |
Sediment Dev only codeart | AI tools were used during development to assist with parts of the workflow, including code, materials, graphics, and other production tasks. All generated content was reviewed, adjusted, integrated, and refined as part of the game’s development process. | skeleton picture | - | Sep 10, 2026 | |
The drawing of the Genesis In-game content art | All images on the store page and game library are
derived from AI-generated source images.
The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI
and the generated images were stored in the game.
No AI is used during the game and no internet connection is used. | Vox Mare | - | Sep 10, 2026 | |
Chronime Puzzle: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Quantum Quiver Games | - | Sep 10, 2026 | |
ANT HELL In-game content arttext | Some 2D art in this game was created with the assistance of AI image generation tools and then curated, pixel-processed and hand-corrected by the developer: backgrounds, story cutscene illustrations, card art, the title logo, and the Steam store assets. All game design, systems, balance, code and the original Korean script were written by the developer. The nine non-Korean localizations were produced with AI translation assistance and then reviewed and corrected in-game. The game does not generate any content with AI while you play, and it never connects to an AI service. | Basement Store | - | Sep 10, 2026 | |
Spirit of the Birch In-game content art | In this game, AI was used a little bit to help create some sprites and textures. Everything was edited by the developer before being added to the game. | Primych | - | Sep 10, 2026 | |
Downhill Drift In-game content codeartaudio | AI generation including Codes, models, sfx, bgm. | Rainy Walker | - | Sep 10, 2026 | |
Haze There In-game content arttext | Capsule art has been created with the assistance of generative AI. NPC dialogue has also been created with the assistance of generative AI. | Clayton Games | - | Sep 10, 2026 | |
Infinite Chess Dev only codeart | FBF Design use ai to help with the design and coding of the game. | FBF design | - | Sep 10, 2026 | |
The Narrator In-game content art | A message from The Narrator:
“The developer already had the rooms, layouts, colour schemes and designs in mind before using generative AI to help turn those ideas into visual starting points. He then edited and modified the results himself to create the final environments used in the game. The creative direction, game design, writing, narration and voice acting are his own. No AI-generated content is created during gameplay | BiscuitfaceGaming | - | Sep 10, 2026 | |
Brick and Banner: College Football Dynasty In-game content arttextaudio | The game's visual assets (team crests, logos, player sprites, play cards and UI icons), in-game writing (the manual, tips, and team and town descriptions) and music (16 tracks generated with Suno under a paid commercial license) were created with the assistance of AI tools during development, under the direction of a single human designer who authored the game's design, systems and football logic. No content is generated while the game is running. | Brick and Banner Sims | - | Sep 10, 2026 | |
Lionheart: The Spirit Within In-game content art | Generative AI tools were used during development to assist in creating some environmental artwork, textures, and 3D models. The generated assets were subsequently selected, edited, optimized, and integrated into the game by the developer. No generative AI is used during gameplay. | Kinokulak | - | Sep 10, 2026 | |
The Nullway Store/marketing art | Used for all the placeholder artwork / store page content. | Quillcrest Studios | - | Sep 10, 2026 | |
Soul Monsters: Gael's Survival In-game content arttext | Some pre-rendered 2D art (monster sprites, character illustrations) was first generated with AI image tools and then hand-edited and pixel-cleaned by the developer. Parts of the in-game text and its EN/RU/JA localization were drafted with AI assistance and reviewed by the developer. No content is generated by AI while the game runs. Game design, systems and code are human-authored.
일부 2D 아트(몬스터 스프라이트·캐릭터 일러스트)는 AI 이미지 도구로 초안을 만든 뒤 개발자가 손으로 수정·정리했습니다. 게임 내 글 일부와 EN/RU/JA 번역은 AI 보조로 초안을 쓰고 개발자가 검토했습니다. 게임 실행 중 AI 가 생성하는 콘텐츠는 없습니다. | Industrial Miracle | - | Sep 10, 2026 | |
Bunker Tidy Up Store/marketing art | AI was used to create promotional materials for the game's Steam page. | Tovarishch Games | - | Sep 10, 2026 | |
Atom By Atom Dev only artaudiocode | Ai-assisted tools were used during development for programming support. Some visuals and audio were created through developer-directed, deterministic code and exported as fixed assets—not generated by image, video, or audio models. Screenshots and trailers show actual gameplay footage. | FurkanFS | - | Sep 10, 2026 | |
deal with the deep In-game content arttextcode | Some art assets in this game were created with the assistance of generative AI. AI-assisted tools were also used in the translation and localization of the English text. In addition, AI was used to assist with certain programming tasks during development. All AI-assisted output included in the game was manually reviewed, edited, and integrated by the developer. | 蓝莓谷游戏 | - | Sep 10, 2026 | |
Catoscope In-game content artaudiocode | AI tools were used during development to assist with code, artwork, music, and other production tasks. All creative direction, design decisions, implementation, integration, testing, and final selection of content were handled by the developer. | skeleton picture | - | Sep 10, 2026 | |
Gold Digging Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 10, 2026 | |
Draft to Legion In-game content art | Some of the art assets are AI-generated. | for1399ad | - | Sep 10, 2026 | |
Odyssée Stellaire 2 In-game content art | Some of the game's artwork — environments, ships, collectible objects — was created with the help of generative AI tools, then reworked, cropped and integrated by hand by the developer. | Exe.ye Loading | - | Sep 10, 2026 | |
Draft Day Sports: Pro Football 27 Unclear art | AI is used in the creating of some images | Wolverine Studios | - | Sep 10, 2026 | |
Hack Faster In-game content artaudiotext | Generative AI supported the creation of selected pre-generated visual assets, music, narrative drafts, and localized text. All AI-assisted materials were reviewed, edited, and integrated to match the game’s original world, tone, and creative direction. | Night Syntax | - | Sep 10, 2026 | |
Stranded in Paradise Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 10, 2026 | |
Investors Paradise Dev only artcode | Codex wurde unterstützend für einzelne Grafiken, Programmierarbeiten und Fehlerbehebungen eingesetzt. | Katzogames | - | Sep 10, 2026 | |
Oda's Ordinary Lives In-game content art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Sep 10, 2026 | |
跑得快 PaoDeKuai In-game content artaudio | Pre-generated AI was used during development to create some artwork and audio included with the game, including avatars, wallpapers, card artwork, logo and branding artwork, music, and sound effects. All related assets were generated under the developer's direction, reviewed, selected, and edited before inclusion. The game does not generate AI content during play or connect to a live generative AI service. | PixelForge | - | Sep 10, 2026 | |
Pirate Guy 2 New Land Store/marketing art | Steam store page logo and cover art made ai tools. Game menu images made ai tools | Valkeala Software | - | Sep 10, 2026 | |
Pocket Dynasty In-game content artaudio | Pre-generated AI tools were used to create some artwork, including store promotional art and in-game character portraits, and some music and audio assets. These assets are prepared before play. Pocket Dynasty does not use generative AI services to create content during gameplay; its football simulation and computer-controlled teams use programmed game systems. | Voxel Pulse Games | - | Sep 10, 2026 | |
Slime on Top Live AI artaudiotextcode | All in-game visual and audio assets are procedurally generated by code at runtime. The build contains no pre-rendered AI, painted, or recorded media files.
AI (Anthropic's Claude) was used during development only to help draft source code and in-game text, which was manually reviewed and edited. No AI services are accessed while running the game. The only third-party assets are two open-license fonts designed by human artists. | oko | - | Sep 10, 2026 | |
我的桌宠会修仙 In-game content arttext | Generative AI was used during development to create and refine some pre-generated artwork, character animation source material, written content, localization, and marketing scenes. All such content was reviewed, selected, and fixed before release. The game does not generate content with AI during play and does not include AI chat. | FunPlaceGame | - | Sep 10, 2026 | |
深空放置:边疆纪元 Store/marketing art | Some store artwork and marketing materials were created with the assistance of generative AI tools. These are pre-generated static assets; no AI content is generated in real time during gameplay. | 音速工业 | - | Sep 10, 2026 | |
KOMMUNALKA In-game content artcode | Generative AI was used to create background art assets and to assist with code scripting. | FOOTAGE LOGS | - | Sep 10, 2026 | |
Your Legacy: Generations In-game content art | Pre-generated AI-assisted artwork is used for selected character portraits, property and location imagery, career and education illustrations, and promotional materials. All such content is reviewed and curated by the developer before inclusion. The game does not generate AI content during gameplay. | ICQ Gaming | - | Sep 10, 2026 | |
Are You an Honest Merchant? In-game content art | Some 3D models and all card artwork in this game were created with the assistance of generative AI. | jepmem | - | Sep 10, 2026 | |
CovertProgram In-game content artaudio | Some modeling and sound effect assets were created using AI. | YACHEADLE | - | Sep 10, 2026 | |
ROBOT DRAFT: LAST HUMAN In-game content art | Some pre-generated visual assets in the game were created or assisted with generative AI tools, including environment artwork, interface illustrations, textures, and source material used for certain 3D assets. All such material was reviewed, edited, integrated, and tested by the developer. The game does not generate AI content during gameplay or connect to external AI services while running. | Zhengkai Zhang | - | Sep 10, 2026 | |
Slime Kingdom: The Tale of the Slime That Became a Hero Dev only art | Ai was used to create concept art. | Slime Kingdom games | - | Sep 10, 2026 | |
ゆりかごプラント In-game content art | Some visual assets and 3D assets used in this game were created with the assistance of generative AI. The generated assets were edited and adjusted by the developer as needed before being incorporated into the game. No content is generated by AI in real time during gameplay. | Dayveil Games | - | Sep 10, 2026 | |
Eishockey Manager Legacy In-game content artaudiotext | Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career. | Jodelsoft | - | Sep 10, 2026 | |
Cultivating Immortality Begins with Reincarnation In-game content art | 美术资源由生成式人工智能辅助生成 | 山中老猴子 | - | Sep 10, 2026 | |
Yakko Tako Royale In-game content art | Art and graphical assets were handcrafted for 2017 mobile version of Yakko Tako and AI was used to upscale and improve the quality of the assets. | moimart | - | Sep 10, 2026 | |
CarCrash.Tube: Car Crash Simulator In-game content art | We used AI as a “support tool” in the creation of in-store visuals and certain in-game UI elements. We use AI solely as a support tool. We never leave the entire process to AI for any task. | Queen | - | Sep 10, 2026 |