Generative AI has been used to create sound effects, music and some user interface elements.
- Creator
- Joonas Kaunisto
- Reviews
- -
- Added
- Sep 1, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI has been used to create sound effects, music and some user interface elements.
Some of the artwork in ChessTan was created with the help of generative AI tools. This includes in-game graphics (unit and board art) and the store page / marketing images. All AI-generated art was reviewed, edited, and curated by the developer before use. No AI-generated content is produced live during gameplay. Music is licensed royalty-free stock (not AI-generated), and AI coding assistants were used only for development, not to generate player-facing content
Coding & Assistance creating skins
Swarm Idle uses generative AI as part of its development workflow to assist with localization and the creation of some visual assets. All AI-assisted content is reviewed and integrated by the developer. No generative AI is used during gameplay or at runtime.
Generative AI tools were used to assist with some UI artwork and localization. All AI-assisted content is pre-generated and reviewed before being included in the game or its store materials.
This game features certain art assets that were generated with the assistance of AI. All such AI-assisted or AI-imitated artwork has been created with the consent of the original creator (which essentially means I fed my own drawings into the AI). All other content, including text, audio, and other materials, was produced without any AI involvement.
The optional cursor-buddy 3D character included in this application was pre-generated with Meshy AI under a paid commercial license. No other shipped content is AI-generated, and this application does not generate AI content during use. Built-in tools such as automatic subtitles run local machine-learning models on this device to process the user's own media only.
Some pre-generated visual and audio assets used in the game were created with the assistance of generative AI tools.
Development tools assisted with localization and the creation and refinement of some visual content. All resulting content was reviewed and edited by the developer before being included in the game.
Generative AI tools were used during the development of Morgenrot to assist with programming, brainstorming, text creation, translation, and the creation of some visual assets. The game does not use generative AI to dynamically generate content during gameplay.
Pre-generated 2D marketing artwork and Steam store assets were created with assistance from OpenAI image-generation tools during development. All outputs were reviewed and selected by the developer. The game itself does not include AI-generated content, generate AI content at runtime, or connect to AI services.
The game's visual assets and language translations were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer before being included in the final game.
Some visual assets and portions of the game’s code were created with the assistance of generative AI. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Generative AI was used to create initial artwork for the in-game VHS covers. All generated images were subsequently manually edited and refined by the development team.
Some pre-rendered content was created with the help of generative AI tools: the music tracks, the game logo and store/marketing artwork, and the store page texts including localization. All gameplay, graphics and race simulation are deterministic and hand-coded; no content is generated by AI at runtime.
Generative AI tools were used during development to generate artwork for the Steam store capsule images and promotional graphics.
Parts of this game were made with AI assistance. AI-assisted coding was used during development, and some artwork was AI-generated and then edited by hand. The design, the systems and the writing are my own.
The game to contain art assets generated by artificial intelligence
本作では、一部の背景画像、イベント画像、キャラクター画像、ロゴ検討、音響素材の制作補助に生成AIを使用しています。生成された素材は開発者が選定・編集・加工し、作品の世界観とゲーム内容に合わせて実装しています。 ゲームプレイ中に、プレイヤー入力へ応答してAIが新しい画像、文章、音声、その他のコンテンツを生成する機能はありません。
Generative AI was used to create portions of the pre-rendered promotional trailer and to assist with the production of some visual assets. No content is generated during gameplay, and the game does not connect to external AI services.
Some visual assets were created with the assistance of generative AI tools during development. These assets were subsequently reviewed, edited, and refined by the development team before being included in the final game. No AI-generated content is created during gameplay.
Generative AI was used as a development aid to create and modify program code, produce some visual assets, and draft localized text. All AI-generated content has been reviewed, edited, and adjusted by the developer. No AI content is generated while the game is running.
Some of this game’s art assets (such as characters, environments, and UI icons) were initially created with the assistance of generative AI tools, which were used to produce concept art or source drafts. All assets were then manually reworked by the developers in software such as GIMP, including redrawing outlines, adjusting colors, correcting details, and unifying the art style. The game does not use AI to generate content in real time during gameplay.
Generative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running.
AI tools were used during development to assist with coding, 3D modeling, and sound effect creation. All AI-generated content was reviewed and edited by the developer.
Generative AI tools were used to assist in the creation of some pre-generated visual assets for this game, including character and enemy artwork, scene and interface backgrounds, item and skill icons, and some promotional artwork for the Steam store. All such assets were manually selected, edited, cropped, adjusted, and reviewed by the developer before being integrated into the game.
We use generative AI to create promotional artwork only. The store capsules, library assets, and page background were generated with an image model using our own gameplay captures and in-house masters as the only references.
Some art assets and textures in this game were created with the help of generative AI tools. Translations were initially machine-generated. No content is generated by AI while the game is running.
Generative AI tools were used during development to create selected pre-generated content, including character and environment artwork, some user interface artwork, music, some voice-over audio, and localization. The visual assets were subsequently edited and customized by the developer. All AI-assisted content is selected, reviewed, and integrated by the developer before inclusion. The game does not generate content during gameplay or connect to external AI services.
Generative AI was used to assist in creating certain decorative user interface elements, and background graphics. All gameplay systems, mechanics, programming, game design, and core game content were created and curated by the development team.
ゲーム内で使用している一部のUI画像やタイトルロゴの制作に生成AIを使用しています。ゲームプレイ中に生成AIによるコンテンツ生成は行われません
Urban Bus Simulator includes some content created with the assistance of generative AI. AI-generated content is used for certain HUD elements, menu/interface visuals, and promotional or illustrative images related to vehicle brands. These AI-generated assets are used as part of the game's visual presentation and user interface.
Some artwork included with this game was created using generative AI.
AI tools were used to assist in the creation of some 2D visual assets and music used in the game. AI-assisted assets were created under developer direction, reviewed and edited by the developers before inclusion.
Protocell's soundtrack was generated with an AI music tool, and a few interface layouts were explored with the help of AI image tool. Everything else — the code, the design, the pixel art and the procedurally generated creatures — is hand-crafted or produced by the game's own engine. No generative AI runs in real time while you play.
游戏内部分美术与音乐素材由AI产出后经调整并应用
Art: AI image tools assisted with 2D assets/icons; all final art was will be replaced by our artists based on original designs and concept. Localization: Core languages were translated by our team; additional languages use AI-assisted translation. This currently includes some 2D art assets (character, enemy, maps, and environment artwork and a few remaining icons), achievement icons and store artwork, and AI-assisted translation of the game's text into languages beyond the original Arabic & English, with human review. The in-game credits include an AI usage disclosure. The game does not generate any content at runtime (no live AI-generated content) Note: We are deliberately moving away from AI-generated assets. The AI-generated UI art set (themed frames, buttons and panel artwork) has already been removed from the build because it did not fit the game's art direction, and the interface now uses normal unity built elements; we will share that set only as a design concept while we look for an artist to rebuild the interface art from scratch. Our intent is to replace the remaining AI-generated images with original, non-AI artwork. We currently rely on AI only as a temporary baseline until we can work with experienced artists in Middle Eastern art to create the final assets.
Daily code audits using AI, mainly focussed on optimization. Some hud art is generated as concept art, then altered or remade to specifically fit the game theme. We plan to replace all before release. Actual building blocks and pixelart is partly bought from isometric art sellers and most of them recrafted by hand. No AI content is generated during gameplay.
We used AI-assisted tools during development to help create and iterate on internal game code, UI sprites, and some 3D model assets. All AI-assisted outputs were reviewed, edited, and approved by the development team before being included in the game. The game does not allow players to generate AI content during gameplay.
We use AI tools during development to help write and debug code, and to help produce some art assets. Everything AI-assisted is made during development and reviewed by us before it ships. We also use third-party assets bought from the Unity Asset Store. These are sold to us as human-made, and we have no reason to doubt that, but we cannot independently verify how each one was produced. Character animation uses Mixamo.
Store visuals created with the help of AI
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game.
Generative AI was used to assist with the composition of some concept artwork, a small number of promotional video shots, and multilingual localization. All related content was reviewed, edited, and finally approved by the development team before use.
Some concept maps/icons will involve AI
AI was used for some store Art, random game Events, as well as assistance when coding. All artwork in game was created by artist, and all AI artwork in the store we plan to replace. Some to Half of the AI Random events will stay. We will continue to use AI to speed up development, but are also striving for the best quality on release.
This game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game.
As a solo game designer, bringing a video game to life is something I always dreamed of. To help realize my creative vision, I used AI tools to assist with certain aspects of development such as game backgrounds and sound effects. It is important to note that AI was used as a starting point, not a final solution. Every asset was reviewed by hand to ensure it fits the game's world and artistic direction. The core gameplay, design, and story remain 100% created by me. Thank you for supporting indie development!
Generative AI tools were used during development to assist with creating and refining select 2D artwork, icons, and marketing materials, as well as game and marketing copy localization. All AI-assisted content is reviewed, edited, and curated by the developer before being included in the game. Soulstonia does not use generative AI to create content live during gameplay.
Generative AI tools were used during development to assist in creating selected pre-generated 3D assets and visual artwork used in the game. All generated outputs were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay or connect to external AI services.
No Generative AI art was used in-game or in any of the promotional material. However, ai-assisted tools were used in development for coding assistance and image editing tasks such as upscaling and cleanup of screenshots to be used in capsule arts.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Center Ice Hockey In-game content audioart | Generative AI has been used to create sound effects, music and some user interface elements. | Joonas Kaunisto | - | Sep 1, 2026 | |
ChessTan In-game content art | Some of the artwork in ChessTan was created with the help of generative AI tools. This includes in-game graphics (unit and board art) and the store page / marketing images. All AI-generated art was reviewed, edited, and curated by the developer before use. No AI-generated content is produced live during gameplay. Music is licensed royalty-free stock (not AI-generated), and AI coding assistants were used only for development, not to generate player-facing content | Darren Huai | - | Sep 1, 2026 | |
Shattersight In-game content art | Coding & Assistance creating skins | Derek Bancarz | - | Sep 1, 2026 | |
Swarm Idle In-game content arttext | Swarm Idle uses generative AI as part of its development workflow to assist with localization and the creation of some visual assets. All AI-assisted content is reviewed and integrated by the developer. No generative AI is used during gameplay or at runtime. | Omicra Lyrae | - | Sep 1, 2026 | |
Forklift Logistics Simulator In-game content arttext | Generative AI tools were used to assist with some UI artwork and localization.
All AI-assisted content is pre-generated and reviewed before being included in the game or its store materials. | Bromy | - | Sep 1, 2026 | |
查尔诺卢斯基的办公室 Charnoluzky's Office In-game content art | This game features certain art assets that were generated with the assistance of AI. All such AI-assisted or AI-imitated artwork has been created with the consent of the original creator (which essentially means I fed my own drawings into the AI). All other content, including text, audio, and other materials, was produced without any AI involvement. | EgraphonGames | - | Sep 1, 2026 | |
Strange Video Editor In-game content art | The optional cursor-buddy 3D character included in this application was pre-generated with Meshy AI under a paid commercial license. No other shipped content is AI-generated, and this application does not generate AI content during use. Built-in tools such as automatic subtitles run local machine-learning models on this device to process the user's own media only. | Blackcanes | - | Sep 1, 2026 | |
Ragdoll Recoil In-game content artaudio | Some pre-generated visual and audio assets used in the game were created with the assistance of generative AI tools. | MSDEV Games | - | Sep 1, 2026 | |
Keycap Keycap! In-game content arttext | Development tools assisted with localization and the creation and refinement of some visual content. All resulting content was reviewed and edited by the developer before being included in the game. | Kyuyu Games | - | Sep 1, 2026 | |
Morgenrot In-game content artcodetext | Generative AI tools were used during the development of Morgenrot to assist with programming, brainstorming, text creation, translation, and the creation of some visual assets. The game does not use generative AI to dynamically generate content during gameplay. | abeler.tech | - | Sep 1, 2026 | |
一千万次反弹 Store/marketing art | Pre-generated 2D marketing artwork and Steam store assets were created with assistance from OpenAI image-generation tools during development. All outputs were reviewed and selected by the developer. The game itself does not include AI-generated content, generate AI content at runtime, or connect to AI services. | BATTLE LAB | - | Sep 1, 2026 | |
Tavern Game Night In-game content arttext | The game's visual assets and language translations were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer before being included in the final game. | naputtaja | - | Sep 1, 2026 | |
PEEMAN In-game content artcode | Some visual assets and portions of the game’s code were created with the assistance of generative AI. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate AI content during gameplay. | TheFoolHead | - | Sep 1, 2026 | |
Sort the Tapes! In-game content art | Generative AI was used to create initial artwork for the in-game VHS covers. All generated images were subsequently manually edited and refined by the development team. | RISSKETE | - | Sep 1, 2026 | |
Laylines In-game content artaudiotext | Some pre-rendered content was created with the help of generative AI tools: the music tracks, the game logo and store/marketing artwork, and the store page texts including localization. All gameplay, graphics and race simulation are deterministic and hand-coded; no content is generated by AI at runtime. | Omniteca Lab | - | Sep 1, 2026 | |
Gold Seller Store/marketing art | Generative AI tools were used during development to generate artwork for the Steam store capsule images and promotional graphics. | KimC | - | Sep 1, 2026 | |
Whistle Stop In-game content artcode | Parts of this game were made with AI assistance. AI-assisted coding was used during development, and some artwork was AI-generated and then edited by hand. The design, the systems and the writing are my own. | Maarten De Block | - | Sep 1, 2026 | |
Jester Trump 2: King's Revenge In-game content art | The game to contain art assets generated by artificial intelligence | Playing Middle Ages | - | Sep 1, 2026 | |
いつまでも美シク - Villa NEPENTHES - In-game content artaudio | 本作では、一部の背景画像、イベント画像、キャラクター画像、ロゴ検討、音響素材の制作補助に生成AIを使用しています。生成された素材は開発者が選定・編集・加工し、作品の世界観とゲーム内容に合わせて実装しています。
ゲームプレイ中に、プレイヤー入力へ応答してAIが新しい画像、文章、音声、その他のコンテンツを生成する機能はありません。 | DREAMSHARE | - | Sep 1, 2026 | |
6F: NIGHT SCHOOL LOOP∞ Store/marketing art | Generative AI was used to create portions of the pre-rendered promotional trailer and to assist with the production of some visual assets. No content is generated during gameplay, and the game does not connect to external AI services. | お寿司 | - | Sep 1, 2026 | |
A BILLION GOLD DEBT In-game content art | Some visual assets were created with the assistance of generative AI tools during development. These assets were subsequently reviewed, edited, and refined by the development team before being included in the final game.
No AI-generated content is created during gameplay. | Totally Balding Games | - | Sep 1, 2026 | |
Three Kingdoms Heroic Tales In-game content arttext | Generative AI was used as a development aid to create and modify program code, produce some visual assets, and draft localized text. All AI-generated content has been reviewed, edited, and adjusted by the developer. No AI content is generated while the game is running. | hizaniya games | - | Sep 1, 2026 | |
巫师猫:无尽突围 In-game content art | Some of this game’s art assets (such as characters, environments, and UI icons) were initially created with the assistance of generative AI tools, which were used to produce concept art or source drafts. All assets were then manually reworked by the developers in software such as GIMP, including redrawing outlines, adjusting colors, correcting details, and unifying the art style. The game does not use AI to generate content in real time during gameplay. | WANG LEI | - | Sep 1, 2026 | |
The Little Stomping Girl In-game content artaudiocode | Generative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running. | DreamaGames | - | Sep 1, 2026 | |
CHUM Fishing In-game content artaudiocode | AI tools were used during development to assist with coding, 3D modeling, and sound effect creation. All AI-generated content was reviewed and edited by the developer. | Village Games | - | Sep 1, 2026 | |
百夜炼诡录 In-game content art | Generative AI tools were used to assist in the creation of some pre-generated visual assets for this game, including character and enemy artwork, scene and interface backgrounds, item and skill icons, and some promotional artwork for the Steam store. All such assets were manually selected, edited, cropped, adjusted, and reviewed by the developer before being integrated into the game. | Biranran | - | Sep 1, 2026 | |
Become Blackhole Store/marketing art | We use generative AI to create promotional artwork only. The store capsules, library assets, and page background were generated with an image model using our own gameplay captures and in-house masters as the only references. | Panda Koala Studio | - | Sep 1, 2026 | |
Cover Up! In-game content arttext | Some art assets and textures in this game were created with the help of generative AI tools. Translations were initially machine-generated. No content is generated by AI while the game is running. | Arctic Heatwave | - | Sep 1, 2026 | |
Grey Verge In-game content artaudiotext | Generative AI tools were used during development to create selected pre-generated content, including character and environment artwork, some user interface artwork, music, some voice-over audio, and localization. The visual assets were subsequently edited and customized by the developer. All AI-assisted content is selected, reviewed, and integrated by the developer before inclusion. The game does not generate content during gameplay or connect to external AI services. | LIMEN Studio | - | Sep 1, 2026 | |
Blood & Canvas: Bareknuckle Boxing In-game content art | Generative AI was used to assist in creating certain decorative user interface elements, and background graphics. All gameplay systems, mechanics, programming, game design, and core game content were created and curated by the development team. | Thiefcatcher Games | - | Sep 1, 2026 | |
竜狩りRPG In-game content art | ゲーム内で使用している一部のUI画像やタイトルロゴの制作に生成AIを使用しています。ゲームプレイ中に生成AIによるコンテンツ生成は行われません | koganin | - | Sep 1, 2026 | |
Urban Bus Simulator In-game content art | Urban Bus Simulator includes some content created with the assistance of generative AI. AI-generated content is used for certain HUD elements, menu/interface visuals, and promotional or illustrative images related to vehicle brands. These AI-generated assets are used as part of the game's visual presentation and user interface. | Testron Studio | - | Sep 1, 2026 | |
Echongle In-game content art | Some artwork included with this game was created using generative AI. | Echongle | - | Sep 1, 2026 | |
Squarelings In-game content artaudio | AI tools were used to assist in the creation of some 2D visual assets and music used in the game. AI-assisted assets were created under developer direction, reviewed and edited by the developers before inclusion. | BlueWell Games | - | Sep 1, 2026 | |
Protocell In-game content audioart | Protocell's soundtrack was generated with an AI music tool, and a few interface layouts were explored with the help of AI image tool. Everything else — the code, the design, the pixel art and the procedurally generated creatures — is hand-crafted or produced by the game's own engine. No generative AI runs in real time while you play. | Lejiww | - | Sep 1, 2026 | |
凡塔西娅的幻境 In-game content artaudio | 游戏内部分美术与音乐素材由AI产出后经调整并应用 | http://steamcommunity.com/groups/ 15152333 | - | Sep 1, 2026 | |
Desert Survival In-game content arttext | Art: AI image tools assisted with 2D assets/icons; all final art was will be replaced by our artists based on original designs and concept.
Localization: Core languages were translated by our team; additional languages use AI-assisted translation.
This currently includes some 2D art assets (character, enemy, maps, and environment artwork and a few remaining icons), achievement icons and store artwork, and AI-assisted translation of the game's text into languages beyond the original Arabic & English, with human review. The in-game credits include an AI usage disclosure.
The game does not generate any content at runtime (no live AI-generated content)
Note: We are deliberately moving away from AI-generated assets. The AI-generated UI art set (themed frames, buttons and panel artwork) has already been removed from the build because it did not fit the game's art direction, and the interface now uses normal unity built elements; we will share that set only as a design concept while we look for an artist to rebuild the interface art from scratch. Our intent is to replace the remaining AI-generated images with original, non-AI artwork. We currently rely on AI only as a temporary baseline until we can work with experienced artists in Middle Eastern art to create the final assets. | D Soft Gaming Studio | - | Sep 1, 2026 | |
Forgotten Towns Dev only artcode | Daily code audits using AI, mainly focussed on optimization.
Some hud art is generated as concept art, then altered or remade to specifically fit the game theme. We plan to replace all before release.
Actual building blocks and pixelart is partly bought from isometric art sellers and most of them recrafted by hand.
No AI content is generated during gameplay. | Taffee Software | - | Sep 1, 2026 | |
Project Car In-game content artcode | We used AI-assisted tools during development to help create and iterate on internal game code, UI sprites, and some 3D model assets. All AI-assisted outputs were reviewed, edited, and approved by the development team before being included in the game. The game does not allow players to generate AI content during gameplay. | Quadpixel Games | - | Sep 1, 2026 | |
Hacker Inc. In-game content artcode | We use AI tools during development to help write and debug code, and to help produce some art assets. Everything AI-assisted is made during development and reviewed by us before it ships.
We also use third-party assets bought from the Unity Asset Store. These are sold to us as human-made, and we have no reason to doubt that, but we cannot independently verify how each one was produced. Character animation uses Mixamo. | Causality Gaming | - | Sep 1, 2026 | |
Balls Armed Store/marketing art | Store visuals created with the help of AI | Indeed Games | - | Sep 1, 2026 | |
校怨实录 The School Grudge Tapes In-game content artaudio | This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. | Loser Studio | - | Sep 1, 2026 | |
Zodiac Party Store/marketing arttext | Generative AI was used to assist with the composition of some concept artwork, a small number of promotional video shots, and multilingual localization. All related content was reviewed, edited, and finally approved by the development team before use. | JiaJiaLan | - | Sep 1, 2026 | |
Debt Feeds Debt In-game content art | Some concept maps/icons will involve AI | G-Yao | - | Sep 1, 2026 | |
Medieval Management In-game content arttextcode | AI was used for some store Art, random game Events, as well as assistance when coding. All artwork in game was created by artist, and all AI artwork in the store we plan to replace. Some to Half of the AI Random events will stay. We will continue to use AI to speed up development, but are also striving for the best quality on release. | BeachHouse Dynamics | - | Sep 1, 2026 | |
Derby Champions In-game content artaudio | This game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game. | The Lazy Grid | - | Sep 1, 2026 | |
Aeonfall In-game content artaudio | As a solo game designer, bringing a video game to life is something I always dreamed of. To help realize my creative vision, I used AI tools to assist with certain aspects of development such as game backgrounds and sound effects.
It is important to note that AI was used as a starting point, not a final solution. Every asset was reviewed by hand to ensure it fits the game's world and artistic direction. The core gameplay, design, and story remain 100% created by me.
Thank you for supporting indie development! | Neuralnet LLC | - | Sep 1, 2026 | |
Soulstonia In-game content arttext | Generative AI tools were used during development to assist with creating and refining select 2D artwork, icons, and marketing materials, as well as game and marketing copy localization. All AI-assisted content is reviewed, edited, and curated by the developer before being included in the game. Soulstonia does not use generative AI to create content live during gameplay. | Gabriel's Games | - | Sep 1, 2026 | |
Bury the Debt In-game content art | Generative AI tools were used during development to assist in creating selected pre-generated 3D assets and visual artwork used in the game. All generated outputs were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay or connect to external AI services. | Whiskey Games | - | Sep 1, 2026 | |
Divebomb: Weaponized Racing Dev only artcode | No Generative AI art was used in-game or in any of the promotional material. However, ai-assisted tools were used in development for coding assistance and image editing tasks such as upscaling and cleanup of screenshots to be used in capsule arts. | RPM Digital | - | Sep 1, 2026 |