AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

audio
TitleDisclosureCreatorSrcReviewsAdded
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
Incremental Donuts
In-game content
artaudiocode
This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.
MuckMedia
-Aug 12, 2026
Pyra
In-game content
audio
The music in this game was generated using Suno AI under a commercial licence, then edited, trimmed and looped by hand.
Lumen Depth
-Aug 12, 2026
Hambone Alley
In-game content
artaudio
Generated code is applied to: Create some shaders (like smoke and vertex snapping) Procedurally draw billboard objects like pins and balls. Procedurally produce sfx like pin knock sounds. Some Store art is temporary generative concept art. In-game Graffiti is hand drawn and not a product of generative AI.
Jeff Neet
-Aug 11, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
Hero Investor
In-game content
artaudio
Generative AI tools were used during development to create selected pre-generated visual assets, including the application icon, HUD texture, Property Marketplace illustrations, and Legacy Vault artwork. Four background-music tracks were also created using Google Gemini. All AI-assisted content was reviewed by the developer and packaged with the game. Hero Investor does not generate AI content during gameplay or send player data to an AI service.
SmartAtum
-Aug 11, 2026
Wizard Disaster
In-game content
artaudiocode
Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.
Slimboy M.
-Aug 11, 2026
Cleandows XP
In-game content
artcodetextaudio
Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players.
QP Games
-Aug 11, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
WHY THE LADDER?
In-game content
audio
We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies.
ZeroFlux Games
-Aug 11, 2026
Verilight
In-game content
artaudiotextcode
Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.
Notter Animations
-Aug 11, 2026
SAMBIRD
In-game content
audio
Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI.
Sbarb
-Aug 11, 2026
Crownsink
In-game content
artaudiocode
Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.
Lunvero Studio
-Aug 11, 2026
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
Junk Ark
In-game content
textaudio
AI is used only for translation and sound effects.
Burning Bone
-Aug 11, 2026
a dead astronaut in space
Unclear
artaudio
some music and images
a dead astronaut
-Aug 11, 2026
Spellk
In-game content
audioart
Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.
bascorp
-Aug 11, 2026
Arithmetrick
In-game content
artaudio
The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay.
WeiLuo
-Aug 11, 2026
Lowbar Legends
In-game content
artaudiotextcode
AI tools are used to assist in development, including code, writing, art, and sound effects
Idleforge Games
-Aug 11, 2026
Froggous Grove
In-game content
audio
The game's music was generated using an AI tool (Suno), then selected and mixed by me. Everything else — 3D models, textures, animations, sound effects, text and code is handmade. My goal is to replace it with original compositions from a human artist as soon as sales allow.
Bloom³
-Aug 11, 2026
Watch Party: Watch the web together
In-game content
artaudio
Pre-generated content only. Some 2D artwork (menu and loading-screen key art) and UI sound effects were created or processed with generative AI tools, then reviewed and edited by the developer. No content is AI-generated at runtime.
Strangeloop Interactive
-Aug 11, 2026
도깨비문
In-game content
artaudio
Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well. No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.
NonSugar
-Aug 11, 2026
Hordebane: Last Hope
In-game content
audioart
The game's main soundtrack was created using generative AI. The game's promotional capsule artwork was also created with the assistance of generative AI. All other gameplay, programming, game design, pixel art, animations, visual effects, sound effects, UI, and game content were created by the developer.
Luparc Games
-Aug 11, 2026
Click to Obsolete
In-game content
artaudio
AI was used to assist with code, art, and sfx. I have manually edited and polished all AI-assisted elements by hand to make them as unsloppy as I possibly can. If anything feels like slop, please let me know in the Community Discussions / Discord, and I'll do my best to fix it. Thanks! :)
Shaked Yarkony
-Aug 11, 2026
莫待无花空折枝:做题家的 Git 重启日志
In-game content
artaudiotext
本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。
西江仙客
-Aug 11, 2026
Warlord Atlas: Global Naval War
In-game content
artaudio
The game's design, rules, simulation, scenarios, and text are all authored by people. Some event background illustrations and background music were produced with generative tools run in-house by the development team, and every asset was then accepted or rejected by a human. The game does not generate any content while it runs.
Warlord Atlas Project
-Aug 11, 2026
CodePhantom
In-game content
textaudio
Generative AI is used in this title for translation (to support multiple languages) and for the initial concepts of the background music. All final assets have undergone a process of editing, refinement, and review by human creators.
RRR
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
Stash Mayhem
In-game content
audiotext
Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools
Nauco Labs
-Aug 11, 2026
FRANKED!
In-game content
artaudio
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
Endpaper
-Aug 11, 2026
Myrenvale Idle
In-game content
artaudio
This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.
Ben Maxwell
-Aug 11, 2026
Idle Squares
In-game content
audioart
The music in the store page trailer was AI-generated; no AI-generated content appears in the game itself. All images, texts, and sounds, were created by real humans.
Idle Squares Official
-Aug 11, 2026
Desert Struggle
In-game content
audiotext
The game contains a few voice lines that where generated using a text-to-speech service. I assume this service used some sort of gen-AI. For some translations an AI was used for proofreading.
CrashDumpSoftware
-Aug 11, 2026
Lawn Order
In-game content
audioart
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself. Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Funcible Studios
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
The Dream Of Winning The Lottery
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with programming, translation/localization, and the creation of most of the game's artwork and music. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Gamjangjangi
-Aug 10, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
Detonate & Dash
In-game content
audiotextart
Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance. Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play.
Jose Montalvo
-Aug 10, 2026
FRUITCODE: Choose Me, Love Me!
In-game content
artaudiotextcode
Pre-generated generative AI was used during development to assist with visual artwork, music, sound effects, spoken audio, narrative and dialogue, and portions of the game code. The developer directed, reviewed, selected, edited, arranged, tested, and integrated the final content. No generative AI content is created while the game is running.
FRUITCODE Studios
-Aug 10, 2026
Neon Armada - Solar Storm
In-game content
arttextaudio
This whole game exists because I wondered whether, with these tools, I could actually make one. Generative AI tools were used to create assets that ship with the game. The 3D ship and enemy models were generated with Meshy AI from my own 2D concept art, and AI tools assisted with in-game text, audio, and parts of the store page and marketing materials. The design, code and balance are mine — the wave generation, the ship and weapon tuning, the modification link-set system, the campaign structure. Seventeen worlds' worth of hand-tuned numbers. I'm a solo developer with a full-time job and three kids. The answer to the question turned out to be yes, and this is it.
Faint Signal
-Aug 10, 2026
Deepclaim
Live AI
artaudiotext
Deepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer.
chasethelightgames
-Aug 10, 2026
Ice Cream Truck Simulator
In-game content
audioart
- sound effects - male/female speeches - some UI elements - models (character)
B.S.S.
-Aug 10, 2026
プールサイドの記憶
In-game content
artaudiocode
Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.
SF Create
-Aug 10, 2026
Give Me More Missile!
In-game content
artaudio
Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.
Void Cosmos
-Aug 10, 2026
Bid Rivals
In-game content
artaudiotext
AI-assisted content is created during development, reviewed and hand-curated by the team before it ships; nothing is generated live during gameplay.
Crowned Games
-Aug 10, 2026
Operation: Horumus
In-game content
artaudiotextcode
Operation: Horumus is a "vibe coding" experiment. Most of the game's content — code, game design, pixel art, sound effects, procedural music, narrative writing, and all four language localizations (English, Korean, Japanese, Simplified Chinese) — was developed with extensive use of generative AI tools, under the developer's direction. Every creative and technical decision was made by the developer, and all AI-generated output was reviewed and curated before inclusion. No AI is invoked during gameplay. The game runs entirely offline and makes no calls to external AI services. This is a parody experiment, and the use of AI is part of the experiment itself. We disclose it here so you can decide whether that approach is interesting to you.
Park JongHwa
-Aug 10, 2026
Fish Lab
In-game content
textaudio
No AI-generated images and I made all the music by hand. Some text may be translated with AI.
stonecodes
-Aug 10, 2026
勇桜 ~Escape from the Empire~
In-game content
audiotext
This game uses generative artificial intelligence in part to improve development efficiency. It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages. However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
ChomaGames
-Aug 8, 2026
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