AI is used as BGM generation in the video in the store page.
- Creator
- Paguon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used as BGM generation in the video in the store page.
Game backgrounds and music utilize AI.
AI was used to polish marketing images and dubbing.
some image are create by AI and modify some bgm are create by AI
Musics, album covers and some posters are generated by AI.
AI-Generated Game Cinematic and Voiceover
Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay.
I've used AI to generate some of the backgrounds. I've used AI for the voices.
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
Character voices are generated using AI.
English voices and musics are AI
This game uses generative AI as part of its development process. Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects. All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans.
Sounds and voice used.
Some image and sound assets are originally generated through AI but with heavy manual human modification after.
AI used to help generate Steam store page artwork and used for voices in game.
For ingame music and introductory voiceover.
We used Voicemod for changing our voices
Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character. No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team.
Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content.
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
Some images and icons were created with the help of ai. And our music was generated using Suno.
We used AI to help create the soundtrack for the game and the game trailer.
Store page images, in-game music, images, and portions of code may contain AI-generated content.
Neural net audio was generated for speech narration.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
音乐有ai生成
This game contains content created with the help of AI technology. – Some parts of the scenario text were generated with AI assistance. – Certain character illustrations and background art were created using AI-generated images. – The background music includes AI-generated compositions. No AI-generated voice acting is used. There are no features allowing users to generate or submit AI-generated content.
Some of Kernelbay’s 2D assets and music tracks were initially generated using AI tools as a base. However, every asset has been processed, refined, and modified by our team to ensure consistency, quality, and full integration with the game’s art direction and atmosphere.
Some characters, music are generated by AI
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
Includes title logo arrangement and sound arrangement.
Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience.
Some game assets are generated using AI.
GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls. Additionally, AI was used during development to assist with the creation of background music. No AI is used to generate content or code during gameplay.
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
The game may contain AI-generated sounds and images.
Use of AI for the soundtrack.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time.
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.
The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
The background image is AI generated, as well as the sound.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
We take the following steps to prevent users from generating content that may infringe copyright: 1. Commercially Licensed Content Sources: ○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use. ○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses. 2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side. 3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights. Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations.
Voiceovers in this game are generated using artificial intelligence technology.
Music tracks with no credited artists are Ai Generated.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Actuator : Overt Abnormality In-game content audio | AI is used as BGM generation in the video in the store page. | Paguon | - | Mar 18, 2026 | |
奇幻打怪 In-game content artaudio | Game backgrounds and music utilize AI. | yjwGame | 40 | Mar 18, 2026 | |
Bum: Revenge Store/marketing artaudio | AI was used to polish marketing images and dubbing. | Patologgia Interactive | 340 | Mar 18, 2026 | |
Endzone Girls In-game content artaudio | some image are create by AI and modify
some bgm are create by AI | Aozora | 11 | Mar 18, 2026 | |
Under the Disco Lights In-game content audioart | Musics, album covers and some posters are generated by AI. | Efsus Games | 37 | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
SAFE ZONE In-game content audio | Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay. | Jibakurei Games | - | Mar 18, 2026 | |
Ultimate Arcade Overdrive In-game content artaudio | I've used AI to generate some of the backgrounds.
I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
Nina’s Sugar Cage In-game content audio | Character voices are generated using AI. | KAWAII Frontier | - | Mar 18, 2026 | |
PirateGate In-game content audio | English voices and musics are AI | FabLab Games | - | Mar 18, 2026 | |
影棲:Deliverance In-game content artaudio | This game uses generative AI as part of its development process.
Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects.
All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans. | Mizmic Studio | - | Mar 18, 2026 | |
Ghost In The Grid Unclear audio | Sounds and voice used. | Luc2as Games | 18 | Mar 18, 2026 | |
BloodFront In-game content artaudio | Some image and sound assets are originally generated through AI but with heavy manual human modification after. | BloodGateDeveloper | - | Mar 18, 2026 | |
Exit Strategy In-game content artaudio | AI used to help generate Steam store page artwork and used for voices in game. | Kevin Smith | - | Mar 18, 2026 | |
Nora and Frank In-game content audio | For ingame music and introductory voiceover. | Chertobook | 38 | Mar 18, 2026 | |
Train Your Fingers - Lab audio | We used Voicemod for changing our voices | Jan Kuta | - | Mar 18, 2026 | |
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Oblivion In-game content audio | We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character.
No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team. | Tomris Games | 13 | Mar 18, 2026 | |
Light and Sneak In-game content audioart | Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content. | D-7080 | - | Mar 18, 2026 | |
THE LAST PORTRAIT In-game content artaudio | Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements. | LOCKDOWN Adventures | - | Mar 18, 2026 | |
Wake Explorer In-game content artaudio | Some images and icons were created with the help of ai.
And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
Growmancer In-game content audio | We used AI to help create the soundtrack for the game and the game trailer. | Challenging Games | 34 | Mar 18, 2026 | |
ジャンクノーツ / JUNK NOTES In-game content artaudiocode | Store page images, in-game music, images, and portions of code may contain AI-generated content. | Jloo | - | Mar 18, 2026 | |
Orbitrel In-game content audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
Boom Cube In-game content audio | 音乐有ai生成 | peter | - | Mar 18, 2026 | |
Artificial Affection In-game content textartaudio | This game contains content created with the help of AI technology.
– Some parts of the scenario text were generated with AI assistance.
– Certain character illustrations and background art were created using AI-generated images.
– The background music includes AI-generated compositions.
No AI-generated voice acting is used.
There are no features allowing users to generate or submit AI-generated content. | Neutopia | - | Mar 18, 2026 | |
Kernelbay In-game content artaudio | Some of Kernelbay’s 2D assets and music tracks were initially generated using AI tools as a base. However, every asset has been processed, refined, and modified by our team to ensure consistency, quality, and full integration with the game’s art direction and atmosphere. | Nexent Games | 38 | Mar 18, 2026 | |
Synthetic Captive In-game content artaudio | Some characters, music are generated by AI | Seasonbean Team | 13 | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
SUPER STRIPE In-game content artaudio | Includes title logo arrangement and sound arrangement. | windfallsoft | - | Mar 18, 2026 | |
Battle of Nowhere In-game content audio | Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience. | Great Victory Legends, Inc. | - | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
GeTrix Live AI audio | GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls.
Additionally, AI was used during development to assist with the creation of background music.
No AI is used to generate content or code during gameplay. | ToGGy | - | Mar 18, 2026 | |
水浒:八方枭雄 In-game content artaudiocode | At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game. | 逐梦工作室 | - | Mar 18, 2026 | |
Cats Ritual In-game content artaudio | The game may contain AI-generated sounds and images. | Source Byte | - | Mar 18, 2026 | |
Favela Defender In-game content audio | Use of AI for the soundtrack. | Palmsoft Games | - | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
The Dark Legacy In-game content artaudio | We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time. | Hollowseed | 29 | Mar 18, 2026 | |
Pet Hero vs Zombie In-game content artaudio | Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game. | CatLowe | 50 | Mar 18, 2026 | |
Igasho's Adventure Unclear audio | The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release. | KIF Games | - | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Sereno In-game content artaudio | The background image is AI generated, as well as the sound. | Larisa Shapiro | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
Drive And Unwind In-game content audioart | We take the following steps to prevent users from generating content that may infringe copyright:
1. Commercially Licensed Content Sources:
○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use.
○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses.
2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side.
3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights.
Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations. | Unwilling Studio | - | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Unknown TD In-game content audio | Music tracks with no credited artists are Ai Generated. | KNdev | - | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
BACKROOM LOOP In-game content artaudiotext | This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay. | N.C Bana | 120 | Mar 18, 2026 |