Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors.
Kanji Grinder contains no AI-generated artistic assets.
- Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :)
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
AI Use in Final Fall for Players:
In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
Our Approach to AI in Project Freefall
We incorporated AI into our creative workflow:
- A headstart for music, code, and artistic concepts.
- Initial rendering for some characters and game assets
Why we used it:
- Brainstorming new and exciting concepts the community would like
- Speed to make sure we got assets within the game in the timeframe the community expected
Our talented team of artists, developers and designers brought the assets and concepts to the finish line.
This approach allows us to take more risks, move faster, and make more things the community wants.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
This game includes pre-rendered assets created using AI tools. Visual elements have been generated with Playground AI, and voice acting has been created using Genny Lovo AI. These AI-generated assets are used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors.
Kanji Grinder contains no AI-generated artistic assets.
- Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :)
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
AI Use in Final Fall for Players:
In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
Our Approach to AI in Project Freefall
We incorporated AI into our creative workflow:
- A headstart for music, code, and artistic concepts.
- Initial rendering for some characters and game assets
Why we used it:
- Brainstorming new and exciting concepts the community would like
- Speed to make sure we got assets within the game in the timeframe the community expected
Our talented team of artists, developers and designers brought the assets and concepts to the finish line.
This approach allows us to take more risks, move faster, and make more things the community wants.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
This game includes pre-rendered assets created using AI tools. Visual elements have been generated with Playground AI, and voice acting has been created using Genny Lovo AI. These AI-generated assets are used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.