Disclosure analysis
AI content is included in the game
AI was used as a creative workflow assist for music, code, artistic concepts, and initial rendering of game assets, which were finalized by the team.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“incorporated AI into our creative workflow”
“Initial rendering for some characters and game assets”
- Development workflow
- Idea help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,497 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,719 of 25,066 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Jul 2, 2026
- Automatic analysis updated
- Jul 7, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Our Approach to AI in Project Freefall In developing Project Freefall, we used generative AI as a creative tool to help us explore new ideas for music, art, store page assets, and code. We consider AI a partner in our creative process. It helped generate a wide range of concepts and assets, but every single element you see, hear, and experience in the game was deliberately chosen, edited, and finished by our talented team of human developers. This collaborative approach allows us to take more risks, move faster, and make more things the community wants. We are creating this game with the essential human touch that gives the game its heart and soul.
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.