Disclosure Analysis
AI was used as a creative workflow assist for music, code, artistic concepts, and initial rendering of game assets, which were finalized by the team.
incorporated AI into our creative workflow
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.
Highlights are auto-detected and may not be fully accurate. Report an issue
Tags
Disclosure History
Our Approach to AI in Project Freefall In developing Project Freefall, we used generative AI as a creative tool to help us explore new ideas for music, art, store page assets, and code. We consider AI a partner in our creative process. It helped generate a wide range of concepts and assets, but every single element you see, hear, and experience in the game was deliberately chosen, edited, and finished by our talented team of human developers. This collaborative approach allows us to take more risks, move faster, and make more things the community wants. We are creating this game with the essential human touch that gives the game its heart and soul.
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.