Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
- Creator
- RDS Games
- Reviews
- 42
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
some image or sound effect are generated using AI
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
Generative AI was only used to assist with creating character portraits and game's soundtracks.
Certain pre-rendered graphical assets and music in this game are generated using AI.
Some BGMs were created using AI.
As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience.
Artificial intelligence is used to correct voice acting.
The Voice of NPC Was made with AI
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
Some audio assets have been created using generative AI.
The logo, paints in the game, the voices and the music are AI generated.
The background music (BGM) in this game is AI-generated.
This game uses generative AI for the creation of pre-rendered voiceovers
Images, Music
This game uses AI-generated assets for background, monsters, items, player images, and sound effects.
Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art.
AI-generated posters and songs
It includes Steam store page images, some in-game visuals, and voice
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
All songs in the game are sang by AI singers.
BGM in the game generated by Suno
The music was generated with help of AI. Store images were generated with help of AI.
The soundtrack has been created with the assistance of artificial intelligence tools.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack.
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
Some of the music art in the game comes from AI
AI used during development for some of the code, music, and marketing images.
Some background images and music tracks were generated using AI tools (e.g., OpenAI and an AI music generator with a valid license). All assets are edited and integrated manually. No live AI generation is used during gameplay.
This match3 game is built with AI: - Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse - Graphics from Midjourney processed with Rembg - Music from Udio - Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI) - Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far. - Special effects from Unity Particle Pack (non-AI) Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks
AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it.
The game itself is hand crafted, but the song in the music video and some character portraits involved AI.
The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.
Character Voices are AI Generated
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Music tracks, app icon
AI generated images and voices for game trailers
Voice acting
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
Voice for the AI assistant uses pre-rendered audio.
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
AI is used to generate some graphical and audio content.
We use AI to generate the music for the game.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform We hereby disclose the AI-generated content visible to players in the game as follows: This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package: Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics. Audio assets: Background music and sound effects. Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot. We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
Music generated with UDIO and Soundraw. Trailer includes a scene generated with Runway.
In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.
Basic, limited use of AI in sound and 2D images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Car Factory Empire In-game content audioart | Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us. | RDS Games | 42 | Mar 18, 2026 | |
Kowloon 666 In-game content artaudio | some image or sound effect are generated using AI | Lokin | - | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
Exo Exploits In-game content artaudio | Generative AI was only used to assist with creating character portraits and game's soundtracks. | Flying Hound Studio | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
공고소녀(Gong GO Girl) In-game content audio | Some BGMs were created using AI. | TEAM RESERVOIR DOGAMES | 13 | Mar 18, 2026 | |
Firefighter Frankie In-game content audio | As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience. | PyroPeak Studios | 17 | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell In-game content audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
暗夜游侠 In-game content artaudio | Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
Starlight Mining Company In-game content audio | Some audio assets have been created using generative AI. | Glophouse Labs LLC | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
雀球ぽん In-game content audio | The background music (BGM) in this game is AI-generated. | Nineteen woods | 34 | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
keyboard warrior In-game content artaudio | This game uses AI-generated assets for background, monsters, items, player images, and sound effects. | rulewrite | - | Mar 18, 2026 | |
Taram Baba In-game content artaudio | Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art. | Sofa Interactive | 14 | Mar 18, 2026 | |
Bazar Simulator: The Wan Story Store/marketing artaudio | AI-generated posters and songs | Pigeon-G | - | Mar 18, 2026 | |
Strange day In-game content artaudio | It includes Steam store page images, some in-game visuals, and voice | lss | - | Mar 18, 2026 | |
Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
Y.M.C.A In-game content audio | All songs in the game are sang by AI singers. | BoldBoltStudio | - | Mar 18, 2026 | |
Melt Abyss In-game content audio | BGM in the game generated by Suno | charglehoshoki | 10 | Mar 18, 2026 | |
LuminaRun In-game content audioart | The music was generated with help of AI.
Store images were generated with help of AI. | LuminaRun | - | Mar 18, 2026 | |
Sixteen Undead In-game content audio | The soundtrack has been created with the assistance of artificial intelligence tools. | One of Daggers | 62 | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
The Fate of Sir Aldric In-game content artaudio | This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack. | Shadowcraft Games | - | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
七彩皇冠 Rainbow Crown In-game content audio | Some of the music art in the game comes from AI | 青影TK | 12 | Mar 18, 2026 | |
Forest Floor In-game content artaudio | AI used during development for some of the code, music, and marketing images. | Megatherium | - | Mar 18, 2026 | |
OMEXYAN In-game content artaudio | Some background images and music tracks were generated using AI tools (e.g., OpenAI and an AI music generator with a valid license). All assets are edited and integrated manually. No live AI generation is used during gameplay. | 2 Crying Attic Games | - | Mar 18, 2026 | |
SpAIceRocks In-game content artaudiotextcode | This match3 game is built with AI:
- Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse
- Graphics from Midjourney processed with Rembg
- Music from Udio
- Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI)
- Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far.
- Special effects from Unity Particle Pack (non-AI)
Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks | Chris Harden | 11 | Mar 18, 2026 | |
Aim Trainer Pro (2024) In-game content audiocode | AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it. | TrashedCans | - | Mar 18, 2026 | |
Encounter: The Lost Cards In-game content audioart | The game itself is hand crafted, but the song in the music video and some character portraits involved AI. | Salvatore Grosso | 33 | Mar 18, 2026 | |
Villages & Dungeons In-game content artaudio | The game uses AI to generate image and audio resources, thereby providing a rich array of playable content. | CaCaFrog Studio | 946 | Mar 18, 2026 | |
The Fallow City In-game content audio | Character Voices are AI Generated | Astronix Games | - | Mar 18, 2026 | |
Vida In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
Command or Engage In-game content artaudio | AI generated images and voices for game trailers | 1G Studio | - | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
Breaking Point: Operation Exodus In-game content artaudiotext | AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience. | Aurora Abyss | - | Mar 18, 2026 | |
Soundward: The Lost Signal In-game content audio | Voice for the AI assistant uses pre-rendered audio. | Betawaves | - | Mar 18, 2026 | |
Bubble Tea Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 14 | Mar 18, 2026 | |
Hayden's Odyssey In-game content artaudio | AI is used to generate some graphical and audio content. | MxCreationLab | - | Mar 18, 2026 | |
Together We Play: Help Me Help You In-game content audio | We use AI to generate the music for the game. | Risen Realms | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
noRma In-game content artaudio | noRma's photo was invented and then generated by AI.
The English voice in the introduction is spoken by an AI. | Cubic-Lemon | - | Mar 18, 2026 | |
System Clues In-game content artaudiotext | This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines. | CipherStudios | - | Mar 18, 2026 | |
Smith & Dungeon: Crafting the Legendary Weapons In-game content audio | Music generated with UDIO and Soundraw. Trailer includes a scene generated with Runway. | Zoo Corporation | 38 | Mar 18, 2026 | |
Maid of Venia In-game content artaudiotext | In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience. | Starving Lama Games | - | Mar 18, 2026 | |
Creepy Shift: House For Sale In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 231 | Mar 18, 2026 |