Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies
- AI is used to score the text data entered by players.
- AI is used to generate text content based on the text data entered by players.
- Some character images and backgrounds use AI-generated images.
- Some audio narration uses AI-generated voices.
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
Synthalingua uses AI technology to provide real-time speech transcription and translation services.
How AI is used:
Speech-to-Text: AI converts your spoken words into written text in real-time
Language Translation: AI translates transcribed text between multiple languages instantly
Audio Processing: AI processes your microphone input to generate accurate transcriptions
What this means for you:
Speak naturally and see your words transcribed live on screen
Get instant translations of your speech in supported languages
All processing happens locally on your device for privacy
No pre-recorded content - only your live speech is processed
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts
AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies
- AI is used to score the text data entered by players.
- AI is used to generate text content based on the text data entered by players.
- Some character images and backgrounds use AI-generated images.
- Some audio narration uses AI-generated voices.
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
Synthalingua uses AI technology to provide real-time speech transcription and translation services.
How AI is used:
Speech-to-Text: AI converts your spoken words into written text in real-time
Language Translation: AI translates transcribed text between multiple languages instantly
Audio Processing: AI processes your microphone input to generate accurate transcriptions
What this means for you:
Speak naturally and see your words transcribed live on screen
Get instant translations of your speech in supported languages
All processing happens locally on your device for privacy
No pre-recorded content - only your live speech is processed
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts
AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."