Used for some textures and music.
- Creator
- HAZECODE
- Reviews
- 133
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Used for some textures and music.
Using AI to generate speech and partial images
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
voice made by AI
For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand. ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme.
AI It was used to generate most of the voices for the game and for some of the images visible in the game
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork.
The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
Use AI technology to make the generated audio more realistic
The music in the game was made with artificial intelligence.
In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
It uses AI generated voices for the trailer and AI Translation for user interface.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items. Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
Musics have been generated by Suno AI
Songs, image editing, text support, Video generation (trailer)
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
We used AI to fill in details and at times generate images for some of the store pages. Additionally, the music that is in the background while playing the game was generated using AI tools and services. In all such cases, the final product reflects the creativity and expression of our own development team.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
We use AI for audio and for some of the pictures. However, most content is made by artists. Since we are a parody game, we modify any content to fit the parody. We also try our best to make sure nothing is an immediate copy, and that we are generating unique content.
AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
AI was used on main menu and AI generated voices for most characters.
AI generated voices and images
Used for funny music on the radio, and dubbing.
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
AI was utilized for producing images, composing music, and rephrasing texts.
背景音乐使用付费的AI网站生成
Concept art and certain in-game audio and pictures are AI-generated.
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand. Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools. Music and SFX were all created by hand. There is no Live AI content generation in the game.
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
Background music uses AI-generated and processed content. Stage backgrounds use AI-generated and processed images.
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai.
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes Use aiva to generate background music
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
クソデカ囃子(ばやし) | Kusodeka Bayashi In-game content artaudio | Used for some textures and music. | HAZECODE | 133 | Mar 18, 2026 | |
Daily Threat : The Storm Unclear audioart | Using AI to generate speech and partial images | shafusha | - | Mar 18, 2026 | |
Ink Link In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
kidnapped In-game content audio | voice made by AI | UKKIM | 26 | Mar 18, 2026 | |
Mr. Trumpet's Temper Tantrum In-game content audio | For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements | FatHumans & Co | - | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Sunset Motel: Prologue Store/marketing artaudio | Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better | Efkey Studios | 844 | Mar 18, 2026 | |
Brownie's Adventure 2 In-game content artaudiotext | The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand.
ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme. | Beardy Ramblin Games | - | Mar 18, 2026 | |
Kingdom Of Peace In-game content audioart | AI It was used to generate most of the voices for the game and for some of the images visible in the game | Prosuntal Games Studio | 25 | Mar 18, 2026 | |
Cheap Car Repair In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 574 | Mar 18, 2026 | |
Dead Don't Die In-game content audioart | Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork. | Green Truck | - | Mar 18, 2026 | |
Lost Lullabies: The Orphanage Chronicles In-game content audioart | The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack. | Pugsy Studios | 424 | Mar 18, 2026 | |
Voice Generator Unclear audio | Use AI technology to make the generated audio more realistic | BODHI AI | - | Mar 18, 2026 | |
Commando Hero 2 : First Blood In-game content audio | The music in the game was made with artificial intelligence. | Montee Games | - | Mar 18, 2026 | |
In winter: a new apartment In-game content audio | In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence | BSZ | - | Mar 18, 2026 | |
Junk Blocks In-game content artaudio | Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience. | Dave Hive | - | Mar 18, 2026 | |
lone.AI In-game content artaudio | Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated. | Digital Drank | - | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
Elementaire In-game content audioart | The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch. | Joitri Games | - | Mar 18, 2026 | |
AI Fantasy In-game content textartaudio | Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators. | Zueir AI | - | Mar 18, 2026 | |
Political Punchers: 2024 Arena In-game content audioart | AI Voice changing software was used for voice overs to change the voice actors voice into character voices.
Character portraits were drafted by AI and repainted/remastered by an artist. | GORDO GAMERS | 15 | Mar 18, 2026 | |
Colorless Odyssey In-game content audio | Musics have been generated by Suno AI | Tryliom | - | Mar 18, 2026 | |
A Diamond Display Store/marketing audioarttext | Songs, image editing, text support, Video generation (trailer) | Trash Games | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Empire Builder - Europe In-game content artaudio | We used AI to fill in details and at times generate images for some of the store pages. Additionally, the music that is in the background while playing the game was generated using AI tools and services. In all such cases, the final product reflects the creativity and expression of our own development team. | Zombie Possum Games Inc | 31 | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Trail of the Cryptid In-game content audioart | AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen. | No Spoon Games | - | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
AGRONOM In-game content artaudio | We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer. | CyberMages | - | Mar 18, 2026 | |
Dad Discovers The Internet In-game content audioart | We use AI for audio and for some of the pictures. However, most content is made by artists. Since we are a parody game, we modify any content to fit the parody. We also try our best to make sure nothing is an immediate copy, and that we are generating unique content. | Why are you games | - | Mar 18, 2026 | |
Lot Lizard In-game content artaudio | AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio. | MisledUtopia | - | Mar 18, 2026 | |
Enforcers Revolt In-game content audio | AI was used on main menu and AI generated voices for most characters. | Dino Quintal | - | Mar 18, 2026 | |
Defense of the Earth Unclear artaudio | AI generated voices and images | not me RPG Games | - | Mar 18, 2026 | |
Absolute-Full-Life In-game content audio | Used for funny music on the radio, and dubbing. | The Only Way Out | 61 | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
Alice - Island Adventure In-game content artaudiotext | AI was utilized for producing images, composing music, and rephrasing texts. | Robin Dwornik | - | Mar 18, 2026 | |
Gun and sword In-game content audio | 背景音乐使用付费的AI网站生成 | JK.L | - | Mar 18, 2026 | |
Vantastic In-game content artaudio | Concept art and certain in-game audio and pictures are AI-generated. | mootvey | - | Mar 18, 2026 | |
Emberdrift In-game content artaudio | Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game. | Vividesca Games | 15 | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
iRboth Original intention and first sin In-game content audioart | Background music uses AI-generated and processed content.
Stage backgrounds use AI-generated and processed images. | UK | - | Mar 18, 2026 | |
404号公寓 audio | The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | Multimedium | 133 | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
World horror story Live AI textaudio | In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced. | Chechulin Maxim | 10 | Mar 18, 2026 | |
Shadows of Betrayal In-game content artaudio | Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai. | JayzonBH | - | Mar 18, 2026 | |
LingTian1: Your Destined Prince In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music | 琴研 Ginyan | - | Mar 18, 2026 |