AI is used to draw pictures and icons, to generate music and sounds.
- Creator
- Reuniko
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to draw pictures and icons, to generate music and sounds.
This game contains pre-generated content created with the assistance of generative AI tools during development. Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS. The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input.
Driftbane: The Long Awaited uses generative AI tools during development for some character art, 3D character base meshes, music tracks, and as a coding assistant. The developer refines, integrates, and curates AI outputs by hand. All creative direction, narrative, design decisions, and gameplay are authored by the developer. No AI content runs at runtime in the game.
AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world.
Graphics & Art: Original asset concepts, sketches, and draft designs were created by the developer and subsequently rendered or refined using generative AI tools. While the underlying concepts and designs are original creations, generative AI may occasionally produce visual similarities to existing artistic styles or works. Voice Acting: Character voices and audio narration were generated using ElevenLabs voice synthesis technology and are used in accordance with the applicable licensing and usage terms.
AI is used for translations, BGM, and some icons.
I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay.
LiveMate uses a locally-run Large Language Model (LLM) to generate real-time AI conversation, emotional expressions, and voice synthesis for the desktop avatar. All AI processing runs entirely on the player's device. No user data is sent to external servers.
Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.
This game contains AI-assisted content, including voice performances and music. Without it, the visuals would likely resemble the work of a sleep-deprived stick figure artist. All AI-assisted content was deliberately directed, reviewed, and approved to serve the game's specific creative vision. No AI generates content during gameplay — everything was put here on purpose. Probably.
In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple languages.
World of Qreatures features a cutting-edge 'Qreature Lab' where players can scan real-world QR codes or breed existing creatures to discover entirely new species. The game utilizes a custom generative AI pipeline to create these unique assets at runtime, including 3D meshes, textures, procedural audio cries, and combat statistics. Additionally, some wild monsters found in the handcrafted world are pre-generated using this same pipeline and carefully curated by the developer to ensure high-quality gameplay and visual consistency. Every Qreature generated is a unique biological signature within the game's ecosystem.
During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain parts of production. AI has been used primarily for: creating visual references and concept ideas assisting with marketing materials (e.g., text, scripts) experimenting with certain audio or atmospheric elements All content included in the final version of the game is reviewed, refined, and approved by the developer. Generative AI is not used to generate content in real time during gameplay and does not directly influence gameplay mechanics or in-game systems.
Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards.
This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does not use live generative AI during gameplay.
This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game.
Some music tracks in the game were created using generative AI tools.
This game was developed with the assistance of AI tools including Claude (Anthropic) for code generation, game logic, and music composition. All game design decisions, creative direction, and publishing were made by the human developer.
This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design.
This application uses generative artificial intelligence to interact with the user through text or sound.
Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools.
This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project.
AI was used to create background music
All images and voices in the game, as well as on the store page, were generated using AI.
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team. All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers. AI is not used during gameplay.
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.
Audio in the development of this game was created using AI tools.
This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator. I use these tools to help generate [e.g., background assets, soundscapes, or UI elements] that would otherwise be out of reach for a team of one. Every AI-assisted asset has been carefully curated and edited by hand to ensure it fits the game's unique style and narrative.
Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer.
Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.
This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code. All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is a budget.
Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted.
代码和BGM
All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime.
AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game.
This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay.
Some icons, some textures, Some quest descriptions, voices
Raw Video uses local generative AI for image creation, image editing, image-to-video generation, sound-effect generation, and AI-assisted creative features. Marketing materials may also include AI-generated or AI-assisted visuals. Users are responsible for reviewing and appropriately using all generated content. Raw Video does not include public user-generated content sharing or community generation features.
Some art assets and music in this game were created with the assistance of artificial intelligence.
This game use AI to generate Text, Text To Speak and Translations.
Some of game art and music is basically IA generated and them modified by designers to match some quality standards
This is my first game project, created as a learning experience and a personal milestone in my journey as a developer. Some of the game assets, including 3D models and music, have been generated using artificial intelligence tools. These resources are used to support the creative process and allow me to focus on gameplay design, programming, and overall game development. All AI-generated content has been carefully selected, integrated, and refined to fit the artistic direction and gameplay experience of the project.
We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team.
I used AI to generate some pictures and sfx sounds.
This game contains certain content generated by artificial intelligence, including: Video Content - Animation clips and memory replay videos created using Seedance AI video generation platform - All AI-generated video materials have undergone human review, editing, and post-processing Music Content - Background music and ambient sound effects composed using Suno AI music generation platform - All AI-generated music materials have undergone human selection, mixing, and copyright verification Copyright Statement - All AI-generated content has obtained legal usage authorization - The game development team holds complete usage and modification rights for these materials - For any copyright concerns, please contact the game's official customer support
Artificial intelligence was used as an auxiliary tool in production, including the creation of pre-generated voices and dubbing. The game does not use real-time generative AI and does not contain AI-generated images, 3D models, or animations.
Generative AI was used to create sound effects and as an assistant for programming code
- Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion. - Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software.
Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has been reviewed and edited to ensure it meets quality standards and does not infringe on existing copyrights.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VoxelMancy In-game content artaudio | AI is used to draw pictures and icons, to generate music and sounds. | Reuniko | - | May 23, 2026 | |
沙雕之路最终章 In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI tools during development.
Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS.
The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input. | Ayuuki | - | May 23, 2026 | |
Driftbane: The Long Awaited In-game content artaudiocode | Driftbane: The Long Awaited uses generative AI tools during development for some character art, 3D character base meshes, music tracks, and as a coding assistant. The developer refines, integrates, and curates AI outputs by hand. All creative direction, narrative, design decisions, and gameplay are authored by the developer. No AI content runs at runtime in the game. | Pale Reef Games | - | May 23, 2026 | |
ProviderHero In-game content audioartcode | AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world. | Project MH | - | May 23, 2026 | |
The Hunter's Inn In-game content artaudio | Graphics & Art: Original asset concepts, sketches, and draft designs were created by the developer and subsequently rendered or refined using generative AI tools. While the underlying concepts and designs are original creations, generative AI may occasionally produce visual similarities to existing artistic styles or works.
Voice Acting: Character voices and audio narration were generated using ElevenLabs voice synthesis technology and are used in accordance with the applicable licensing and usage terms. | GGD3V | - | May 23, 2026 | |
あかねの放課後妖怪奇譚 In-game content audioarttext | AI is used for translations, BGM, and some icons. | After School Games | - | May 23, 2026 | |
NIGHTMIST In-game content audio | I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay. | ULTRA RAGE GAMES | - | May 23, 2026 | |
LiveMate Live AI textaudio | LiveMate uses a locally-run Large Language Model (LLM)
to generate real-time AI conversation, emotional
expressions, and voice synthesis for the desktop avatar.
All AI processing runs entirely on the player's device.
No user data is sent to external servers. | QuietQuickCollapseGames | - | May 23, 2026 | |
Mara Unbound In-game content artaudiotext | Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer. | Hollow Compass Games | - | May 23, 2026 | |
The Acorn Protocol In-game content audio | This game contains AI-assisted content, including voice performances and music. Without it, the visuals would likely resemble the work of a sleep-deprived stick figure artist. All AI-assisted content was deliberately directed, reviewed, and approved to serve the game's specific creative vision. No AI generates content during gameplay — everything was put here on purpose. Probably. | Atlas Labs Games | - | May 23, 2026 | |
ANCHOR-13 In-game content artaudiotext | In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple languages. | Hyaline Games | - | May 23, 2026 | |
World of Qreatures Live AI artaudiotext | World of Qreatures features a cutting-edge 'Qreature Lab' where players can scan real-world QR codes or breed existing creatures to discover entirely new species.
The game utilizes a custom generative AI pipeline to create these unique assets at runtime, including 3D meshes, textures, procedural audio cries, and combat statistics. Additionally, some wild monsters found in the handcrafted world are pre-generated using this same pipeline and carefully curated by the developer to ensure high-quality gameplay and visual consistency. Every Qreature generated is a unique biological signature within the game's ecosystem. | Qreative Studios | - | May 23, 2026 | |
Days Of Reckoning: Last Battle In-game content arttextaudio | During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain parts of production.
AI has been used primarily for:
creating visual references and concept ideas
assisting with marketing materials (e.g., text, scripts)
experimenting with certain audio or atmospheric elements
All content included in the final version of the game is reviewed, refined, and approved by the developer.
Generative AI is not used to generate content in real time during gameplay and does not directly influence gameplay mechanics or in-game systems. | Nice 2 Have | - | May 23, 2026 | |
SKEW In-game content artaudio | Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards. | Ruxi Li | - | May 23, 2026 | |
MUTS NO TYPO In-game content audio | This game uses generative AI tools during development.
All voice-over audio is generated using AI tools.
The game does not use live generative AI during gameplay. | Half-Baked Cake | - | May 23, 2026 | |
Ironfields In-game content arttextaudio | This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game. | Divis Studio | - | May 23, 2026 | |
Judgment: Ankara 01 In-game content audio | Some music tracks in the game were created using generative AI tools. | Syrion Interactive | - | May 23, 2026 | |
Penguin Runner In-game content codeaudio | This game was developed with the assistance of AI tools including Claude (Anthropic) for code generation, game logic, and music composition. All game design decisions, creative direction, and publishing were made by the human developer. | PenguinFunGames | - | May 23, 2026 | |
Invaders Loop In-game content artaudio | This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design. | hunterllama | - | May 23, 2026 | |
Sorihae Live AI textaudio | This application uses generative artificial intelligence to interact with the user through text or sound. | Kwon Jee | - | May 23, 2026 | |
SCREAM you LOSE In-game content artaudio | Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools. | Burg Game Studio | - | May 23, 2026 | |
Memo R.I.P. In-game content audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project. | Divine Magic Games | - | May 23, 2026 | |
Gobballing In-game content audio | AI was used to create background music | Azatone39 | - | May 23, 2026 | |
KRYONULL In-game content artaudio | All images and voices in the game, as well as on the store page, were generated using AI. | NovelkaGames | - | May 23, 2026 | |
Return to Lumia In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team.
All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers.
AI is not used during gameplay. | hwangso.world | - | May 23, 2026 | |
Heroes' heaven In-game content artaudio | This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it. | Majestic Casual Gaming | - | May 23, 2026 | |
But Why Together In-game content audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
ScreenCade In-game content artaudio | This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator. I use these tools to help generate [e.g., background assets, soundscapes, or UI elements] that would otherwise be out of reach for a team of one. Every AI-assisted asset has been carefully curated and edited by hand to ensure it fits the game's unique style and narrative. | Rabbit House Games | - | May 23, 2026 | |
Infinite Library In-game content artaudiocode | Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer. | Endpaper | - | May 23, 2026 | |
Revenge & Defend In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay. | Demirel Sia | - | May 23, 2026 | |
CRYPTSHOOTER In-game content artaudiotextcode | This game uses generative artificial intelligence to assist with development.
AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code.
All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality. | Kronarc Engine Collective | - | May 23, 2026 | |
Little Master In-game content artaudio | Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is a budget. | Sang Hendrix | - | May 23, 2026 | |
Don't Feed the Boss! In-game content artaudiocode | Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjusted. | Cinderbun | - | May 23, 2026 | |
The Blade Unclear codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
F.R.E.D.'s Ascent In-game content artaudiotext | All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations
of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime. | buddycore Studio | - | May 23, 2026 | |
SHULERO – Dice Roguelike In-game content artaudiocode | AI was used during development to assist with code generation, some graphical assets, and selected music or audio elements. All content was reviewed and edited by the developer before being included in the game. | Airem | - | May 23, 2026 | |
The Tenth Minute In-game content artaudiotext | This game used generative AI as part of an AI-assisted development workflow for selected pre-rendered assets and supporting materials, including some illustrations, video assets, audio/music production support, localization text, and store promotional materials. All AI-assisted materials were selected, edited, revised, proofread, and integrated by the developer. The game does not contain real-time AI generation, player-generated AI content, or any AI system that generates content during gameplay. | XU S.A Studio | - | May 23, 2026 | |
Dead Spell In-game content arttextaudio | Some icons, some textures, Some quest descriptions, voices | Jesse Etzler | - | May 23, 2026 | |
Raw Video In-game content artaudio | Raw Video uses local generative AI for image creation, image editing, image-to-video generation, sound-effect generation, and AI-assisted creative features. Marketing materials may also include AI-generated or AI-assisted visuals. Users are responsible for reviewing and appropriately using all generated content. Raw Video does not include public user-generated content sharing or community generation features. | RawVideoStudio | - | May 23, 2026 | |
大侠博士 In-game content artaudio | Some art assets and music in this game were created with the assistance of artificial intelligence. | 一刀叔 | - | May 23, 2026 | |
Operation Paranoia In-game content audiotext | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
Portucale Sword and Subtlety In-game content artaudio | Some of game art and music is basically IA generated and them modified by designers to match some quality standards | Pedro Nuno Lemos | - | May 23, 2026 | |
Primus Survivors In-game content artaudio | This is my first game project, created as a learning experience and a personal milestone in my journey as a developer.
Some of the game assets, including 3D models and music, have been generated using artificial intelligence tools. These resources are used to support the creative process and allow me to focus on gameplay design, programming, and overall game development.
All AI-generated content has been carefully selected, integrated, and refined to fit the artistic direction and gameplay experience of the project. | Primus Survivors | - | May 23, 2026 | |
Watching the Sky In-game content artaudiotext | We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team. | DefconNet.work | - | May 23, 2026 | |
Rune Caves: Eternal Echo In-game content artaudio | I used AI to generate some pictures and sfx sounds. | Double Blue | - | May 23, 2026 | |
三生忆梦(Dream Of Three Lives) In-game content artaudio | This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support | 菜市场工作室 | - | May 23, 2026 | |
Nobody's Erde In-game content audio | Artificial intelligence was used as an auxiliary tool in production, including the creation of pre-generated voices and dubbing. The game does not use real-time generative AI and does not contain AI-generated images, 3D models, or animations. | Danger Hopeless | - | May 23, 2026 | |
Estancia Protocol Zero In-game content audiocode | Generative AI was used to create sound effects and as an assistant for programming code | 490 Forge | - | May 23, 2026 | |
Emotional Labor Laboratory In-game content audioart | - Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion.
- Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software. | astro stew | - | May 23, 2026 | |
I HATE SNAKE: Retro Phone Simulator In-game content audio | Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has been reviewed and edited to ensure it meets quality standards and does not infringe on existing copyrights. | Ivory Games | - | May 23, 2026 |