Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
All of our 3D assets including characters, environments, and props are hand-made by humans. Some 2D elements (UI, icons, textures) and select sound effects may use AI tools, but no asset is fully AI-generated.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logos, and voice prototypes.
No AI systems are used during gameplay, and the game itself does not include AI-driven player behavior, decision-making, or content generation.
All final in-game assets are curated, edited, and approved by the development team to ensure originality and quality.
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game.
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.
No AI systems are used to generate content during gameplay.
Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game.
AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue.
AI is also used for code optimization.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation.
Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music.
TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed.
This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
All of our 3D assets including characters, environments, and props are hand-made by humans. Some 2D elements (UI, icons, textures) and select sound effects may use AI tools, but no asset is fully AI-generated.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logos, and voice prototypes.
No AI systems are used during gameplay, and the game itself does not include AI-driven player behavior, decision-making, or content generation.
All final in-game assets are curated, edited, and approved by the development team to ensure originality and quality.
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game.
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.
No AI systems are used to generate content during gameplay.
Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game.
AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue.
AI is also used for code optimization.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation.
Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music.
TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed.